Author Topic: Ground gun damage model  (Read 1413 times)

Offline Sabre

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      • Rich Owen
Re: Ground gun damage model
« Reply #15 on: May 22, 2015, 03:21:39 PM »
:airplane: Not sure what would be evolved, but I have never understood why a dead tail gunner in a bomber not be replaced with another crew member. By the same token, when a A/C is pilot wounded, what's wrong with co-pilot taking over, as in real life. I realize this is just a game and only one player allowed at a time in the bomber, except for a "joiner" gunner, but it would be more interesting I think to be able to inter-change the gun positions!

Regarding the gunner positions on multi-crewed aircraft, I don't think HTC differentiates between taking out the gunner or the gun; damage to either can take the gun at least temporarily out of action. While it would be possible in real-life for an dead or injured gunner to be replaced by another crewman, this presents some coding challenges that I suspect HTC simply chose not to address. However, the idea of having the pilot and co-pilot in bombers/transports being separately wounded or killed is a good one. It makes those a/c with both pilot and copilot more robust in combat. It would also be a more straight forward coding problem, I would think.
Sabre
"The urge to save humanity almost always masks a desire to rule it."