Author Topic: Two countries vs Three  (Read 4056 times)

Offline kvuo75

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Re: Two countries vs Three
« Reply #15 on: May 22, 2014, 03:39:04 PM »
Side loyalty creates a sense of teamwork.  Many players like teamwork at both the squad and country levels.

you can have teamwork without being chesspiece loyal.

chesspiece loyalty in this game is especially silly as all 3 sides are essentially identical.
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Offline caldera

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Re: Two countries vs Three
« Reply #16 on: May 22, 2014, 03:42:04 PM »
Someone posted a good idea on this several weeks ago: two new country names such as Eagles and Falcons, etc. so no existing country feels jilted.

The teams could be US vs THEM.

What terrains would you use?



Lots of good 2 country terrains are already made.



Two for Tuesdays. 

Give it a rip.



+1
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Offline shoresroad

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Re: Two countries vs Three
« Reply #17 on: May 22, 2014, 03:50:00 PM »
What terrains would you use?

As mentioned above there are already good two sided maps used in FSO and Special Events, but also some of the large MA maps could be used.  Their size might offset any slight lack of perfect balance at the beginning of the war.  If Hitech set their mind to it I'm sure they could work out a fun solution.
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Offline FLS

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Re: Two countries vs Three
« Reply #18 on: May 22, 2014, 03:53:14 PM »
The teams could be US vs THEM.

Lots of good 2 country terrains are already made.


+1

As mentioned above there are already good two sided maps used in FSO and Special Events, but also some of the large MA maps could be used.  Their size might offset any slight lack of perfect balance at the beginning of the war.  If Hitech set their mind to it I'm sure they could work out a fun solution.

A lot of great maps are not designed for balanced MA base capture gameplay. Current MA maps are 3 sided.

Offline Aspen

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Re: Two countries vs Three
« Reply #19 on: May 22, 2014, 04:08:40 PM »
Chess piece loyalty makes life easier for larger squads that want to fly together.  I see no issue with trying a 2 country day for a while.  Heck, just something new usually spurs some activity.  I don't see chess pieces being an issue for our squad, if Knits weren't one of the countries we would just choose one thats available and all fly that.

What map is no big deal to me.  If it has a bases close enough to fly to and fight and somewhere to fight with GVs, I'm good. 

I would guess that with the new terrain work being done, modifying existing terrains for an experiment might not be on the green light list even if HTC does think the idea has merit, which they may not.

« Last Edit: May 22, 2014, 04:17:11 PM by Aspen »
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Offline Bear

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Re: Two countries vs Three
« Reply #20 on: May 22, 2014, 04:10:00 PM »
   There is two Countries!!  AvA at one time back, Squads and lots Players were in there every night.  Then 4 or 5 Persons changed Set-Up. Every One gone.  Too bad it's Sad.

Offline ROC

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Re: Two countries vs Three
« Reply #21 on: May 22, 2014, 04:14:25 PM »
Upcoming Scenario has 2 countries.  Balanced event, hordes will be met with opposing hordes.

Looking forward to everyone who posted advocating 2 sides to join up  :rock
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Offline Vraciu

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Re: Two countries vs Three
« Reply #22 on: May 22, 2014, 04:17:43 PM »
It...the time it takes....orbit the sun.


Lmao!   :rofl  :rock  :cheers:  :aok
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Offline Canspec

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Re: Two countries vs Three
« Reply #23 on: May 22, 2014, 04:44:07 PM »
I feel like auto balancing would be needed then. Resides, nothing good about side loyalty, and this would just increase that.

I'm sure there was something mentioned that might make side balancing a little easier for a two sided game......I'm sure someone has mentioned it before....just can't remember...... :old:

Offline lunatic1

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Re: Two countries vs Three
« Reply #24 on: May 22, 2014, 04:44:24 PM »
you'all would not be talkin about "TITANIC TUESDAY" would you?????????????????????????????????
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Offline Stampf

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Re: Two countries vs Three
« Reply #25 on: May 22, 2014, 04:44:50 PM »
Upcoming Scenario has 2 countries.  Balanced event, hordes will be met with opposing hordes.

Looking forward to everyone who posted advocating 2 sides to join up  :rock

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Offline caldera

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Re: Two countries vs Three
« Reply #26 on: May 22, 2014, 04:53:23 PM »
Upcoming Scenario has 2 countries.  Balanced event, hordes will be met with opposing hordes.

Looking forward to everyone who posted advocating 2 sides to join up  :rock

Sure thing.  I love being told when, where, what and how I should fly.  :aok
"Then out spake brave Horatius, the Captain of the gate:
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Offline Aspen

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Re: Two countries vs Three
« Reply #27 on: May 22, 2014, 04:55:51 PM »
you'all would not be talkin about "TITANIC TUESDAY" would you?????????????????????????????????

Was by far my favorite night to play, but I think it was still 3 sides.
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Offline bustr

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Re: Two countries vs Three
« Reply #28 on: May 22, 2014, 05:13:00 PM »
One night a week Titanic Tuesday style, two sides and unlimited side switching would work. But, only once a week.

As soon as it became the MA norm, 7 days a week. Human nature (we area always very bad kids gentlemen) would wring every bad thing possible out of it. Once a week the novelty factor would have us looking forward to the 24 hours of difference. ENY would have to be a ball buster to help everyone remember to side balance frequently instead of try to always be on the "winning" side of the kester whuppin.

The map would have to be some giant version of the TT and furball island mentality. Since side switching at will is greifing missions and other well laid plans to screw people for the sake of screwing people.
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Offline ROC

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Re: Two countries vs Three
« Reply #29 on: May 22, 2014, 05:21:02 PM »
Quote
Sure thing.  I love being told when, where, what and how I should fly.
Shoot, this entire forum would shut down if those conversations never happened  :rofl

ROC
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