Author Topic: Been gone awhile....is Trinity still dead?  (Read 3395 times)

Offline Devil 505

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Re: Been gone awhile....is Trinity still dead?
« Reply #15 on: April 28, 2014, 11:48:24 AM »
Fighting in the fishbowl above 135 was. Blast.  Shame it's gone.

Trinity was my favorite map, the spawn camp at V135 was always populated,

Sorry guys, but one "battle" (was going to call it a good fight, but let's not kid ourselfs here.)between 2 counties in a 3 sided war is grounds enough to scrap this map. Combined with the other issues that limited combat, good ridence Trinity. Any return will be too soon.
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Offline LCADolby

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Re: Been gone awhile....is Trinity still dead?
« Reply #16 on: April 28, 2014, 12:02:12 PM »
No one ever used Trinity's Tank Town crater, camping the wack a mole at 135 was the path of least resistance and killed the gameplay.
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Offline Lusche

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Re: Been gone awhile....is Trinity still dead?
« Reply #17 on: April 28, 2014, 12:09:08 PM »
No one ever used Trinity's Tank Town crater

It was always full with activity back the first time Trinity was around. I basically learned tanking there. Two years of forced retirement after the arena split broke that 'tradition'.
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Offline LCADolby

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Re: Been gone awhile....is Trinity still dead?
« Reply #18 on: April 28, 2014, 12:10:56 PM »
Such a shame, I went there a few times but never came across more than 1 or 3 people in about 2 and a half years.
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Offline WEZEL

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Re: Been gone awhile....is Trinity still dead?
« Reply #19 on: April 28, 2014, 07:09:51 PM »
No one ever used Trinity's Tank Town crater, camping the wack a mole at 135 was the path of least resistance and killed the gameplay.

Trinity was a cool map,I dont think the 135 spawn was a killer of the game play. I for one dont spend much time in any of the tank town's, they are all for the most part boring, but on most maps thats all the gv guys have to play in. I like and most of the other GV guys like head to head spawns fights, they have the most action and are real slug fest's, look at any map that has head to head spawns and that's where you will find the fight. Trinity's A1 head to head spawn fights were some of the best GV fights I have ever been in.

Saying spawn camping is killing game play is the same as saying vulching does, it's part of the game and ya have to live with it the way the game and maps are set up.

Offline LCADolby

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Re: Been gone awhile....is Trinity still dead?
« Reply #20 on: April 28, 2014, 07:38:13 PM »
Saying spawn camping is killing game play is the same as saying vulching does, it's part of the game and ya have to live with it the way the game and maps are set up.

Vulching can be avoided by spawning a field back from the line, avoiding spawn camping in a tank doing this... Well drive 25 odd miles and find out.
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Offline icepac

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Re: Been gone awhile....is Trinity still dead?
« Reply #21 on: April 28, 2014, 07:40:40 PM »
I loved spawning in below that high altitude V field and driving past it on a steeply banked mountain to reach the city/strats which nobody ever expected to find a tank............so they don't look for them.

Offline Butcher

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Re: Been gone awhile....is Trinity still dead?
« Reply #22 on: April 28, 2014, 07:53:24 PM »
Dunno why people think tank town was never used, actually the day I quit playing it was alive and well. People figured out that 135 was camped, so off to tank town everyone went. Three times it was packed during peak hours, at least before I quit playing - 135 was dead except for a few scavengers who thought they could break through 135. 

Quite a few good battles took place there, then again a year ago is a different story, Don't know when Trinity was taken out or when it died, it was alive and well for me.

I actually liked the Tank town area on trinity, it was well mapped out with tons of space, unlike the Islands map where you basically have three giant mountains that you can't exactly drive around, so you are in a limited area. Trinity allowed people to flank and it was pretty fun watching Tiger2's pop out and get sniped by M18s.

Unfortunately It wasn't always busy, but then again I don't know how the numbers have been from 2 years ago till today.
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Offline Chilli

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Re: Been gone awhile....is Trinity still dead?
« Reply #23 on: April 28, 2014, 08:03:41 PM »
I believe just about any question about this map has been summed up here by Devil505's assessment:

Sorry guys, but one "battle" between 2 counties in a 3 sided war is grounds enough to scrap this map.  Combined with the other issues that limited combat, good ridence Trinity. Any return will be too soon.

