Author Topic: Bomber Combat simulation in Aces High  (Read 7521 times)

Offline BnZs

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Re: Bomber Combat simulation in Aces High
« Reply #225 on: May 29, 2014, 11:11:43 AM »
I'm not talking about hangar banging. I'm talking about the ability to economically cripple a chess piece nation via strategic bombing. This would have the effect of crippling ALL hangars (for example, by cutting off their fuel, ords, or aircraft - of perhaps the transport means to provide same), but would necessarily be a difficult thing to accomplish.

Another consequence of this might be: more bombers in the air into which shells might be pumped, but good.

Ah. Well that would tilt things even farther in a direction I don't think we should go. What you're talking about is potentially tool-shedding a whole bleeding country, as opposed to one base. Really I think the strategic bombing increasing re-up times for the inanimate objects is the best possible compromise.
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Offline PJ_Godzilla

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Re: Bomber Combat simulation in Aces High
« Reply #226 on: May 29, 2014, 11:25:24 AM »
Ah. Well that would tilt things even farther in a direction I don't think we should go. What you're talking about is potentially tool-shedding a whole bleeding country, as opposed to one base. Really I think the strategic bombing increasing re-up times for the inanimate objects is the best possible compromise.

I'd be thinking more along the lines of, let's make this an option for winning the war, but let's make it a moonshot. If sufficiently difficult, it'd make for an interesting option - the proponents of such an approach would have to organize, clearly... and then execute. It might make for some interesting attempts, and some far more interesting variations of air combat. The ability to pull it off, though, would be serious point of pride amongst bomb tards. Perhaps in this way, we could build an esprit of sorts - along the lines of, "fighter pilots make movies, bomber pilots make history..."
Some say revenge is a dish best served cold. I say it's usually best served hot, chunky, and foaming. Eventually, you will all die in my vengeance vomit firestorm.

Offline muzik

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Re: Bomber Combat simulation in Aces High
« Reply #227 on: May 29, 2014, 08:24:42 PM »
AH is a game.  How it handles bombers is a game mechanic. 

Fortunately, I knew AH was a game before I made the comment or I might have said something irrelevant.

In reality, the pilot couldn't fly, bomb and man defensive guns all at the same time either.
Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline CASHEW

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Re: Bomber Combat simulation in Aces High
« Reply #228 on: May 29, 2014, 09:16:26 PM »
Early on in the actual World War II the 8th Air Force reversed it's decision to fly bombers into Germany un-escorted after having more than 100 bombers shot down in one mission alone.  It was proven that un-escorted bombers were easy kills for the (at that time superior Germane fighters)  With that thought in mind how is it that one set of three bombers in AH is able to fight off two or three fighters taking little or no damage un-escorted.  Something must be wrong with the combat simulation model in AH.   What's the difference other than one pilot controlling three heavy bombers .   Could it be the three or four sets of guns firing in sync.   Right now it feels like air combat between fighters and bombers in AH is lop sided unfairly in favor of the bombers.
Well the tactics guys use when i shoot them down from my 24s are bad! if the attacker uses correct tactics i always die.
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