Author Topic: side balancing is enabled  (Read 666 times)

Offline caldera

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side balancing is enabled
« on: May 27, 2014, 05:54:38 AM »




What is side balancing and if it is enabled, what's wrong with it?  :headscratch:

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 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
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Offline Tinkles

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Re: side balancing is enabled
« Reply #1 on: May 27, 2014, 06:19:43 AM »




What is side balancing and if it is enabled, what's wrong with it?  :headscratch:



I think HTC's version of side balancing... maybe.. is  having the ability to switch sides whenever you want, it's just you get to stay there for a bit.
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Offline Max

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Re: side balancing is enabled
« Reply #2 on: May 27, 2014, 08:17:29 AM »
The greater the disparity in number, the higher the ENY for the numbers side. The downside...ENY/side balancing takes towered/online-inactive players into account. I've seen Bish saddled with an ENY of 20+ with fewer active players vs the bad guys.
« Last Edit: May 27, 2014, 08:23:40 AM by Max »

Offline FLS

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Re: side balancing is enabled
« Reply #3 on: May 27, 2014, 12:57:31 PM »

What is side balancing and if it is enabled, what's wrong with it?  :headscratch:


Side balancing enabled just means that high ENY will limit choices. If it is not enabled then ENY will not limit choices. For example in the dueling arena it is not enabled, in the main arena it is enabled.

Offline caldera

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Re: side balancing is enabled
« Reply #4 on: May 27, 2014, 06:28:31 PM »
Side balancing enabled just means that high ENY will limit choices. If it is not enabled then ENY will not limit choices. For example in the dueling arena it is not enabled, in the main arena it is enabled.

Despite a rather unbalanced match up in the posted screenshot, the only choice limitation for the high numbers side is lack of B-29s.   
The side balancing system must be malfunctioning somehow.  Is this by design, to facilitate base captures and keep the map moving?
"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
 For the ashes of his fathers and the temples of his Gods."

Offline hitech

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Re: side balancing is enabled
« Reply #5 on: May 27, 2014, 06:47:43 PM »
Despite a rather unbalanced match up in the posted screenshot, the only choice limitation for the high numbers side is lack of B-29s.   
The side balancing system must be malfunctioning somehow.  Is this by design, to facilitate base captures and keep the map moving?

It is working as designed. Nothing has changed

Offline FLS

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Re: side balancing is enabled
« Reply #6 on: May 27, 2014, 06:54:34 PM »
Looks like it's working. I don't know what the formula is for determining the ENY value but I expect it's not tied to a particular aircraft.

If you want to debate the amount of ENY triggered by the percentage difference that would be a General topic not Help and Training.

Offline BaldEagl

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Re: side balancing is enabled
« Reply #7 on: May 27, 2014, 10:16:54 PM »
It is working as designed. Nothing has changed

So a country that's 44% larger than the smallest country and 21% larger than the next largest only gets a 3.3 ENY (nothing unavailable) while the second largest, at 18% larger than the smallest, gets none?

If I extrapolate those numbers then you have to have a 67% advantage in numbers (1.7:1) to eliminate only the very best 5 ENY planes and at 2:1 odds you haven't even touched the P-51 yet.

Why even have ENY as a side balancing tool then?  It just doesn't make sense.  Get rid of it and there will be far fewer player outcries against it.

JMO.

BTW, I logged on for only, I think, the second time this month last night and the first thing I heard people whining about was how ENY didn't do anything.
« Last Edit: May 27, 2014, 10:20:28 PM by BaldEagl »
I edit a lot of my posts.  Get used to it.

Offline kvuo75

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Re: side balancing is enabled
« Reply #8 on: May 27, 2014, 10:57:36 PM »
So a country that's 44% larger than the smallest country and 21% larger than the next largest only gets a 3.3 ENY (nothing unavailable) while the second largest, at 18% larger than the smallest, gets none?

If I extrapolate those numbers then you have to have a 67% advantage in numbers (1.7:1) to eliminate only the very best 5 ENY planes and at 2:1 odds you haven't even touched the P-51 yet.

it works by % total

in the screen shot, rooks have 39.7% of total, bish 27.6% of total.

from my observations, eny limiting starts to kick in when highest has more than 10% total. ie. if rooks went back down to 37.6%, there would be 0 eny. how it increases and at what rate, I have no idea.

someone proficient in math should be able to figure out the formula if they collect the data.. I am not proficient..


or hitech could just tell us :)



« Last Edit: May 27, 2014, 10:59:10 PM by kvuo75 »
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Offline hitech

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Re: side balancing is enabled
« Reply #9 on: May 28, 2014, 09:45:59 AM »
  •    if(Balance->TotalPlayerCnt > 0 )
       {
          if(Settings->MinBalanceTotal != 0)
          {
             BalanceGain = (double)Balance->TotalPlayerCnt / (double)Settings->MinBalanceTotal;
          }
          else
          {
             BalanceGain = 1;
          }
          if(BalanceGain > 1)
          {
             BalanceGain = 1;
          }

          Least = 2.0;
          for(Country=0;Country<pcMAX_COUNTRY;++Country)
          {

             Balance->CountryPer[Country] = (double)Balance->PlayerCnt[Country] / (double)Balance->TotalPlayerCnt;
             if(Balance->CountryPer[Country] < Least)
             {
                Least = Balance->CountryPer[Country];
             }

          }

          if(Least != 0)
          {
             for(Country=0;Country<pcMAX_COUNTRY;++Country)
             {

                Balance->MinEnyValue[Country] =
                   (Balance->CountryPer[Country] - (Least + Settings->BaseCountryPer)) * Settings->CountryBalanceScale * BalanceGain * 100;
                if(Balance->MinEnyValue[Country] < 0)
                {
                   Balance->MinEnyValue[Country] = 0;
                }
                if(Balance->MinEnyValue[Country] > Settings->MinEnyValue)
                {
                   Balance->MinEnyValue[Country] = Settings->MinEnyValue;
                }
             }
          }
       }
       else
       {
          for(Country=0;Country<pcMAX_COUNTRY;++Country)
          {
             Balance->MinEnyValue[Country] = 0;
          }
       }

       if(Balance->TotalPlayerCnt < 6)
       {
          for(Country=0;Country<pcMAX_COUNTRY;++Country)
          {
             Balance->MinEnyValue[Country] = 0;
          }
       }

Offline Blooz

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Re: side balancing is enabled
« Reply #10 on: May 28, 2014, 01:13:46 PM »
Let's see...

Knights 114

The enemy 234

Looks normal to me.
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Offline Lusche

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Re: side balancing is enabled
« Reply #11 on: May 28, 2014, 01:36:57 PM »
Let's see...

Knights 114

The enemy 234

Looks normal to me.

No, it's

Bishops 96

The enemy 252



Or is it

Rooks 138

The enemy 210

 :headscratch:



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Offline BaldEagl

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Re: side balancing is enabled
« Reply #12 on: May 28, 2014, 09:06:17 PM »
...

Well there's your problem!   :D
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