I disagree with you.
Airwarrior lasted because online gaming at the time was in its infancy (fresh and vibrant) and few could really envision what online gaming would be like going forward 20 years. Now that 2014 is here, there is a lot more competition in a market that is overloaded with online titles that are sold more on eye candy compared to gameplay substance. In addition, the interest in the "Greatest Generation" is starting to wane as is public knowledge of a conflict that began approximately 75 years ago.
Today's gamers want instant satisfaction, feel more comfortable competing in a game than in real life struggles, and don't want to invest time into a game that may take months to learn.
I don't see how you can disagree, we said pretty much the same thing.
Airwarrior lasted because online gaming at the time was in its infancy (fresh and vibrant) and few could really envision what online gaming would be like going forward 20 years.
It didn't last because it was new, it lasted because it was full of like minded people who had a lot of fun pretending to play war. Granted there weren't as many games but there were a number and they had their dedicated followers as well.
Today's gamers want instant satisfaction, feel more comfortable competing in a game than in real life struggles, and don't want to invest time into a game that may take months to learn.
this IS what instant gratification means, "here you see the same thing over and over because the majority of the player base looks for only one thing..... the quickest, fastest, easiest way to grab bases to win the war." They want it now. They all jump up and down when they win the war and pat each other on the back and then do it again..... until bored. At which time they more on to the next game that tweaks their colon.
Today players are easily bored. Pretty new graphics will only satisfy them a bit. How often do you see on the boards after HTC has a big new update post start up with all the thing players want next? They haven't even looked through the update yet and they are yammering for the "next thing".
I agree with you, Oldman, even Arlo (wheres that puking emoticon when you need one!), but that doesn't blind me to the fact that "candy" isn't going to be enough to help KEEP players.