Absolutely. The true downside to it is the chesspiece underoo brigade. They get completely bent out of shape if someone that was just on their side is suddenly on the other side, because 'How can I trust a guy that just hops sides?!'
If their mission runs into any kind of resistance, the only possible explanation is spiez, and if they see someone who was on their side a moment ago and is suddenly against them, they obviously must have ratted out the mission. They don't want gameplay, they want to toolshed.
The sad thing is, I bet there would be a market for a co-op arena, with a bunch of AI enemy planes that fly over the enemy base and put up a token defense but aren't difficult to shoot down and have no real chance of shooting the players down. Most mission runners would probably eat that up, as the general consensus among them seems to be if the mission meets resistance, it's doomed to failure.
Wiley.
heh...."chesspiece underoo brigage".
In all fairness, there are
spiez. What I don't understand is the resistance to the idea of spiez in the MA.
The base-taker/war-winner crowd imply the MA is a war zone. Some go so far as to state that there are no rules governing combat in the MA, so HOs etc are valid shots, don't expect fairness, yada yada yada. While I do not consider myself part of the war winning crowd as I don't care who wins the war, I 100% agree with this viewpoint. The MA is not the DA. The MA more closely simulates life in that nothing is guaranteed to be fair. It also is a war zone because objectives exist, territory is taken through the use of force, strategy and tactics are employed to obtain these objectives, etc.
So if all this is true, and war-winners like/want a war zone.....why are spiez bad? Spying has been a part of warfare ever since one of our first hairy ancestors picked up a rock and beat the brains out of another hairy ancestor. If spiez are the main resistance to side switching it appears to me to be a pretty hypocritical position to take given the other viewpoints.