The majority of the pleasant recollections have been talking about v135.  I know it well, and as described above only 2 countries could share that spawn.  Smell the coffee, plenty of maps that have the same setup from spawn to spawn that can be camped, although I haven't seen one recently that had the shooting range with the little ducks sitting in the valley.  :rolleyes:

And I thought hindsight was supposed to be 20/20.  Meanwhile, there are at least 3 to 4 "new" maps that have been added in rotation that are less restrictive to flight paths to and fro possible fights.

Offline icepac

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Re: Been gone awhile....is Trinity still dead?
« Reply #24 on: April 28, 2014, 08:05:29 PM »
Vulching can be avoided by spawning a field back from the line, avoiding spawn camping in a tank doing this... Well drive 25 odd miles and find out.

Yep.... that 25 mile drive is well worth it to befuddle the campers who have no clue how a tank showed up behind them.

Almost as fun as hunting tanks that are killing trains at our city.

Offline RotBaron

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Re: Been gone awhile....is Trinity still dead?
« Reply #25 on: April 28, 2014, 10:38:52 PM »
Don't we have a near continual battle between two countries in a 3 sided war on every map? I believe the only time that fluctuates is when 2 sides gang the third...doesn't matter what map is up.
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Offline Butcher

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Re: Been gone awhile....is Trinity still dead?
« Reply #26 on: April 28, 2014, 10:44:38 PM »
Don't we have a near continual battle between two countries in a 3 sided war on every map? I believe the only time that fluctuates is when 2 sides gang the third...doesn't matter what map is up.

Pretty much, but trinity favored the Western country - the north/south were almost at war by themselves, the western country had to go through V135 to attack one base with gv's, they needed to use carriers/NOE to actually take bases.
Thus put the north/south countries at war the entire time, until the westerns showed up with carriers.

Then again I can think of a few maps that favor one country, while two others are left desired. Hindsight, these "favored" positions really did help in a way for late night, it rolled crappy maps easier.
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Offline ARSNishi

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Re: Been gone awhile....is Trinity still dead?
« Reply #27 on: April 29, 2014, 01:08:21 AM »
The majority of the pleasant recollections have been talking about v135.  I know it well, and as described above only 2 countries could share that spawn.  Smell the coffee, plenty of maps that have the same setup from spawn to spawn that can be camped, although I haven't seen one recently that had the shooting range with the little ducks sitting in the valley.  :rolleyes:

With all the recent talk of the inability to find a fight, I fail to see much of a down side to having one central location where you are almost guaranteed to find action 24 /7.... In spite of the fact that it only involves two teams.....  The same thing  could be said about v85 or the other v135 Or any of the other numerous ever-popular spawn battles.    

 It seems you are arguing to deprive me and many others who have enjoyed v135 over the years because one poor side has to end up with the slightly disadvantaged valley side....  

I always had a blast at that spawn regardless of what side I was on.  Got a ton of satisfaction from being a duck in the valley knocking em off the ridge.  Was it a  challenge? Sure it was....  But some people really like challenges.  

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Offline BaldEagl

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Re: Been gone awhile....is Trinity still dead?
« Reply #28 on: April 29, 2014, 01:33:33 AM »
Sorry but while V135 was the big GV spawn battle A1 was usually a large air to air fight as were the fields across the water from one another on the same side.  Tank town got borked when the map was re-introduced the second time around.

Also I don't get why maps have to be even steven.  As long as the counties rotate positions I like the variety of fighting maps like Trinity and Mindy provide.

I always liked Trinity and hated to see it go. 

People complained it couldn't be "won".  Rather than remove the map maybe they should have just gone back to weekly resets for any map that hadn't been won in x amount of days.
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Offline TequilaChaser

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Re: Been gone awhile....is Trinity still dead?
« Reply #29 on: April 29, 2014, 09:22:35 AM »
Sorry but while V135 was the big GV spawn battle A1 was usually a large air to air fight as were the fields across the water from one another on the same side.  Tank town got borked when the map was re-introduced the second time around.

Also I don't get why maps have to be even steven.  As long as the counties rotate positions I like the variety of fighting maps like Trinity and Mindy provide.

I always liked Trinity and hated to see it go. 

People complained it couldn't be "won".  Rather than remove the map maybe they should have just gone back to weekly resets for any map that hadn't been won in x amount of days.

Agreed... Trinity offered a lot of different and more difficult challenges than most other maps in the rotation, even as BE posted some complained that it couldn't be won... Although in reality it could be won and was won many times over causing the map/side change and reset...

Trinity was one of my more favourable maps that was in the rotation.... Hope it comes back someday...

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