Author Topic: HTC Big Cheese for the day  (Read 1566 times)

Offline JTs

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Re: HTC Big Cheese for the day
« Reply #30 on: April 17, 2014, 05:56:20 AM »
Carpaccio (spelling?) is raw beef. its one of sudz favorites.

bring back sheep and the squid. i miss him
« Last Edit: April 17, 2014, 05:57:51 AM by JTs »

Offline Someguy63

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Re: HTC Big Cheese for the day
« Reply #31 on: April 17, 2014, 10:45:02 PM »
I remember those sheep could stop tanks  :old:
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Offline Tank-Ace

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Re: HTC Big Cheese for the day
« Reply #32 on: April 17, 2014, 10:52:36 PM »
1. New graphics engine (only because they've already put so much time into it)
2. Add Do 217 and Ju 188
3. Fix ENY system or replace
4. Change 12 hour rule or replace
5. Update Older, planes, vehicles and boats
6. New planes, vehicles and boats
7. Add new features like trains, submarines and conveys
8. Update Website
9. New Training films
10. New Maps and fixed older maps
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline MrRiplEy[H]

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Re: HTC Big Cheese for the day
« Reply #33 on: April 18, 2014, 04:06:57 AM »
1. Do more marketing
2. Finish the graphics update
3. Create a training program for new users by either reintroducing offline mode with bots or mandatory training sessions with a hired trainer for the 2 weekers.
4. Make all perk planes free for the 2 weekers. They need all the crutches they can.
5. Create a player reward system for players who want to take a noob 'under their wing'. Enable players to register a veteran player to be the mentor of a new account (I did that a lot for free by the way) and give the veteran player a week or two free game time for each new player that sticks with the game for longer than a month and gives a good rating to the mentor. New players benefit enormously from the experience of old players and can turn from cannon fodder to kill landing players in a week or two.

And we all know that a noob that can score even 1 kill per day is a much happier noob than the one who gets blown away 10 sorties out of 10.

For example one time I killed a specific noob repeatedly. He got angry. We went to DA to deck it out. I continued to kill him - but I felt pity for him because he was falling for the very basic mistakes. I suggested to him during the DA battle that I could teach him basics of the game - he agreed and we became online friends. He later became a member of the AH training corps.

A player can make a difference.
« Last Edit: April 18, 2014, 04:10:39 AM by MrRiplEy[H] »
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Offline danny76

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Re: HTC Big Cheese for the day
« Reply #34 on: April 18, 2014, 04:47:25 AM »
I remember those sheep could stop tanks  :old:

I don't remember anything that can't  :old:
"You kill 'em all, I'll eat the BATCO!"
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Offline PJ_Godzilla

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Re: HTC Big Cheese for the day
« Reply #35 on: April 18, 2014, 07:32:38 AM »
5. Create a player reward system for players who want to take a noob 'under their wing'. Enable players to register a veteran player to be the mentor of a new account (I did that a lot for free by the way) and give the veteran player a week or two free game time for each new player that sticks with the game for longer than a month and gives a good rating to the mentor. New players benefit enormously from the experience of old players and can turn from cannon fodder to kill landing players in a week or two.

Good story, Rip, and a good deed... I too was taken under wing early and it really helped me out. I don't have the time to devote to this that would enable me to scale the mountain of staff hood, but I do enjoy most of my sorties and always feel I have a fighting chance. I've even scored kills on some of the bigs, here and there.

That said, you got me to thinking, a little. The training arena is pretty empty, most of the time. However, what if we used, much like, for example, the Usta, a rating system here. At the beginning, the noob would self rate, based on a number of published criteria. Default would be a zero rating. Zero- rated players could play at all levels or in the open arena. All other rating levels could play up but never down, similarly. The lower couple of levels could utilize the TA's time as the TA does now, only it'd be, in all other respects, a full-on combat arena.

As for the ratings metric(s): how about k/d at level? Of course, this would have to be over some critical mass of sorties.

The only real problem with this: not enough players. Right now, probably everyone would spend all their time in the open arena. Of course, you could restrict play to "at level" play, thus giving incentive to move up to open level...

The rating level would, of course, be the topic of much bragging and argumentation - not a bad thing necessarily.
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Offline Traveler

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Re: HTC Big Cheese for the day
« Reply #36 on: April 18, 2014, 07:41:29 AM »
Weather/wind.   They worry about water, how about better clouds and realistic wind.
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