Author Topic: AI  (Read 901 times)

Offline Scherf

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AI
« on: August 29, 2014, 09:57:45 PM »
Would actually love to see some kind of benefits from the now-abandoned effort, was it Combat Tour? Could do some neat offline stuff, or AI for missions, or indeed rear-echelon AI aircraft as was done back in the days of Air Warrior.

I imagine there's a lot of strongly anti-AI folks out there, I'd still be willing to bet there's a useful place for it in the next iteration of AH.
... missions were to be met by the commitment of alerted swarms of fighters, composed of Me 109's and Fw 190's, that were strategically based to protect industrial installations. The inferior capabilities of these fighters against the Mosquitoes made this a hopeless and uneconomical effort. 1.JD KTB

Offline Tinkles

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Re: AI
« Reply #1 on: August 30, 2014, 01:11:03 AM »
Would actually love to see some kind of benefits from the now-abandoned effort, was it Combat Tour? Could do some neat offline stuff, or AI for missions, or indeed rear-echelon AI aircraft as was done back in the days of Air Warrior.

I imagine there's a lot of strongly anti-AI folks out there, I'd still be willing to bet there's a useful place for it in the next iteration of AH.

I thought about having AI missions launch every 3-6 hours that would alert both sides as to where they were going. Where you would have 15+ bombers and a few AI escort (programmed for medium level, not shoot you down in a second level  :D ). And then players could join the fight or defend it or completely ignore it.  The AI wouldn't level the target completely only 30% or so. 

I don't want AI to take over, but having AI here and there in little sections to possibly create combat, wouldn't be a bad thing.   For scenarios like the Battle of Britain they would be awesome.
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Offline Scherf

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Re: AI
« Reply #2 on: August 30, 2014, 08:03:05 AM »
I don't want AI to take over, but having AI here and there in little sections to possibly create combat, wouldn't be a bad thing.   For scenarios like the Battle of Britain they would be awesome.

Sums it up nicely.  :aok
... missions were to be met by the commitment of alerted swarms of fighters, composed of Me 109's and Fw 190's, that were strategically based to protect industrial installations. The inferior capabilities of these fighters against the Mosquitoes made this a hopeless and uneconomical effort. 1.JD KTB

Offline The Fugitive

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Re: AI
« Reply #3 on: August 30, 2014, 11:05:18 AM »
The off-line missions have the use of AI and they are .... well not to bad  :D At one point they were looking into adding them to the custom arenas as well as the AvA arena. I think there was some glitch that popped up that HTC was going to have to work on to get it going but they were already into this upgrade work they are in now so it's on hold.

Offline jimson

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Re: AI
« Reply #4 on: August 30, 2014, 12:21:31 PM »
There are a few co-op AI missions that automatically run several times a day in the play room arena. Currently can't make any new ones.

Offline Slade

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Re: AI
« Reply #5 on: August 31, 2014, 10:14:59 AM »
Quote
I imagine there's a lot of strongly anti-AI folks out there

Not when logged in and numbers are low.  Better to fight something red than nothing at all!

+1 for AI during low player number times.
« Last Edit: August 31, 2014, 10:19:13 AM by Slade »
-- Flying as X15 --

Offline Scherf

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Re: AI
« Reply #6 on: August 31, 2014, 10:23:57 PM »
Now, there's a practical idea!

 :aok
... missions were to be met by the commitment of alerted swarms of fighters, composed of Me 109's and Fw 190's, that were strategically based to protect industrial installations. The inferior capabilities of these fighters against the Mosquitoes made this a hopeless and uneconomical effort. 1.JD KTB

Offline jimson

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Re: AI
« Reply #7 on: September 01, 2014, 01:54:35 AM »
Seriously dudes, this is already going on in the Playroom arena. I have mentioned this several times but haven't even heard that anyone has tried them.

I haven't advertised it a lot because I only had 3 missions that seemed to be working at the time, and I cannot currently make anymore or change the one's I have. Hopefully they still work.

Here are the instructions.

Give it a try and let me know how they work.

If you want them to start at some other time let me know.

As soon as we get a fixed mission editor, I'll make more and alter these to join in progress etc.
                                                     
 *************MISSION THEATRE*****************

Missions will start at 1:00pm 2:00pm and 3:00pm EST
repeat at 6:00pm 7:00pm and 8:00pm ESTand at 11:00pm,
12:00am and1:00 am EST.

During the automatic terrain changeover, the arena will
be emptied and players will need to log back
in prior to the mission start.

The mission will automatically launch 5 to 10
minutes past the hour.
 
To select a side and an aircraft, go to
Staged Missions-Populate Missions, highlight
your game name and double click the slot you
wish to fly


Certain slots may be listed as AI only. These should
not be chosen by players.
 

***************CURRENT MISSIONS******************
 <<<<<<<<<RAFrika>>>>>>>>>>
The RAF and Commonwealth Desert Airforce
attempts to bomb a strategic target in N Africa.
Aircraft-P-40C, Hurricane MKI, Boston

The Luftwaffe attempts to stop them.
Aircraft: BF-109E, BF-110C

<<<<<<<<Flying Tigers>>>>>>>>
Join the American Volunteer Group as they
partner with the RAF/CW to stop a Japanese
attack on their base at Rangoon.
Aircraft: P-40C, Hurricane Mk1

Join the Imperial Japanese Air Force as they
attempt to destroy an American base.
Aircraft: Ki-43, G4M1

<<<<<<<<<Bomberboyz>>>>>>>>>
The 8th Air Force takes the war to the German
homeland in this escorted bombing mission.
Aircraft: P-51D, B-17

The Luftwaffe Defends the Reich.
Aircraft: BF-109K4, ?

Offline hitech

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Re: AI
« Reply #8 on: September 03, 2014, 02:31:56 PM »
The off-line missions have the use of AI and they are .... well not to bad  :D At one point they were looking into adding them to the custom arenas as well as the AvA arena. I think there was some glitch that popped up that HTC was going to have to work on to get it going but they were already into this upgrade work they are in now so it's on hold.

This pretty much sums things up, it is top of the list after a solid beta is out.

HiTech

Offline Chilli

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Re: AI
« Reply #9 on: September 03, 2014, 02:37:01 PM »
Flew it today Jimson.  Dog gone bomber gunners pwnd me  :joystick:

Nice work  :salute



« Last Edit: September 03, 2014, 02:42:29 PM by Chilli »

Offline atlau

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Re: AI
« Reply #10 on: September 03, 2014, 06:22:12 PM »
It would be cool to have a set of premade training missions to help people learn the game along with a tutorial with various setups/angles/opponents. For example:

1st mission: Follow an AI in an easy turn to practice gunnery
2nd mission: Follow an AI through a loop
3rd mission: Do a conversion to end up on a bandit's 6
....Attack a bomber stream from different angles
.... Bomb a wirbl
etc etc

Or does this already exist?

Offline Scherf

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Re: AI
« Reply #11 on: September 03, 2014, 06:51:06 PM »
Thanks HiTech, looking forward to it.

Will give it a try Jimson.

 :salute
... missions were to be met by the commitment of alerted swarms of fighters, composed of Me 109's and Fw 190's, that were strategically based to protect industrial installations. The inferior capabilities of these fighters against the Mosquitoes made this a hopeless and uneconomical effort. 1.JD KTB

Offline MrKrabs

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Re: AI
« Reply #12 on: September 04, 2014, 03:40:14 AM »
This pretty much sums things up, it is top of the list after a solid beta is out.

HiTech

I miss CrabbyLand...  :cry
The boiling pot is put away and the crab has gone back to sea...