This forum is bad for collecting quality feedback and suggestions for game owners, just polluted with spam from a small dozen of endless posters ; there are 1000s of paying customers never visiting this BB;
HTC team could come to MA during evenings are ask people what they want, run some polls;
imop, people behave different in groups vs solo ; can't motivate your platoon, regiment rewarding one soldier, he will start shooting his buddies to eliminate the competition and get the prize, ignoring the group mission.
Same in game now, i noticed players from same team even same sqd, arguing over some worthless bombing tgt middle of towns, obsessed with # of kills fighting over a cheap vulch , best camping spot, picking landing planes or racing to get first a base capture. This game want to have groups and massive multiplayers style rewarding individuals not groups, kind of MMO with first person shooter rewarding style; I see players avoiding the risks behind the computer screens, avoiding fight, filtering every action through score ranking system blended with some ego ;
For a new player, checking AH, this is what is going to see first; nothing personal to any names here, but this is my opinion;
This should look like, or atleast add the team results and pay 100 -200 perks for map won; 20 perks after 10 years ?! doesn't cover inflation cost;
Some people love personal achievements but imop most of the core, including myself, still paying for this game are team oriented, I don't care about score, I want my team to win, ; ; If this game resets to 2001-2004, was more rewarding for team oriented players, maybe why we had double the numbers in MA;
I would change the map reset formula ,reducing % of bases captured needed and add strats HQ damage, eliminate large maps from rotation until the # are higher, reduce maps autoreset time to 36-48 hours and why not let people move change sides every 2-3 hours; towns were made too huge , lots of flack, Vbases from 1 to 4vhs+fh; bases more difficult to capture, and largeeee maps with 7 days auto-reset time;