No, because whether you believe it or not, you've been in situations in this game where the decision to HO was made by the pilot who's attacking you. Especially given that the most unavoidable of those situations the attacker is the one who completely dictates the beginning of the engagement, with the defender simply having to react to what he's faced with.
The only thing you can be talking about here is the initial merge, and there are far better options as the 'defender' than succumbing to the coin flip you so detest.
If he bounces you from the front and you have no E to maneuver, that's not a HO problem, that's an E management problem. If you're 1v4 and one of them face shoots you while you're turning hard, that's a ganging problem, not a HO problem, and in fact it's a gift because he gave you a chance to fire back at him.
If both planes always fire in face on situations, the game would be more fun for you to play?
That's not what I said. What I said was, 1v1 on the first merge, there is no such thing as an unavoidable HO.
You enjoy hours and hours of playing chicken with airplanes and having a coin flip determine who "wins"? Does out HO'ing another toon pilot give you the same sense of accomplishment and enjoyment as outmaneuvering/outsmarting/outplaying your opponent? If that's what you call fun, I'd say it's your worldview that's warped.
If I get pinged in something approximating a 1v1 more than 3 times in a week on the way in, I'm having an off week, and I get fired at on the merge in probably close to 3/4 of my engagements. I said 'pinged' not 'damaged'. Actually losing a part is much lower of an occurrence.
We merge, HO the piss out of each other, you explode and I'm beat to a pulp and have to RTB. You didn't lose a fight that was really worth winning.
Two planes merge, one guy shoots, the other guy slips it and gains position, now the fight's on, or the shooter dives out. Either way the fight was won.
Wiley.