Author Topic: Historic numbers vs. Setup numbers  (Read 482 times)

Offline perdue3

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Historic numbers vs. Setup numbers
« on: April 29, 2014, 05:24:03 PM »
I have a question for designers and participants. What single FSO setup simulated a battle in which one side was heavily outnumbered historically? Rephrase: Which battles have we simulated in FSO where one side was heavily outnumbered in the actual battle?

Thank you.
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Offline HighTone

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Re: Historic numbers vs. Setup numbers
« Reply #1 on: April 29, 2014, 06:42:15 PM »
All PTO events from 1944 onwards.

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Offline Squire

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Re: Historic numbers vs. Setup numbers
« Reply #2 on: April 29, 2014, 07:10:56 PM »
We just finished one in March. RAF vs Luftwaffe 1945 "Operation Clarion". The FSO side split was 50-50. Historically of course it was not an even split in the Spring of 1945 in the ETO. I don't have an exhaustive list of other designs. There are others I am sure. Playability of course is usually the #1 reason we might not follow the real life strength differences. 
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Offline captain1ma

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Re: Historic numbers vs. Setup numbers
« Reply #3 on: April 29, 2014, 07:13:13 PM »
i can remember a few that were 60%-40% allies.

Offline perdue3

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Re: Historic numbers vs. Setup numbers
« Reply #4 on: April 29, 2014, 07:30:12 PM »
We just finished one in March. RAF vs Luftwaffe 1945 "Operation Clarion". The FSO side split was 50-50. Historically of course it was not an even split in the Spring of 1945 in the ETO. I don't have an exhaustive list of other designs. There are others I am sure. Playability of course is usually the #1 reason we might not follow the real life strength differences. 

I have seen 60:40 before, is it okay to do this considering the right format is implemented?
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Offline Squire

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Re: Historic numbers vs. Setup numbers
« Reply #5 on: April 29, 2014, 08:00:08 PM »
Not sure I understand what you are asking re
Quote
is it okay to do this

Ok in what way?

For the record 60-40 is likely the most one sided we would in FSO but there is no actual limit. Designers call.
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Offline perdue3

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Re: Historic numbers vs. Setup numbers
« Reply #6 on: April 29, 2014, 08:02:44 PM »
Okay meaning would this idea be shot down immediately? I know 60:40 is the max for trouble begins at 2:1. However, if the format allowed for the outnumbered factor and it fit historically, could it be accepted?
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Offline ImADot

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Re: Historic numbers vs. Setup numbers
« Reply #7 on: April 29, 2014, 09:36:48 PM »
I've seen many players (and on occasion seemingly whole squads) not show up because they either didn't get the side, ride, or the mission they wanted or expected. I don't see these types showing up if they were on the historically-accurate 40% side.

But, the designer gets to play the game of balancing accuracy and gameplay to make a hopefully fun event that people want to participate in. If they can come up with a fun event that pits a superior force against an overwhelmed force, then I see no reason to not let them try.

Ultimately it's player turnout that determines how historically accurate a designer can be. If an event only gets half the normal crowd, then that is in my opinion a failure no matter how accurate it is.
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Offline Squire

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Re: Historic numbers vs. Setup numbers
« Reply #8 on: April 30, 2014, 03:58:44 AM »
This is just for FSO...no, a 60-40 split would not be shot down immediately (who's doing the shooting btw?) as an idea. I think there are many ways that a setup can be done. Just as a reminder on what a designer can do:

* Alter the side split (50-50, 60-40 ect)
* Put a min-max # on a particular plane.
* Disable certain ordnance types and gun packages on certain planes.
* Assign a higher or lower point value to a plane in the victory conditions.
* Assign one side as just a defender.
* Adjust the points for objects destroyed by one or both sides.
* Alt CAPs for bombers and or fighters.

...and others. This ensures that we can make a setup playable and fair although its not as easy as it sounds especially if its an original design as most FSOs are. I have likened it to hitting a moving target.

What we can't do is control as an absolute the side #s per frame. We can only do that to a degree. That's too bad too because nothing unhinges a setup like one side being over strength and the other side being under strength because of attendance issues.  SEA events are not mandated by law though  ;) so we just have to make do.  
« Last Edit: April 30, 2014, 04:12:22 AM by Squire »
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Offline perdue3

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Re: Historic numbers vs. Setup numbers
« Reply #9 on: April 30, 2014, 11:38:37 AM »
All inputs were very helpful. I greatly appreciate them.
C.O. Kommando Nowotny 

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