Author Topic: Convergence question  (Read 1623 times)

Offline FLS

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Re: Convergence question
« Reply #15 on: October 10, 2014, 01:08:15 PM »
You hit or miss on your PC before the hit message travels to the server. Missed shots are usually caused by missing not by the internet.

Offline Randy1

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Re: Convergence question
« Reply #16 on: October 10, 2014, 04:02:42 PM »
Rubber bullets happens to everyone. Downloads during game play can be a problem.

Offline FLS

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Re: Convergence question
« Reply #17 on: October 10, 2014, 06:44:30 PM »
Rubber bullets happens to everyone...

I suspect they get too much credit.

Offline bustr

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Re: Convergence question
« Reply #18 on: October 11, 2014, 12:55:27 PM »
Six months ago ATT changed my routing to the AH server. My gateway hop to Texas is now San Jose instead of San Francisco which was always solid and rarely had problems. The next hop is the first router in Texas then an unresolved router, then, the game server. My first 5 hops to San Jose, 5, 5, 7, 7, 10 ping time. San Jose, on good nights 10-20. On bad nights 100-116 and Err.

The San Jose router several times a week in the evening drops packets in the Err column, and even though my round trip is about 68, that router returns 106-112 with Err, then the first router in texas 50-54, then the unresolved router, then the game server 54-62.

On those Err nights in San Jose, 100mph principle deflection shots the previous night that scored sprites nose to tail, nothing happens.

I only have 8 hops to the game server with a 68 round trip time from the game arena app. On a good night my numbers look like the following:

1 - 0<---my PC
2 - 7
3 - 7
4 - 7
5 - 10
6 - 13 --ATT San Jose Gateway
7 - 53 --first Texas Router at Verizon
8 - -----unresolved router in Texas
9 - 54 --game server

On a bad night:

1 - 0<---my PC
2 - 7
3 - 7
4 - 7
5 - 10
6 - 113 & random Err, 3-5 every 10 seconds.
7 - 53 --first Texas Router at Verizon
8 - -----unresolved router in Texas
9 - 54 --game server

When hop (6) is good, I hit what I choose to hit. When hop (6) is acting up, I guess will can call them unidentified brain fart episodes that many describe as rubber flying biscuits....... :noid



bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline FLS

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Re: Convergence question
« Reply #19 on: October 11, 2014, 02:53:06 PM »
Aren't hit sprites from your PC when it detects the collisions of your bullets with your target?

Offline kvuo75

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Re: Convergence question
« Reply #20 on: October 15, 2014, 12:10:27 PM »
Aren't hit sprites from your PC when it detects the collisions of your bullets with your target?

yeah..

but I suppose internet problem would delay those hits getting relayed to the target you are shooting at..
kvuo75

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Offline FLS

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Re: Convergence question
« Reply #21 on: October 15, 2014, 12:35:34 PM »
yeah..

but I suppose internet problem would delay those hits getting relayed to the target you are shooting at..

Do you suppose you would benefit from that approximately as often as everyone else?

Offline kvuo75

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Re: Convergence question
« Reply #22 on: October 15, 2014, 01:12:30 PM »
I don't know how exactly it works, someone from htc would have to verify, but I'm guessing the actual hits are sent as tcp so they wont get lost, just delayed.

so you'll see tons of hits, but nothing happens until some time later. I think we've all seen that.

kvuo75

Kill the manned ack.