Author Topic: Peripheral Vision  (Read 1216 times)

Offline danny76

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Peripheral Vision
« on: April 30, 2014, 07:34:40 AM »
We really should have the option to be able to use views whilst operating the 17 pounder at v bases, it's a crew served weapon after all and you are forced to sit there eyes front with a single zoom setting :old:

You should at least be able to look left and right to track vehicles
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Offline Someguy63

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Re: Peripheral Vision
« Reply #1 on: April 30, 2014, 08:23:47 AM »
I heard it was messed up after commander's view in tanks was added.

+1 To fix it. :aok
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Offline R 105

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Re: Peripheral Vision
« Reply #2 on: April 30, 2014, 08:29:53 AM »
 I agree, we should have the same views as any other field gun in the game. The 17 ponders is a crew served weapon that only had a armored shield on the front of it and you would have an excellent view in all directions. Too bad is can't h be hooked to vehicle and towed out to the field for some ambush GV action. :aok 

Offline lunatic1

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Re: Peripheral Vision
« Reply #3 on: April 30, 2014, 12:21:26 PM »
+1
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Offline bustr

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Re: Peripheral Vision
« Reply #4 on: April 30, 2014, 05:18:41 PM »
How about asking for a crew that can actually horse it around the field and out into the trees to setup ambushes and better firing zones? There are some Vbases the only thing the 17lb is good for is shooting the south end of trees and base buildings. The few bases that the 17lb by accident are where a crew commander would set one up, it murders tanks like it's supposed to. Or at least I can insult them past 5000yds by bouncing rounds off their turret.
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Offline Hetzer7

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Re: Peripheral Vision
« Reply #5 on: May 01, 2014, 09:31:34 AM »
+1 definitely, good suggestion.

Offline RotBaron

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Re: Peripheral Vision
« Reply #6 on: May 01, 2014, 09:47:08 AM »
+   :aok
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Offline danny76

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Re: Peripheral Vision
« Reply #7 on: May 12, 2014, 09:05:24 AM »
bump :banana:
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Offline flatiron1

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Re: Peripheral Vision
« Reply #8 on: May 12, 2014, 10:48:05 PM »
yes

Offline USRanger

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Re: Peripheral Vision
« Reply #9 on: May 13, 2014, 03:22:11 AM »
I'm very surprised this hasn't been fixed by now.
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Offline pallero

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Re: Peripheral Vision
« Reply #10 on: May 13, 2014, 01:51:57 PM »
How about F1 for aiming and F3 for standing next at it? Like bombers external view.

Offline Scca

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Re: Peripheral Vision
« Reply #11 on: May 29, 2014, 03:33:35 PM »
I'm very surprised this hasn't been fixed by now.
Me either.  Makes no sense I can't look around in only one thing...
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Offline danny76

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Re: Peripheral Vision
« Reply #12 on: May 30, 2014, 01:12:16 AM »
I would imagine that this could simply be that the thread has not been spotted yet. I cannot see a reason for this to require extensive coding, or for the idea to be disregarded for any reason :headscratch:
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Offline bustr

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Re: Peripheral Vision
« Reply #13 on: May 30, 2014, 05:49:48 PM »
The 17lbr is a horribly effective gun against GV if you can see them. The reticle structure is easy to learn how to range in a few rounds. And you can sniper tanks the moment they expose themselves just a tiny part killing many in a single shot once ranged.

All of this may be along the lines of not giving the 88 the higher traverse speed gear. It would be too easy to almost shoot as well as being in a 5incher pulling snap shots on low fighters running down the runway. Back when the 17lb still had F3 mode, it was too easy to be waiting for tanks that you could see past berms from your elevated position before they exposed themselves.

Similar in simplicity to how you can use F3 mode in an A20 to force fighters to collide with you, which awards the kill to the A20. After all, it was the fighter's fault it was too close to avoid the A20 when it suddenly pulled up. Essentially you still chose to fly your fighter into the A20 regardless of the A20's actions. Same thing used to happen with the IL2 before it lost F3.
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Offline Lucifer

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Re: Peripheral Vision
« Reply #14 on: May 31, 2014, 05:27:12 AM »
+1 !Dunno why the view was stucklocked at first.... :headscratch:

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