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Which one of the 3? If it is a true spherical blast (no1) then a good strategy would be to go low onto the deck right after an attack run? 2 would seem a strange shape for a blast, 3 seems a more likely blast for a shell fired into the ground?
And can you accumulate blast damage in a plane, ie a near miss on one will lead to a greater likelyhood of failure on the next pass?
Ahem, I am trying to talk to someone who has actually made a flight sim...thats not you btw, fake sims don't count, go sit in the corner there like a good girl.
I take #3 for 2000 alex ....because it happened the 1st time it must be right......

Hmm a square that seems inconsistent with the science of WWII combat. Shouldn't the blast radius be modeled a little more precise? Hmmm........I mean especially when you traveling 275mph in the opposite direction of and past the blast?
The shots blast would project forward, up and out not backward and straight up and not straight up. How high is the blast?
Whats the blast radius sphere square <I got ya range> on a 1000 lb bomb? I mean we should be dropping buffs at 800 ft or so with eggs if that's the case...> gamey crap here.
IV has done this to me before I had always assumed he was hitting me with the main gun as I went by and just chocked it up to the main gun crap ...... as this gamey feature is also in the game.
So we have 2 main gun issues now..... maybe that's the problem with the planes getting shot... the blast radius sphere square thingy

is
to dallgon big you don't have to hit them just get the projectile close enough and it will explode.
To me..... it's just more concession to the GV'ers.... they need it! At any rate, things going the way they are, will be here all by them self's soon gaming the game some more by turning all those pretty graphics just made off for a better shot through the trees....