What if every plane, gallon of fuel, ordinance, and bullet cost something. And you didn't get a refund for landing. No need to baby your 262. You're not getting that money back just for landing. I'm talking about a complete overhaul of the perk system into something more like currency. The only way to make perks/money is by kills, destruction, or damage not resulting in destruction (assists would yield perks). Usual perk multipliers would stay in place based on eny and ditch/land. Planes would cost in the hundreds and thousands, perhaps millions, but with a liberal multiplier given to damage and kills so that even a two-weeker could make some cash gunning down truck convoys and fly a low eny plane like a p51. Current perk planes would be wildly expensive as compared to low eny non-perked planes like a p51, so that people can still fly their favorite planes, but the MA wouldn't be saturated with jets and c-hogs.
No reason to RTB when your low on ammo. Low ammo does not equal 0 ammo. That's wasted money, shoot the VH or something.
Give us an itemized statement after each sortie:
.50 cal damage $400
Bomb damage $2,456
Rocket Damage $258
Kill 1 bonus $1,000
Kill 2 bonus $1,000
Kill 3 bonus $1,000
Running Riot Bonus $3,000
You got shot down insurance $100
Total $9,214
Cost $3,400
Balance +$5,814
I can foresee one detriment: People avoiding combat at late hours to farm perks at undefended fields. But doesn't that kind of happen already?
I can foresee another detriment: People ganging. But doesn't ganging and picking kind of happen already?
I think a system like this would promote combat and introduce a new game dynamic since it creates a huge incentive to shoot something or blow something up, with no bonuses for landing until after something has been shot or blowed up.
There would need to be some tweaks and adjustments.
Your thoughts?