(Image removed from quote.)


Now seriously, the future for the device itself is very bright. When you have a company like Facebook behind you, especially with all its ads & data-mining power, it's going to be very, very hard to fail.
What this acquisition means is that VR will both be a huge success, and have a huge range of functions outside of video games right out of the gate.
The bad news is that this also means new opportunities for monitoring, new opportunities for selling personal info to advertisers, new opportunities for data collection, and all the other things we know Facebook to already be doing.
At least if you're in it for the vidya, you could just buy a PS4 (with its upcoming superior headset
http://www.digitaltrends.com/gaming/project-morpheus-sony-interview-gdc-2014/#!BymHz). But for normals I see this being a very good thing, because this has a lot of potential in things like the medical field or helping patients with mental issues through putting them in virtual settings to help them get over traumas and things like that. And your average Flappy Bird playing dumbdiddly doesn't care if he's monitored anyway.
tl;dr, it's still a really exciting technology, just don't use it for toejam that you wouldn't want your friends on facebook to know about (if you even have one, I don't).