Author Topic: 30mm tater.  (Read 4021 times)

Offline TheCrazyOrange

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Re: 30mm tater.
« Reply #30 on: June 03, 2014, 07:53:34 PM »
I used to fly the 190A8 almost exclusively. With the 30mom's, if you hit, they almost always go down.

Occasionally you will encounter a single hit to a wing or tail section to that doesn't cause catastrophic damage. This is usually because the shell impacts the very edge of a control surface or tail plane, and the shell simply doesn't do enough splash damage to destroy adjacent components. This is not a bug, it its just an oddity of the all or nothing damage model.


Offline MrGeezer

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Re: 30mm tater.
« Reply #31 on: June 03, 2014, 11:10:51 PM »
In the process of burning up perkies in deuces I see far too many instances of popping a fighter or bomber with multiple 30mm sprites to only get an assist.

I am assured that there are NO errors in the coading.
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Offline GScholz

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Re: 30mm tater.
« Reply #32 on: June 04, 2014, 05:54:53 AM »
In the process of burning up perkies in deuces I see far too many instances of popping a fighter or bomber with multiple 30mm sprites to only get an assist.

I am assured that there are NO errors in the coading.

From what I understand the guy who gets the kill is the one that does the most damage up to fatal damage has occurred. After the target has received fatal damage further hits do not count towards getting the kill. So if someone raked the target with .50 cals and did a lot of damage (points), but spread it all over the aircraft so no critical damage occurred, he is likely to get the kill when someone comes in and does that last bit of damage to a critical component. Your first tater probably did that last bit of fatal damage and thus all your subsequent hits didn't count.

Let's say a the wing of the target aircraft can take a total of 100 damage point before failure. I rake that wing with machine guns and do 80 points of damage; not enough to take the wing off. You come in with your 262 and fire a 100 round burst of 30mm shells at the target. Your first shell does the last 20 points of damage to the wing and it falls off. At that point the target has received fatal damage and the game stops registering damage for the purpose of awarding kills (to prevent people from kill-stealing crippled aircraft). The rest of your thousands of points of damage are ignored and you're only awarded 20 points of damage dealt to the enemy. I'm awarded 80 points for my initial attack, and thus I get the kill.

At least that's how I understand how it works...
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Offline Tinkles

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Re: 30mm tater.
« Reply #33 on: June 04, 2014, 09:35:38 AM »
From what I understand the guy who gets the kill is the one that does the most damage up to fatal damage has occurred. After the target has received fatal damage further hits do not count towards getting the kill. So if someone raked the target with .50 cals and did a lot of damage (points), but spread it all over the aircraft so no critical damage occurred, he is likely to get the kill when someone comes in and does that last bit of damage to a critical component. Your first tater probably did that last bit of fatal damage and thus all your subsequent hits didn't count.

Let's say a the wing of the target aircraft can take a total of 100 damage point before failure. I rake that wing with machine guns and do 80 points of damage; not enough to take the wing off. You come in with your 262 and fire a 100 round burst of 30mm shells at the target. Your first shell does the last 20 points of damage to the wing and it falls off. At that point the target has received fatal damage and the game stops registering damage for the purpose of awarding kills (to prevent people from kill-stealing crippled aircraft). The rest of your thousands of points of damage are ignored and you're only awarded 20 points of damage dealt to the enemy. I'm awarded 80 points for my initial attack, and thus I get the kill.

At least that's how I understand how it works...

Using your example.  To me, the assist should award the perks based on damage done to the target. So the 50 cal user would earn (assuming you earn 1 perk for a kill), .80 perks, and the assist would get you .20.    Assist are a punch to the gut, especially when you only seen the enemy, and don't know if he's been in combat or not.  So why not give a little bit of a reward for it? 

Not meaning to hi-jack, but it is a thought that came up when I read your post.
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Offline Lusche

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Re: 30mm tater.
« Reply #34 on: June 04, 2014, 09:40:02 AM »
So why not give a little bit of a reward for it? 

You already get a reward for assist in terms of score points. Actually you can get way more points for assists than for for the kill itself, as score points are based on damage inflicted.

And I'm very much against any additional reward for assists, most notably perk points.
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Offline Tinkles

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Re: 30mm tater.
« Reply #35 on: June 04, 2014, 10:01:32 AM »
You already get a reward for assist in terms of score points. Actually you can get way more points for assists than for for the kill itself, as score points are based on damage inflicted.

And I'm very much against any additional reward for assists, most notably perk points.

The only con I can see to it (which is what the current system has an issue with now), is 'pray n spray-ers'. 


Didn't know that assist really counted to anything score wise. Too bad scores mean nothing in-game other than rank.. which is useless as well.  :rolleyes:
If we have something to show we will & do post shots, if we have nothing new to show we don't.
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Offline save

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Re: 30mm tater.
« Reply #36 on: June 05, 2014, 04:01:13 AM »
I got hit by 3 30mms from a 262 coming up from my low 6. Engine smoking, half my right wing and 3 guns shot out.

The pilot politely told me "please die !" on ch200 , I responded "only a scratch" .

When I didn't die, he zoomed in for the kill and collided with me (on his FE) without hitting me again  :rofl

I was flying an A8.
« Last Edit: June 05, 2014, 05:59:13 AM by save »
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Offline Muzzy

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Re: 30mm tater.
« Reply #37 on: June 05, 2014, 12:44:02 PM »
Yesterday I plugged a B25 with at least 3 taters, two in the tail and at least one in the right wing. He didn't lose a single part. Got the kill credit only after another pilot put 300 rounds of .50's in him.


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Offline Tinkles

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Re: 30mm tater.
« Reply #38 on: June 05, 2014, 12:53:35 PM »
Yesterday I plugged a B25 with at least 3 taters, two in the tail and at least one in the right wing. He didn't lose a single part. Got the kill credit only after another pilot put 300 rounds of .50's in him.

B25s and b29s are some of the few planes that I understand not dying with a few rounds.  Any fighter though, including the Ki84 (sorry ink  :P ) should die with 1-2 rounds.
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Offline ink

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Re: 30mm tater.
« Reply #39 on: June 05, 2014, 01:10:32 PM »
B25s and b29s are some of the few planes that I understand not dying with a few rounds.  Any fighter though, including the Ki84 (sorry ink  :P ) should die with 1-2 rounds.


 :D

I do agree :aok

Offline GScholz

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Re: 30mm tater.
« Reply #40 on: June 06, 2014, 01:35:40 AM »
Yesterday I plugged a B25 with at least 3 taters, two in the tail and at least one in the right wing. He didn't lose a single part. Got the kill credit only after another pilot put 300 rounds of .50's in him.

You're two taters short of what the Luftwaffe figured would bring down a four-engined bomber, on average. Bad luck.
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Offline zack1234

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Re: 30mm tater.
« Reply #41 on: June 06, 2014, 01:40:42 AM »
Yak9T should be perked :old:

Thudd! Thudd! Boom!

Only small amount of cannon ammo because more is baggage :old:

Its is a "Typhoon" that is wired :old:
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Offline LCADolby

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Re: 30mm tater.
« Reply #42 on: June 06, 2014, 11:58:33 AM »

Thudd! Thudd! Boom!


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Offline zack1234

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Re: 30mm tater.
« Reply #43 on: June 06, 2014, 12:46:01 PM »
Yes!

Its the Freddie Mercury of AH :)
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Offline GScholz

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Re: 30mm tater.
« Reply #44 on: June 06, 2014, 12:59:20 PM »
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."