Author Topic: Player Names  (Read 5090 times)

Offline Skyyr

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Re: Player Names
« Reply #15 on: June 16, 2014, 12:45:14 PM »
You should be the last one wanting this wish implemented.  You would be hunted unmercifully

And you think I give a damn?
Skyyr

Tours:
166 - 190
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nrshida: "I almost beat Skyyr after he took a 6 year break!"
A few moments later...

vs Shane: 30-11

KOTH Wins: 6, Egos Broken: 1000+

Mmmmm... tears.

Offline -ammo-

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Re: Player Names
« Reply #16 on: June 16, 2014, 12:46:20 PM »
And you think I give a damn?

Don't know and I guarantee you I don't give a damn
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Offline Kruel

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Re: Player Names
« Reply #17 on: June 16, 2014, 01:02:33 PM »
You should be the last one wanting this wish implemented.  You would be hunted unmercifully

Hehe, it's EXACTLY what we want, we aren't scared of that.

Offline -ammo-

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Re: Player Names
« Reply #18 on: June 16, 2014, 01:05:24 PM »
Hehe, it's EXACTLY what we want, we aren't scared of that.

Copy that.  Simply send me a PM in game and give me your plane type, location and altitude.  I will oblige :aok
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Offline Kruel

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Re: Player Names
« Reply #19 on: June 16, 2014, 01:14:45 PM »
This will make it too much like WT or WoWP for my liking...

Wait so what you're saying is that the idea  reminds you of 2 games are more successful than our game (speaking in terms of player population) correct? And that's a bad thing? :headscratch:

Why are people so afraid of change in this game? Why wouldn't you want to implement something that would attract players from those bigger games? If turning on player names would guarantee you that you can bring a thousand players into the game from WOP or WT, you wouldn't  have it implemented?

I am sure there are players in those bigger games that wish to have a more realistic experience but cant find it there and they would be glad to switch to this game if this game was more open to competition which is what keeps them in their game in the first place.

Also, why are people so afraid to just try new things? why couldn't we say okay let's try this for a tour or 2? the results might surprise you and breathe new life(and new players!) into this game.

Offline Lusche

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Re: Player Names
« Reply #20 on: June 16, 2014, 01:17:30 PM »
Yes, AH will absolutely be flooded with new subscriptions by the thousands when name tags will be implemented....
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Offline Kruel

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Re: Player Names
« Reply #21 on: June 16, 2014, 01:17:43 PM »
Copy that.  Simply send me a PM in game and give me your plane type, location and altitude.  I will oblige :aok

You see if player names were enabled, I wouldn't have to give you any of that information. ;)

Offline Kruel

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Re: Player Names
« Reply #22 on: June 16, 2014, 01:21:12 PM »
Yes, AH will absolutely be flooded with new subscriptions by the thousands when name tags will be implemented....

Ok how about 10? Or 100? You'll never find out if you don't try.

Offline Lusche

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Re: Player Names
« Reply #23 on: June 16, 2014, 01:23:44 PM »
Ok how about 10? Or 100? You'll never find out if you don't try.

Well, how about making "both go down" in collisions for a few days? Or disabling killshooter? Or bringing the Claw to the MA? Removing GV's from the game? Or all auto ack?

Hey, you will never find out if you don't try!  :old:
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Offline Kruel

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Re: Player Names
« Reply #24 on: June 16, 2014, 01:28:59 PM »
Well, how about making "both go down" in collisions for a few days? Or disabling killshooter? Or bringing the Claw to the MA? Removing GV's from the game? Or all auto ack?

Hey, you will never find out if you don't try!  :old:

Not sure what you mean by this, since it's a conversation about player names, maybe those other things should have their own posts?

Offline LCADolby

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Re: Player Names
« Reply #25 on: June 16, 2014, 01:29:31 PM »
Hehe, it's EXACTLY what we want, we aren't scared of that.

announce your position on ch200 with updates. wish fulfilled?
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Offline Muzzy

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Re: Player Names
« Reply #26 on: June 16, 2014, 01:36:21 PM »
If you enable names Bruv and TonyJoey would never be able to get off the ground. They would be ganged by every enemy plane in the sky. And Skyyr, no offense, but if you really want to test this out, for the next two weeks, actively announce on 200 where you are, what plane you are in, and what altitude your are flying at.

Please.


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Offline Skyyr

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Re: Player Names
« Reply #27 on: June 16, 2014, 01:36:43 PM »
Well, how about making "both go down" in collisions for a few days? Or disabling killshooter? Removing GV's from the game? Or all auto ack?

Hey, you will never find out if you don't try!  :old:

Except that all of those exist because of either limitations in technology or because of well established gaming design (e.g. killshooter). Virtually all combat flight sims have auto-ack as a player-spawn protection mechanism, so removing it (without implementing a similar mechanic to serve the same ends) goes against established best practices. Removing GV's would simply a gameplay change in general and has nothing to do with the other examples.

The no-names approach has no truly-logical argument, aside from it being modeled after a 90's gaming mechanic that has since been discontinued in all modern, successful games.
Skyyr

Tours:
166 - 190
198 - 204
218 - 220
286 - 287
290 - 296

nrshida: "I almost beat Skyyr after he took a 6 year break!"
A few moments later...

vs Shane: 30-11

KOTH Wins: 6, Egos Broken: 1000+

Mmmmm... tears.

Offline Kruel

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Re: Player Names
« Reply #28 on: June 16, 2014, 01:37:43 PM »
announce your position on ch200 with updates. wish fulfilled?

Come on man, why can't people here contribute to a topic  instead of simplifying a concern/wish/problem. Do you have anything of value to add? How tedious would that be?

Offline Skyyr

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Re: Player Names
« Reply #29 on: June 16, 2014, 01:41:13 PM »
If you enable names Bruv and TonyJoey would never be able to get off the ground. They would be ganged by every enemy plane in the sky. And Skyyr, no offense, but if you really want to test this out, for the next two weeks, actively announce on 200 where you are, what plane you are in, and what altitude your are flying at.

Please.

Your argument here is that pilots like TonyJoey cannot switch bases or are either too hyped up and not actually good enough to fend for themselves (which is not the case and I know TonyJoey could wipe out any number of players hunting him).

That said, they have the option of switching bases. If switching bases proves to not work, then perhaps the pilot is not as good as they make themselves out to be. Pure and simple - live and die by your own skill. Hiding, if anything, only makes it easier for a pilot to hide and appear to be successful. Taking away that ability makes every pilot play on a level field, where everyone knows who they are fighting.

Your argument is stating that it's unfair that a pilot might be targetted by multiple players, but we already have that in the MA. Logically, your statement does not hold weight.
Skyyr

Tours:
166 - 190
198 - 204
218 - 220
286 - 287
290 - 296

nrshida: "I almost beat Skyyr after he took a 6 year break!"
A few moments later...

vs Shane: 30-11

KOTH Wins: 6, Egos Broken: 1000+

Mmmmm... tears.