Here's some tips for using the T34/85 sight. If your target is a Panzer and it is broadside and it spans the distance from one ^ to the next ^ it is 800 yds away. If the Panzer is pointing headon and it spans from one ^ to the mark between ^ and ^ it is 800 yds away. Other distances are proportional. For example, if the broadside Panzer is only half the width between two ^ marks it is 1600 yds away, if it is 75% of the ^ ^ distance it is 1200 yds. Other target tanks are similar, a Tiger is longer than a Panzer so if it spans two ^ marks it is a bit further way than 800 yds.. try 1000 yds.
How much to lead a moving target? Depends on the targets speed and direction. If its a Panzer and appears to be moving at full speed (which most tanks do) and it is moving laterally across your view then lead it by two ^, i.e. this much:
^ . ^ . ^
If it is a fast tank like the M18 lead it by a tad more than the entire gunsight, i.e. just past the last ^. If you are moving, and the target is stationary, lead them exactly the same, i.e. if you are running laterally to a target at full speed lead a stationary target by a little more than ^ . ^ . ^ (your T34 moves faster than a Panzer so you lead more). If you are moving and the target is moving the same direction at the same speed, don't lead at all. If the target is moving laterally in a direction opposite yours, well give up, it's very hard to lead that much. Of course, if you are moving the gun is bouncing up and down. Don't try to correct for this, just time your shot to when the target is lined up properly.
Practice offline at different distances against different tanks to see where to hit them and with what kind of ammo. (You can use the Drone option to select different tanks to aim at.) Example, again for the T34/85: do not use HVAP for targets beyond 1200 yds. Shorter than 1200 the HVAP is better than the AP but beyond that distance the loss of kinetic energy due to drag makes it less effective than plain AP.
Use offline practice to determine weak spots on targets. Examples: for a T34 (either type) pointed at you, try to hit the junction of the glacis (the sloped armor of the hull below the turret) and the lower hull. On the real T34 I think this was an enormously thick casting but AH models it, I suspect, as just a vertical section of the same thickness as the glacis, so the lack of slope makes it vulnerable. For a Sherman pointed at you hit the same general spot, i.e. try to hit the vertical part of the lower hull. Do not try to hit the mantle (the thing that holds the gun). That's thick on a Sherman. Of course, if you have a side shot that is much better as side armor is almost always much thinner than frontal armor. Do not engage Tiger IIs from the front at all. No matter how close you get you can't damage a Tiger II with a T34/85 except by hitting a tiny little area at the bottom of the hull. You can engage Tiger IIs from the side (hit the side of the turret if possible so as to take out his turret first). Do not engage the side of Tiger IIs at distances beyond about 1500 to 2000 unless they are distracted or you can run to cover.
All tanks have weak spots and you can learn them with offline practice.