Pretty ambitious USRanger, but I know you can pull it off. I have been using your sound pack for years.
You do great work.

For the center island where tank town will be located, I would suggest 20k mountains. You will never
stop the players that bomb tanks in The GV'ers portion of the map, but they will have to invest some time to get there if the mountain ranges are elevated like Grebo's CraterMA (best GV map in IMHO)
I like Crabby's idea of a v base close to an enemy strats (GV's could drive in) or at the very least a v base that would be relatively easy to capture. That would make for some awesome fights as he has suggested. All maps need some focal points that make them interesting. The nearby air fields (close to strats)would be uncapturable as we see in many of the existing maps.
I would like to also see dogfight allies where you have mountains on both sides as well....... Ie. Boxed canyons. You would still see BnZ planes but they would have to extend up and over the canyon walls for a safe exit. Turn n burners will have a blast.
Bomber pilots would tend to spawn from the higher elevated fields to save time getting altitude. Strategy in there placement can go a long way.
Pt boats need rivers that give them close access to air fields and any future submarine bases.
Lots and lots of pt boat spawns.

If Cv's could have access to some very large rivers without that message "waypoint segment touches land" , even more strategic battles can be created.
This could be a win win map for all players regardless of preference ......GV, fighter, bomber, pt boat, ect.
