Author Topic: The current state of the alpha testing.  (Read 3519 times)

Offline SirNuke

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Re: The current state of the alpha testing.
« Reply #30 on: September 12, 2014, 08:07:55 AM »
Nice, I hope the roads texture will be bigger tho, right now it looks like a checker board.

Such small metallic bridges are rare in Europe most of them are made in stone, often during medieval times

Offline mthrockmor

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Re: The current state of the alpha testing.
« Reply #31 on: September 12, 2014, 08:10:20 AM »
The Fw-190 is a one seat bird designed for maximum effectiveness with one person. The M-4 Sherman had a crew of 5. As a minimum, AH should allow for someone to jump in the tank as a driver. Allow for two players to operate one tank.

In the real world I played tanks. First the M60A3 then the M1A1. With real world experience and love I rarely get into tanks. Give me a driver I can boss around and I will spend more time mowing over trees. And that is another thing. As you redo the ground-scape make it more realistic. I've seen an M60A3 snap a 30 foot pine tree like a popcycle stick. Allow our tanks to run over trees, demolish buildings, etc.

Graphics look great. Now for the peace de resistance...


boo
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Offline SirNuke

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Re: The current state of the alpha testing.
« Reply #32 on: September 12, 2014, 09:22:38 AM »


Graphics look great. Now for the peace de resistance...


boo

Plat de resistance?

Offline wpeters

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Re: The current state of the alpha testing.
« Reply #33 on: September 12, 2014, 09:42:17 AM »
Guys remember this is Alfa Stage of testing. Don't knock it to hard cause this not the finale build.  As for the bridge it is better than no bridge. Also it might have something to do with how hard it might be to code.   I do hope most of everything is destructible
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Offline NatCigg

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Re: The current state of the alpha testing.
« Reply #34 on: September 12, 2014, 10:40:38 AM »
 :aok

but ahhh, one thing i would like to point out, you cant have green trees and nice grass if it does not rain.  4,685 strait days of relentless abusive solar radiation would not create that environment.  :old:

We need more cumulus!

 :salute

Offline Bruv119

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Re: The current state of the alpha testing.
« Reply #35 on: September 12, 2014, 01:44:53 PM »
Now all we need is a film of a pretty pink Spitfire buzzing Town.    :aok
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Offline puller

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Re: The current state of the alpha testing.
« Reply #36 on: September 12, 2014, 02:30:29 PM »
 :lol :lol :lol I pulled up the video and it had a War Thunder add before I could watch it....that's terrible  :confused:
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Offline Vraciu

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Re: The current state of the alpha testing.
« Reply #37 on: September 12, 2014, 03:16:31 PM »
:lol :lol :lol I pulled up the video and it had a War Thunder add before I could watch it....that's terrible  :confused:


Not good.   We need more ads for AH.   Big time.
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Offline Skyyr

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Re: The current state of the alpha testing.
« Reply #38 on: September 12, 2014, 03:18:42 PM »
:lol :lol :lol I pulled up the video and it had a War Thunder add before I could watch it....that's terrible  :confused:

It's content-specific marketing. It's not a coincidence.
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Offline Zerstorer

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Re: The current state of the alpha testing.
« Reply #39 on: September 12, 2014, 03:25:51 PM »
Now all we need is a film of a pretty pink Spitfire buzzing Town.    :aok

An ugly, mean-looking 110 in a black skin would be better.   :P
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Offline Vraciu

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Re: The current state of the alpha testing.
« Reply #40 on: September 12, 2014, 03:36:59 PM »
See rule #4
« Last Edit: September 12, 2014, 04:27:24 PM by hitech »
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Offline Lucifer

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Re: The current state of the alpha testing.
« Reply #41 on: September 12, 2014, 04:04:37 PM »
Small items like... wires for ur electric poles i hope... :devil

A sample of what the game currently looks like.

https://www.youtube.com/watch?v=r0pWUf8BE-Y

Our testing is been moving along nicely, we have a good base line of information on system performance, and have worked the major graphic engine bug issues.

We are now on to lots of small items that need to be updated and addressed, along with the complete art set rebuild of all terrain objects that we have been working on for the past 6 months.

HiTech

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Offline Auger

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Re: The current state of the alpha testing.
« Reply #42 on: September 12, 2014, 05:23:09 PM »
Very pretty.  The trees and that bridge are sweet.  Just one question: are the telephone poles made of the same stuff as black holes and attached to the core of the earth like the current trees and shrubs?

Offline darkzking

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Re: The current state of the alpha testing.
« Reply #43 on: September 12, 2014, 05:47:44 PM »
An ugly, mean-looking 110 in a black skin would be better.   :P

nope what we really need is Pink mean p39 flying inverted between the town buildings shooting its 37mm
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Offline 715

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Re: The current state of the alpha testing.
« Reply #44 on: September 13, 2014, 12:01:00 AM »
Not bad.

One thing that did stand out to me though was the way it only showed a high quality ground texture for a few feet around the tank (Best seen as the tank slows down in the town) . Is this going to be a scalable option? and if so how far out will it extendable?

Could that also be aliasing or other artifacts from heavy YouTube video compression?  Or does it look like that in game?