Author Topic: This weeks status update.  (Read 6429 times)

Offline SirNuke

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Re: This weeks status update.
« Reply #30 on: April 19, 2014, 02:04:52 AM »

Offline BaldEagl

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Re: This weeks status update.
« Reply #31 on: April 19, 2014, 02:13:47 AM »
BiP likes turtles.  Are there turtles?

Also Zach likes pie.  Are there pies in the window sills?

Dadkev likes... well... on second thought forget that one.
« Last Edit: April 19, 2014, 02:17:34 AM by BaldEagl »
I edit a lot of my posts.  Get used to it.

Offline Nilsen

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Re: This weeks status update.
« Reply #32 on: April 19, 2014, 02:28:15 AM »
Viking alert...
viking alert
give him sheep or he will take your virgins

he might just any way
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Offline lyric1

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Re: This weeks status update.
« Reply #33 on: April 19, 2014, 03:55:19 AM »
 :aok

Offline Max

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Re: This weeks status update.
« Reply #34 on: April 19, 2014, 05:49:38 AM »
Looks great and quite advanced from what we saw in the office last week  :aok

Offline Slade

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Re: This weeks status update.
« Reply #35 on: April 19, 2014, 07:08:52 AM »
Wow very impressive.

Thank you so much for giving us an update.
-- Flying as X15 --

Offline Randy1

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Re: This weeks status update.
« Reply #36 on: April 19, 2014, 08:00:39 AM »
Would it make coding easier if the time of the day in the arenas always stayed the same? 

The early-late days seem a bit dark.  The current engine is dark in these times as well.  A real good monitor, probably compensates but some of the lower end monitors/TVs might not.

I suggest you have a good but lower end monitor to check contrast as development goes on.  I am guessing y'all have higher end monitors.  I would if I did what y'all do all day.

Offline matt

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Re: This weeks status update.
« Reply #37 on: April 19, 2014, 09:34:33 AM »
 :salute

Offline Nath[BDP]

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Re: This weeks status update.
« Reply #38 on: April 19, 2014, 09:39:45 AM »
the airfield looks so much better
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Offline SFRT - Frenchy

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Re: This weeks status update.
« Reply #39 on: April 19, 2014, 12:17:07 PM »
Great improvment. I do understand it's a work in progress. What might make the arena more believable is to place trees along fields and roads like in Europe, not ramdomly scatered. Cliffs of Dover is doing a pretty good job at it for immersion purposes.

Dat jugs bro.

Terror flieger since 1941.
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Offline Rich46yo

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Re: This weeks status update.
« Reply #40 on: April 19, 2014, 02:27:19 PM »
I think the new engine is also going to re-energize the GV game. So many vehicles in such nice terrain will be sweet. Most of all if the terrain encourages maneuver like it looks like its going to. :aok
"flying the aircraft of the Red Star"

Offline Iraqvet

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Re: This weeks status update.
« Reply #41 on: April 19, 2014, 02:42:01 PM »
A job done right is its own reward....Keep up the good work. Looks Great  :aok  :salute
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Offline hgtonyvi

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Re: This weeks status update.
« Reply #42 on: April 19, 2014, 04:45:48 PM »
This looks really nice. Finally GV fights will be more enjoyable and more realistic. I'm usually in a fighter but looking at this new layout, I might hop in a GV time to time lol.
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Offline morfiend

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Re: This weeks status update.
« Reply #43 on: April 19, 2014, 05:11:43 PM »
Building objects with reflections in the window glass. Now that was an unexpected nice touch.

 :aok

Will we be able to see that enemy GV in those reflections?




 I agree when I saw that I was all :x and then I saw the trees swaying.....


    Looks like Morf might just venture into the mains abit more after this release!



    :salute

Offline uptown

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Re: This weeks status update.
« Reply #44 on: April 19, 2014, 06:14:28 PM »
There need's to be a factory tween those trees and the hill  :old:
Lighten up Francis