Author Topic: ShadowPlay and FRAPS  (Read 1349 times)

Offline Blade

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ShadowPlay and FRAPS
« on: April 28, 2014, 11:26:32 PM »
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Offline wpeters

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Re: ShadowPlay and FRAPS
« Reply #1 on: April 28, 2014, 11:48:41 PM »
What sound pack is that your using
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Offline Ack-Ack

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Re: ShadowPlay and FRAPS
« Reply #2 on: April 29, 2014, 12:58:13 PM »
ShadowPlay is very good.  I recommend it over Fraps if you have a recent Nvidia GFX card and it won't tax your system's resources like Fraps will.

ack-ack
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Offline BoilerDown

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Re: ShadowPlay and FRAPS
« Reply #3 on: May 05, 2014, 05:32:26 PM »
Open Broadcaster isn't just for broadcasting, its superior for saving to disk too.  

A variety of encoders are available, including the NVEnc hardware encoder that Shadowplay uses (this is what I use for saving to disk), Intel's Quicksync, x264 (will run in software on anything), and something AMD-specific that mirrors what NVEnc/Shadowplay can do is in the works.

https://obsproject.com/index

And oh yeah its open source.  

Needs Windows Vista or above, and has Mac and Linux versions in the works as well (possibly usable now if you can compile the alpha code yourself).
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Offline Blade

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Re: ShadowPlay and FRAPS
« Reply #4 on: May 10, 2014, 03:29:11 AM »
What sound pack is that your using

Thanks and I used
Mitsu's Sounds Collection Version
http://www.mediafire.com/?r39ldo8x9io8s2s
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Who Dares Wins
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抜刀隊Blog http://battoutai.blogspot.com
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Offline Zerstorer

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Re: ShadowPlay and FRAPS
« Reply #5 on: June 02, 2014, 06:15:25 AM »
Open Broadcaster isn't just for broadcasting, its superior for saving to disk too.  

A variety of encoders are available, including the NVEnc hardware encoder that Shadowplay uses (this is what I use for saving to disk), Intel's Quicksync, x264 (will run in software on anything), and something AMD-specific that mirrors what NVEnc/Shadowplay can do is in the works.

https://obsproject.com/index

And oh yeah its open source.  

Needs Windows Vista or above, and has Mac and Linux versions in the works as well (possibly usable now if you can compile the alpha code yourself).


I had not heard of this one. Thanks for the heads up.  :lol
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Offline Zerstorer

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Re: ShadowPlay and FRAPS
« Reply #6 on: June 03, 2014, 10:31:49 AM »
Anyone using Shadowplay with a triple-screen setup? If so can you give me the specs of your machine and some insite into your experiences I. E. Impact to framer ates, etc.
The Once and Former Fulcrum

In my experience, nothing is ever what it seems to be, but everything is exactly what it is.

Offline Ack-Ack

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Re: ShadowPlay and FRAPS
« Reply #7 on: June 04, 2014, 04:13:49 PM »
Anyone using Shadowplay with a triple-screen setup? If so can you give me the specs of your machine and some insite into your experiences I. E. Impact to framer ates, etc.

Nope but I'm sure you could easily find the answer over at the Nvidia boards in the Geforce Experience forums.

ack-ack
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Offline Chalenge

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Re: ShadowPlay and FRAPS
« Reply #8 on: June 04, 2014, 10:28:00 PM »
Anyone using Shadowplay with a triple-screen setup? If so can you give me the specs of your machine and some insite into your experiences I. E. Impact to framer ates, etc.

Surround mode is not supported.
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Offline Zerstorer

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Re: ShadowPlay and FRAPS
« Reply #9 on: June 05, 2014, 07:37:26 AM »
Surround mode is not supported.

I was afraid of that. Guess I'll have to stick to Fraps, which isn't bad but does impact the framer ates when running at the resolutions I run (5990x1080 bezel corrected).
The Once and Former Fulcrum

In my experience, nothing is ever what it seems to be, but everything is exactly what it is.

Offline Chalenge

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Re: ShadowPlay and FRAPS
« Reply #10 on: June 06, 2014, 11:39:55 PM »
The only problem with recording at that resolution is posting videos, since there are just too many pixels for codecs to handle without reducing the resolution. There are ways to handle it like turning the monitors to portrait, but I'm like you and just use FRAPS.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline BoilerDown

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Re: ShadowPlay and FRAPS
« Reply #11 on: June 07, 2014, 01:39:14 PM »
My understanding is that H.264 has a 4096 pixel limitation, so you're pretty much screwed without downscaling significantly.  The good news is that H.265 is closer than most people realize, and it will handle your resolution just fine.
Boildown

This is the Captain.  We have a lil' problem with our entry sequence so we may experience some slight turbulence and then... explode.

Boildown is Twitching: http://www.twitch.tv/boildown

Offline Chalenge

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Re: ShadowPlay and FRAPS
« Reply #12 on: June 07, 2014, 08:19:54 PM »
Yes, but a vertical setup will allow downscaling to fit the 16:9 ratio better than horizontal arrangements will. I recently uploaded a 20 minute 4k video to Youtube and it took thirteen hours on fiber. Scaling back to 'standard' resolutions doesn't sound so bad. I don't think even HEVC (your H.265) will help with those numbers.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline BoilerDown

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Re: ShadowPlay and FRAPS
« Reply #13 on: September 08, 2014, 01:04:12 PM »
Please be advised, Open Broadcaster Software now has a "replay buffer" feature, as previously available in only FRAPS and Nvidia Shadowplay:

https://obsproject.com/forum/resources/how-to-use-the-replay-buffer.103
Boildown

This is the Captain.  We have a lil' problem with our entry sequence so we may experience some slight turbulence and then... explode.

Boildown is Twitching: http://www.twitch.tv/boildown

Offline Kruel

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Re: ShadowPlay and FRAPS
« Reply #14 on: September 16, 2014, 08:22:38 PM »
OBS is awesome thanks for the lead on this!