Author Topic: Damaged Engine Model  (Read 881 times)

Offline 100Coogn

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Damaged Engine Model
« on: April 07, 2014, 05:01:35 PM »
When the engine is damaged to a point that the damaged engine sound wave begins to play, reduce the engine performance as well.
Maybe to around 75% or so.  Nothing too crazy.

Coogan

Edit:  that's a lot of 'engines' in the first sentence.    :lol
« Last Edit: April 07, 2014, 05:03:12 PM by 100Coogn »
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Offline XxDaSTaRxx

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Re: Damaged Engine Model
« Reply #1 on: April 07, 2014, 05:03:50 PM »
Agreed  :aok
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Offline SmokinLoon

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Re: Damaged Engine Model
« Reply #2 on: April 07, 2014, 06:29:44 PM »
This is something I've always thought was holding back one of the "realism" factors of AH: the all or none damage system.

Why not have partial damage? Why cant engines just lose some compression but still function?  Why cant control surfaces be partially damaged?  What cant one of the bomb bay doors be damaged and unable to be opened? Why cant tanks have turrets damaged so the traverse rate is reduced or even immobilized?  Etc etc.

There are dozens and dozens of things in AH that could be adjusted for partial damage.  Control surfaces would be priority if HTC ever decided to model it.
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Offline Volron

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Re: Damaged Engine Model
« Reply #3 on: April 07, 2014, 10:56:18 PM »
This is something I've always thought was holding back one of the "realism" factors of AH: the all or none damage system.

Why not have partial damage? Why cant engines just lose some compression but still function?  Why cant control surfaces be partially damaged?  What cant one of the bomb bay doors be damaged and unable to be opened? Why cant tanks have turrets damaged so the traverse rate is reduced or even immobilized?  Etc etc.

There are dozens and dozens of things in AH that could be adjusted for partial damage.  Control surfaces would be priority if HTC ever decided to model it.

What probably bugs me the most are the flaps.  Example: If they are full out and you lose one, IT STILL THERE, despite the CLEAR fact that it was shot away. :bhead
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Offline Wiley

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Re: Damaged Engine Model
« Reply #4 on: April 08, 2014, 11:05:35 AM »
More better graduated damage yes good +1 happy funtime.

For all the reasons listed above.  A control surface/system with 99 bullet holes that works factory fresh, and then with the 100th falls off is ok, but it could be so much better.

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Offline Saxman

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Re: Damaged Engine Model
« Reply #5 on: April 08, 2014, 12:41:47 PM »
http://bbs.hitechcreations.com/smf/index.php/topic,359841.0.html

Here you go. 7 pages of arguing about how a more detailed damage model would destroy the fun of the game.

(For the record, I'm one who WANTS a more detailed DM).
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Offline Karnak

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Re: Damaged Engine Model
« Reply #6 on: April 08, 2014, 07:16:22 PM »
What probably bugs me the most are the flaps.  Example: If they are full out and you lose one, IT STILL THERE, despite the CLEAR fact that it was shot away. :bhead
Visually it is shot away.  In the actual flight model it is modeled as jammed in whatever state it was in when it was destroyed.
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Offline Volron

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Re: Damaged Engine Model
« Reply #7 on: April 09, 2014, 08:31:52 PM »
Visually it is shot away.  In the actual flight model it is modeled as jammed in whatever state it was in when it was destroyed.

I know.  That's what bugs me.
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Offline danny76

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Re: Damaged Engine Model
« Reply #8 on: April 09, 2014, 08:47:22 PM »
When the engine is damaged to a point that the damaged engine sound wave begins to play, reduce the engine performance as well.
Maybe to around 75% or so.  Nothing too crazy.

Coogan

Edit:  that's a lot of 'engines' in the first sentence.    :lol

I ripped the sump off a Panda car and drove it back to the station pretty rapidly, it didn't have a marked loss of performance until I got it back and it siezed on the car park in front of the mechanic :uhoh
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Offline CASHEW

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Re: Damaged Engine Model
« Reply #9 on: April 09, 2014, 08:57:20 PM »
PLEASE +1 for this!! HItech!!!! double bill me and keep 15 for yourself if you put this on!!
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Offline save

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Re: Damaged Engine Model
« Reply #10 on: April 21, 2014, 07:18:47 PM »
hi fidelity damage model has to go hand in hand with realistic gunnery, I still kill moving fighter planes 800 yards out and I'm not alone, it was uncommon to kill more than 400 yards out.
Warbirds tried that but unfortunately they reverted it back to quake-birds, still you need more hits to kill enemies there than here at range.
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Offline SFRT - Frenchy

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Re: Damaged Engine Model
« Reply #11 on: April 21, 2014, 08:45:09 PM »
Ah! Never thought of it. :huh

 Good thinking. :aok
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Offline Karnak

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Re: Damaged Engine Model
« Reply #12 on: April 21, 2014, 08:49:13 PM »
hi fidelity damage model has to go hand in hand with realistic gunnery, I still kill moving fighter planes 800 yards out and I'm not alone, it was uncommon to kill more than 400 yards out.
Warbirds tried that but unfortunately they reverted it back to quake-birds, still you need more hits to kill enemies there than here at range.

Given the sizes of the rounds are modeled correctly, the muzzle velocities and round drag is modeled correctly, the aircraft sizes are modeled correctly, what exactly would you do to make gunnery more historical?
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Offline glzsqd

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Re: Damaged Engine Model
« Reply #13 on: April 21, 2014, 09:10:02 PM »
Isn't the biggest reason why we can hit things from 800 out is because of the icon??? fly icons of and you'd be surprised how close you actually get without the range computing.
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Offline Someguy63

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Re: Damaged Engine Model
« Reply #14 on: April 21, 2014, 09:21:43 PM »
When the engine is damaged to a point that the damaged engine sound wave begins to play, reduce the engine performance as well.
Maybe to around 75% or so.  Nothing too crazy.

Coogan

Edit:  that's a lot of 'engines' in the first sentence.    :lol

+1  :aok

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