Author Topic: My new MA terrain idea  (Read 1669 times)

Offline GhostCDB

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Re: My new MA terrain idea
« Reply #15 on: May 15, 2014, 09:07:48 AM »
i think your thinking of CRATERMA it's newest map we have

Noo, its not Crater MA.

I will look it up later today.  :lol
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Offline GhostCDB

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Re: My new MA terrain idea
« Reply #16 on: May 15, 2014, 09:09:13 AM »

Is this map supposed to produce a decent fight? :headscratch:

 :rofl

It would produce whines as the GV boys wouldn't have anything to do. . .

Terrible idea, and we don't need anymore large maps.

 :lol
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Offline Someguy63

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Re: My new MA terrain idea
« Reply #17 on: May 15, 2014, 09:24:21 AM »
:rofl

It would produce whines as the GV boys wouldn't have anything to do. . .

Terrible idea, and we don't need anymore large maps.

 :lol

 :D


Well, as for my opinion on the map, the ring system is perfectly fine with me, but as for the increase in altitude, I don't think it should be included, as my opinion on it is much like Frenchy's.

I can tell you what I don't like.
* I dont like maps where mountain ranges are so high that you have to climb for ever. Then once you clear the ridge you dont dare going down because you dont want to have to climb back to clear the range.
« Last Edit: May 15, 2014, 10:49:37 AM by Someguy63 »
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Offline Xavier

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Re: My new MA terrain idea
« Reply #18 on: May 15, 2014, 10:51:15 AM »
Three uncapturable bases.
10K apart.
No 163.
No carriers.
No AAA.
Final Destination.

Started from the bottom...still at the bottom.

Offline GScholz

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Re: My new MA terrain idea
« Reply #19 on: May 15, 2014, 11:51:45 AM »
Re-do the Balkans map!
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Offline Mister Fork

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Re: My new MA terrain idea
« Reply #20 on: May 15, 2014, 01:32:02 PM »
I like the Balkans idea GScholz.  I also like the 10-12k tank-town idea to limit the amount of ground attack aircraft.

Great idea Ranger and thanks for bringing it up. :aok
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Offline wpeters

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Re: My new MA terrain idea
« Reply #21 on: May 15, 2014, 01:41:02 PM »
I like the Balkans idea GScholz.  I also like the 10-12k tank-town idea to limit the amount of ground attack aircraft.

Great idea Ranger and thanks for bringing it up. :aok

I agree except they need to allow the Hur IID and Ju-87g2 and IL-2 at vbases
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Offline GScholz

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Re: My new MA terrain idea
« Reply #22 on: May 15, 2014, 04:15:21 PM »
With careful base-placement, the real world offers a lot of interesting terrain that can be balanced for three sides.













How cool would a Persian Gulf map be?!  :aok
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Offline Tinkles

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Re: My new MA terrain idea
« Reply #23 on: May 15, 2014, 04:28:03 PM »
With careful base-placement, the real world offers a lot of interesting terrain that can be balanced for three sides.

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How cool would a Persian Gulf map be?!  :aok

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Offline mbailey

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Re: My new MA terrain idea
« Reply #24 on: May 15, 2014, 04:30:01 PM »
As long as it has water I'm happy.  :aok

Cool concept Ranger
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Offline Mano

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Re: My new MA terrain idea
« Reply #25 on: May 15, 2014, 05:09:47 PM »
Pretty ambitious USRanger, but I know you can pull it off. I have been using your sound pack for years.
You do great work.  :aok

For the center island where tank town will be located, I would suggest 20k mountains. You will never
stop the players that bomb tanks in The GV'ers portion of the map, but they will have to invest some time to get there if the mountain ranges are elevated like Grebo's CraterMA (best GV map in IMHO)

I like Crabby's idea of a v base close to an enemy strats (GV's could drive in) or at the very least a v base that would be relatively easy to capture. That would make for some awesome fights as he has suggested. All maps need some focal points that make them interesting. The nearby air fields (close to strats)would be uncapturable as we see in many of the existing maps.

I would like to also see dogfight allies where you have mountains on both sides as well....... Ie. Boxed canyons. You would still see BnZ planes but they would have to extend up and over the canyon walls for a safe exit. Turn n burners will have a blast.

Bomber pilots would tend to spawn from the higher elevated fields to save time getting altitude. Strategy in there placement can go a long way.

Pt boats need rivers that give them close access to air fields and any future submarine bases.
Lots and lots of pt boat spawns.   :D

If Cv's could have access to some very large rivers without that message "waypoint segment touches land" , even more strategic battles can be created.

This could be a win win map for all players regardless of preference ......GV, fighter, bomber, pt boat, ect.


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Offline USRanger

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Re: My new MA terrain idea
« Reply #26 on: May 15, 2014, 05:31:19 PM »
Great input everyone!  I'm listening to them all.  Although there will never be a "perfect" terrain that satisfies everyone, I think as long as I've been here I know the basic do's & don'ts for a MA terrain to make the majority happy.  Several great ideas so far.  Keep em coming! The more players' input, the better to achieve a happy medium for everyone.  I ask for community opinions because I don't want this to be my map, I want it to be OUR map. :salute
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Offline mbailey

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Re: My new MA terrain idea
« Reply #27 on: May 15, 2014, 05:36:54 PM »
With careful base-placement, the real world offers a lot of interesting terrain that can be balanced for three sides.



(Image removed from quote.)








If we get the Great Lakes map, my first flight would be to bomb Detroit.    :D
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Offline USRanger

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Re: My new MA terrain idea
« Reply #28 on: May 15, 2014, 05:40:39 PM »
Detroit already looks like it's been bombed out. :lol
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Offline DREDIOCK

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Re: My new MA terrain idea
« Reply #29 on: May 15, 2014, 07:01:57 PM »

Is this map supposed to produce a decent fight? :headscratch:

Yep, and plenty of them think 30+ CV groups with very few places to up heavy bombers. And with little to no GV fights (which I do not constitute as a "good fight")
No place to go but up
« Last Edit: May 15, 2014, 07:05:38 PM by DREDIOCK »
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