Author Topic: R.I.P. Oculus Rift (bought by FaceBook)  (Read 1609 times)

Offline Rolex

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Re: R.I.P. Oculus Rift (bought by FaceBook)
« Reply #30 on: March 26, 2014, 05:19:52 PM »
Interviewer: What prompted your acceptance of the Facebook offer?
Oculus Rift: Well, we think Facebook is a superior development platform. And we've always really liked fat sacks full of cash money.

Oculus Rift: Do you like my virtual reality headset? It's made of MONEY!

Oculus Rift: Would you like to stay for lunch? I think we're having MONEY!

Offline zack1234

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Re: R.I.P. Oculus Rift (bought by FaceBook)
« Reply #31 on: March 26, 2014, 05:27:53 PM »
You are not supposed to be fingering the monitor with pie all over your fingers.  At least put on some protection to keep the monitor from being assaulted with slimy stuff.

I have reported you again :old:

Its an outrage :cry

The Yak9T awesome and so am I  :rofl
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Online Devil 505

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Re: R.I.P. Oculus Rift (bought by FaceBook)
« Reply #32 on: March 26, 2014, 06:52:47 PM »
As much as Facebook is despised, I think the real point of contention is that the Facebook guys have NO experience with hardware development. It's like asking a real estate agent to build you a house.
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Offline Ack-Ack

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Re: R.I.P. Oculus Rift (bought by FaceBook)
« Reply #33 on: March 26, 2014, 07:27:23 PM »
As much as Facebook is despised, I think the real point of contention is that the Facebook guys have NO experience with hardware development. It's like asking a real estate agent to build you a house.

Ocolus will remain independent.  Facebook bought Oculus over the potential of the product outside of gaming, their hedging their bets on the future and what VR can bring outside of games. 

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Offline Dragon Tamer

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Re: R.I.P. Oculus Rift (bought by FaceBook)
« Reply #34 on: March 26, 2014, 07:39:02 PM »


  :D

Offline shotgunneeley

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Re: R.I.P. Oculus Rift (bought by FaceBook)
« Reply #35 on: March 26, 2014, 08:11:56 PM »
I really look forward to this as the next era of gaming now that we've covered so much ground in terms of graphics, processing power and accessibility. After they nail down the headset, i can easily picture a pair of pressure-sensitive gloves that allow the wearer to manipulate objects in the game instead of simply pressing buttons on a controller. What i have a hard time trying to conceive is a way to move around without whacking stuff. Seems like someone posted something that answered this issue before, but i cant remember.

Anyway on topic, maybe all of this dough will get help them work out the extra details covering marketing, mass production, improving performance and quality. The consumer will pay for it eventually when FB uses finds someway to tie in its advertisements. Until then, we can only hope this will all turn out for the better.
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Offline Perrine

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Re: R.I.P. Oculus Rift (bought by FaceBook)
« Reply #36 on: March 26, 2014, 08:32:29 PM »
(Image removed from quote.)

  :D


 :rofl :rofl :rofl



Now seriously, the future for the device itself is very bright. When you have a company like Facebook behind you, especially with all its ads & data-mining power, it's going to be very, very hard to fail.

What this acquisition means is that VR will both be a huge success, and have a huge range of functions outside of video games right out of the gate.

The bad news is that this also means new opportunities for monitoring, new opportunities for selling personal info to advertisers, new opportunities for data collection, and all the other things we know Facebook to already be doing.

At least if you're in it for the vidya, you could just buy a PS4 (with its upcoming superior headset http://www.digitaltrends.com/gaming/project-morpheus-sony-interview-gdc-2014/#!BymHz). But for normals I see this being a very good thing, because this has a lot of potential in things like the medical field or helping patients with mental issues through putting them in virtual settings to help them get over traumas and things like that. And your average Flappy Bird playing dumbdiddly doesn't care if he's monitored anyway.

tl;dr, it's still a really exciting technology, just don't use it for toejam that you wouldn't want your friends on facebook to know about (if you even have one, I don't).
« Last Edit: March 26, 2014, 08:34:47 PM by Perrine »

Offline MrRiplEy[H]

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Re: R.I.P. Oculus Rift (bought by FaceBook)
« Reply #37 on: March 27, 2014, 01:09:00 AM »

 :rofl :rofl :rofl



Now seriously, the future for the device itself is very bright. When you have a company like Facebook behind you, especially with all its ads & data-mining power, it's going to be very, very hard to fail.

