Author Topic: Please try to take the high road.  (Read 1842 times)

Offline FiLtH

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Re: Please try to take the high road.
« Reply #15 on: May 29, 2014, 10:03:02 PM »
 It would be great to see more swamp areas and thick woods, ect, to make roads really important where roadblocks could be setup at key crossroads.

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Offline SmokinLoon

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Re: Please try to take the high road.
« Reply #16 on: May 29, 2014, 10:39:41 PM »
very nice, HTC.  Very nice.  Things are shaping up very nicely.  We cant wait to have this in game.

Now the question begs will these new terrain features be put on the current maps or will AH need completely new maps?  Will AH run both versions of the terrain while the new maps are made or current maps upgraded?
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Offline USRanger

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Re: Please try to take the high road.
« Reply #17 on: May 29, 2014, 10:45:32 PM »
There will be a converter for our current terrains, but we'll still have to go in a fix some things around.  Things like fields on the coast that are now 1mi.x1mi. are going to be as big as 4mx4m possibly, putting most of the base in the water.  Just things like that.  I hope not much else.  I imagine that HTC will have NDILES ready to go at launch.  I know I have around 12 terrains on the server that will need "converting".
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Offline Bizman

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Re: Please try to take the high road.
« Reply #18 on: May 30, 2014, 10:08:06 AM »
It would be great to see more swamp areas and thick woods, ect, to make roads really important where roadblocks could be setup at key crossroads.
Maybe GVs could get a boost of speed for being on a road, or an handicap of speed to be off road to encourage to actually use them?
That reminds me of the Carelia map Kanttori made years ago. The swamp areas really made tanks stop, just as water does. You had to drive along the roads or at least avoid swamp to be able to move. Would be interesting to see such in the main arenas between spawn points and towns. That might make spawn camping also more challenging.

Offline 1Canukk

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Re: Please try to take the high road.
« Reply #19 on: May 30, 2014, 11:06:19 AM »
Looks very nice .... :aok

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Offline Randy1

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Re: Please try to take the high road.
« Reply #20 on: May 30, 2014, 01:18:16 PM »
What I thought was neat was coding the program to click and pull roads from flat land to climbing mountains.

I never thought of the need to automate that kind of thing.

Thanks for sharing.

There is so much underlying work that most of us don't have a clue to its complexity.
« Last Edit: May 30, 2014, 03:40:48 PM by Randy1 »

Offline waystin2

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Re: Please try to take the high road.
« Reply #21 on: May 30, 2014, 02:41:05 PM »
Looking forward to seeing the new terrain updates live.  Maybe two weeks?  :D
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Offline Max

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Re: Please try to take the high road.
« Reply #22 on: May 30, 2014, 03:20:19 PM »
Take off the Darth Vader helmet Skuzzy...makes you sound funny  :devil

Offline Getback

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Re: Please try to take the high road.
« Reply #23 on: May 30, 2014, 03:38:13 PM »
Awesome! But Whew, I thought those green things were telephone poles. Sure didn't want to crash into them.

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Offline JimmyD3

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Re: Please try to take the high road.
« Reply #24 on: May 31, 2014, 08:02:52 AM »
 :cheers:
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Offline SNAx19

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Re: Please try to take the high road.
« Reply #25 on: May 31, 2014, 04:58:23 PM »
 :O

Offline Greebo

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Re: Please try to take the high road.
« Reply #26 on: May 31, 2014, 05:25:31 PM »
Its looking really good Hitech. I have one suggestion though. Would it be possible to have the TE automatically build a bridge whenever a road or railway line crosses water?

Offline Volron

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Re: Please try to take the high road.
« Reply #27 on: May 31, 2014, 08:20:25 PM »
Its looking really good Hitech. I have one suggestion though. Would it be possible to have the TE automatically build a bridge whenever a road or railway line crosses water?

What if a bridge was made whenever a road and railway cross each other as well?
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Offline surfinn

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Re: Please try to take the high road.
« Reply #28 on: May 31, 2014, 08:29:46 PM »
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Offline wpeters

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Re: Please try to take the high road.
« Reply #29 on: May 31, 2014, 09:12:40 PM »
Its looking really good Hitech. I have one suggestion though. Would it be possible to have the TE automatically build a bridge whenever a road or railway line crosses water?
+1
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