Author Topic: HQ - Radar Impact  (Read 1785 times)

Offline JimmyD3

  • Platinum Member
  • ******
  • Posts: 4244
Re: HQ - Radar Impact
« Reply #15 on: September 29, 2014, 04:14:00 PM »
I think dropping the HQ should disable all Dot Dar but not Dar Bars.  -1

Plus any or all of these...

1) Freeze all repair times for anything in that country until it comes back up. (players can still resupply) -1

2) Make it so towns in that country go White Flag with less buildings destroyed. (maybe require less troops to capture also) +/-

3) Disable all troops and supplies for the affected country. -1



Command and control (Dar Bars) going down would be in line with real life, but local radar should still be able to monitor aircraft in its range.
Kenai77
CO Sic Puppies MWK
USAF 1971-76

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24760
Re: HQ - Radar Impact
« Reply #16 on: September 29, 2014, 04:18:15 PM »
Command and control (Dar Bars) going down would be in line with real life, but local radar should still be able to monitor aircraft in its range.
Makes sense.

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: HQ - Radar Impact
« Reply #17 on: September 30, 2014, 11:58:01 AM »
I think dropping the HQ should :
{snip}

1) Freeze all repair times for anything in that country until it comes back up. (players can still resupply)

{snip}   fixed

YES!  This!  ding ding ding   :rock

End all this fascination with one person poking an entire country in the eye with a twig.  If you want radar to go down, then up a vehicle of your choice and destroy THAT radar tower. SIMPLE.

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Re: HQ - Radar Impact
« Reply #18 on: October 01, 2014, 07:57:48 AM »
Command and control (Dar Bars) going down would be in line with real life, but local radar should still be able to monitor aircraft in its range.

I was just thinking that: Killing HQ affects global radar, but you still receive a feed from whatever base you're in the tower at, or took off from (so if you're towered at or took off from A1, you receive A1's Dot and Bar Dar as normal, but nothing from any other field).
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline LilMak

  • Silver Member
  • ****
  • Posts: 1344
Re: HQ - Radar Impact
« Reply #19 on: October 02, 2014, 11:50:42 AM »
1) Freeze all repair times for anything in that country until it comes back up. (players can still resupply)

3) Disable all troops and supplies for the affected country.
I like these two.

But it #2 won't let you resupply HQ which kinda throws a wrench in the works. If they could code it so all bases but the uncaptureable bases near HQ lost supplies I think we have a winner. Gives the buff guys a legit target and affects logistics. #1 by itself isn't enough to make the target worth hitting.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: HQ - Radar Impact
« Reply #20 on: October 03, 2014, 02:10:23 PM »
Quote from: Mitchell on September 29, 2014, 12:36:36 PM
Quote
1) Freeze all repair times for anything in that country until it comes back up. (players can still resupply)

3) Disable all troops and supplies for the affected country.

I like these two.

But it #2 won't let you resupply HQ which kinda throws a wrench in the works. If they could code it so all bases but the uncaptureable bases near HQ lost supplies I think we have a winner. Gives the buff guys a legit target and affects logistics. #1 by itself isn't enough to make the target worth hitting.

I disagree and say that #1 by itself, is enough to make it a legit target for strategic bombing.  First of all, nothing currently has that effect and most importantly, it multiplies the chances of success in meeting all of the criteria needed to capture heavily defended fields. 

Only the "look at me" group of bombers will disagree  :furious ..... 
They will no longer pluck the feathers from the HQ carcass and immediately piss off every player in that country that can see their evil-doings      :banana: It has nothing to do with strategy.

The bottom line:  The complete system of strat supply and repair, (minus the HQ country radar mega ball bonus), is enough to do what is was designed to:  Promote meaningful targets and rewards for doing bombing missions along with presenting targets for interceptors of those missions.

Offline Mitchell

  • Copper Member
  • **
  • Posts: 209
Re: HQ - Radar Impact
« Reply #21 on: October 03, 2014, 02:53:27 PM »
After reading more comments, I think it should be dar bars that go down when the HQ drops and dot dar should stay up, that and the frozen repair times.

Plus increase the hardness of the HQ so that 1 guy can't drop it.

Offline Xavier

  • Copper Member
  • **
  • Posts: 249
Re: HQ - Radar Impact
« Reply #22 on: October 03, 2014, 02:55:52 PM »
Quote from: Mitchell on September 29, 2014, 12:36:36 PM
I disagree and say that #1 by itself, is enough to make it a legit target for strategic bombing.  First of all, nothing currently has that effect and most importantly, it multiplies the chances of success in meeting all of the criteria needed to capture heavily defended fields.

If that system was adopted, the HQ wouldn't be hit a single time. A player who takes off in Lancasters for a bombing run could:

A) Destroy HQ and add 90 minutes downtime to the factories, that's if the factories have been hit beforehand.
B) Bomb single strats and leave them at 20-30% with a 180 minute downtime.

So if the player wants to take advantage of a busted HQ he must make a strat run beforehand. That's two sorties to drop a strat factory to 20-30% for 180+90 downtime on a single factory type. Or he could simply hit two strat factories in two runs, getting 180+180 downtime on two different factories. See where I'm going?

To make that system worthwhile a busted HQ should have to add a downtime to strat factories greater than double the original downtime.
Started from the bottom...still at the bottom.

Offline Xavier

  • Copper Member
  • **
  • Posts: 249
Re: HQ - Radar Impact
« Reply #23 on: October 03, 2014, 03:00:15 PM »
My proposal:

1. Return to the old strat system.
2. Placement of the HQ right by the city, protected by its ack. No more NOE lancasters.
3. Increased hardness so that it can't be destroyed by a single set of lancasters or B-29s.
Started from the bottom...still at the bottom.

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23931
      • Last.FM Profile
Re: HQ - Radar Impact
« Reply #24 on: October 03, 2014, 03:03:51 PM »
So if the player wants to take advantage of a busted HQ he must make a strat run beforehand.


Strats are constantly being attacked. It's very rare having your country strats up at 100%.
Furtheremore, this would impact so much more than just strats. Downtime being nearly frozen for ALL town buildings, all ack guns, all ord bunkers everywhere... this would be a massive impact. Almost as big I as I can personally think at all. And while that HQ is down, newly destroyed targets are subject to the same effect too, as the killed HQ simply stops all auto resupply (quite easy to implement)

Yet it's not crippling any sides ability to engage the enemy.

Unlike now, I would try to hit HQ's very often.

Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline Xavier

  • Copper Member
  • **
  • Posts: 249
Re: HQ - Radar Impact
« Reply #25 on: October 03, 2014, 03:20:17 PM »
Sorry, I did not take it into account. I thought downtimes would only freeze for factories. If it was applied to all objects, including towns, it would be much more effective.
Started from the bottom...still at the bottom.

Offline JimmyD3

  • Platinum Member
  • ******
  • Posts: 4244
Re: HQ - Radar Impact
« Reply #26 on: October 03, 2014, 05:23:07 PM »
My proposal:

1. Return to the old strat system. -1
2. Placement of the HQ right by the city, protected by its ack. No more NOE lancasters. -1
3. Increased hardness so that it can't be destroyed by a single set of lancasters or B-29s. +1

See my previous post. :aok
Kenai77
CO Sic Puppies MWK
USAF 1971-76