What this acquisition means is that VR will both be a huge success, and have a huge range of functions outside of video games right out of the gate.

The bad news is that this also means new opportunities for monitoring, new opportunities for selling personal info to advertisers, new opportunities for data collection, and all the other things we know Facebook to already be doing.

At least if you're in it for the vidya, you could just buy a PS4 (with its upcoming superior headset http://www.digitaltrends.com/gaming/project-morpheus-sony-interview-gdc-2014/#!BymHz). But for normals I see this being a very good thing, because this has a lot of potential in things like the medical field or helping patients with mental issues through putting them in virtual settings to help them get over traumas and things like that. And your average Flappy Bird playing dumbdiddly doesn't care if he's monitored anyway.

tl;dr, it's still a really exciting technology, just don't use it for toejam that you wouldn't want your friends on facebook to know about (if you even have one, I don't).


As long as you don't have a Facebook account you're fine. At least in theory - I see FB crap on my computer because my son someties logs on to FB using it. Nice to see how FB tracks web page visits etc. and some insane news papers even include comment fields in their news that link directly to facebook.
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Offline zack1234

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Re: R.I.P. Oculus Rift (bought by FaceBook)
« Reply #38 on: March 27, 2014, 01:13:49 AM »
 :)
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Offline jimson

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Re: R.I.P. Oculus Rift (bought by FaceBook)
« Reply #39 on: March 27, 2014, 11:07:32 AM »
What i have a hard time trying to conceive is a way to move around without whacking stuff. Seems like someone posted something that answered this issue before, but i cant remember.

Omnidirectional walking platform  https://www.youtube.com/watch?v=aTtfAQEeAJI

Offline Latrobe

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Re: R.I.P. Oculus Rift (bought by FaceBook)
« Reply #40 on: March 27, 2014, 11:15:13 AM »
Omnidirectional walking platform  https://www.youtube.com/watch?v=aTtfAQEeAJI

That is awesome and I want to see it with Red Orchestra!   :aok

Offline Wiley

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Re: R.I.P. Oculus Rift (bought by FaceBook)
« Reply #41 on: March 27, 2014, 11:25:14 AM »
Omnidirectional walking platform  https://www.youtube.com/watch?v=aTtfAQEeAJI

Look at that, now imagine your typical gamer...  Are they going to want to use that, or move a stick to run at full speed ingame?

It would be awesome for single player games though...  I would give much for an updated Jedi Knight with hand/body motion tracking and VR.

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Offline Lusche

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Re: R.I.P. Oculus Rift (bought by FaceBook)
« Reply #42 on: March 27, 2014, 12:06:14 PM »
Omnidirectional walking platform  https://www.youtube.com/watch?v=aTtfAQEeAJI


Money aside, it seems that I would be way too tall and too heavy to use it.

Why do they make such gadgets only for midgets?  :furious
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Offline jimson

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Re: R.I.P. Oculus Rift (bought by FaceBook)
« Reply #43 on: March 27, 2014, 12:12:32 PM »
Look at that, now imagine your typical gamer...  Are they going to want to use that, or move a stick to run at full speed ingame?

It would be awesome for single player games though...  I would give much for an updated Jedi Knight with hand/body motion tracking and VR.

Wiley.

Depends on if the gamer wanted to exercise.

I'd probably exercise more than I realized, if I was storming virtual beaches rather than running on a treadmill.

Offline Hoarach

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Re: R.I.P. Oculus Rift (bought by FaceBook)
« Reply #44 on: March 27, 2014, 12:15:09 PM »
Sure FB there to pour money into it in a hope that they can get ahead of Google in the VR realm.  FB doesnt like Google very much and with Google already having Google glass otw, you know Google has something in their sleeves coming up that we can only imagine.  Even with Sony having their VR product ideas out in the open, just offers FB an opportunity to make more in gains then what they are investing.
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