Author Topic: Band-Aid on the collision model  (Read 2013 times)

Offline FLS

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Re: Band-Aid on the collision model
« Reply #30 on: September 14, 2014, 11:42:26 AM »
Statistically speaking, given enough time, you should escape damage equally as much as you get damage. 

Long Ping times however could effect the outcome if the latency smoothing model and your computer speed, monitor-TV speed affect what you see om your screen versus what your computer calculates the position of the red guy.

Your PC does not calculate the position of the other aircraft. The position information is sent from the other aircraft's PC to the server to your PC. On your PC the other aircraft is exactly where it appears. You avoid it and you don't collide. You will never have a collision if you see it coming and avoid it.

Offline MK-84

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Re: Band-Aid on the collision model
« Reply #31 on: September 16, 2014, 12:01:22 AM »
Your PC does not calculate the position of the other aircraft. The position information is sent from the other aircraft's PC to the server to your PC. On your PC the other aircraft is exactly where it appears. You avoid it and you don't collide. You will never have a collision if you see it coming and avoid it.
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Offline kvuo75

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Re: Band-Aid on the collision model
« Reply #32 on: September 16, 2014, 08:18:36 AM »
there is smoothing though, so your own pc does calculate his position to some degree.

kvuo75

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Offline ImADot

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Re: Band-Aid on the collision model
« Reply #33 on: September 16, 2014, 08:50:43 AM »
there is smoothing though, so your own pc does calculate his position to some degree.

But still, as far as taking collision damage or giving ords damage, 100% of it is based on what your computer's client is "seeing". If you collide with something, you take damage. If your bullets/bombs/rockets/etc. hit something, it recieves damage.
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Offline FLS

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Re: Band-Aid on the collision model
« Reply #34 on: September 16, 2014, 11:25:41 AM »
there is smoothing though, so your own pc does calculate his position to some degree.

The smoothing code does not subject you to unavoidable collisions.