Author Topic: Player Controllable Destroyers  (Read 719 times)

Offline Mister Fork

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Player Controllable Destroyers
« on: January 05, 2015, 10:43:16 AM »


American Fletcher Class. Can have up to four players man the guns and 1 as the skipper. One to man the front two 5" and one to man the rear three 5" guns. And two to control the 6 40mm - 3 on each side for a total of four.  Player who controls the bridge also controls who joins his destroyer and controls the speed, heading, can also control all five 5" guns if it's not manned or all AAA if not manned (but not both).

Displacement:   2,050 tons (standard) (ref)
2,500 tons (full load)
Length:   376.5 ft (114.8 m)
Beam:   39.5 ft (12.0 m)
Draft:   17.5 ft (5.3 m)
Propulsion:   60,000 shp (45 MW); 4 oil-fired boilers; 2 geared steam turbines; 2 screws
Speed:   36.5 knots (67.6 km/h; 42.0 mph)
Range:   5,500 miles at 15 knots
(8,850 km at 28 km/h) [1]
Complement:   329 officers and men
Armament:   5 × single 5 inch (127 mm)/38 caliber guns
6–10 × 40 mm Bofors AA guns (early ships carried 4 × 1.1 inch (28 mm) automatic cannon (1 × 4))
7–10 × 20 mm Oerlikon cannons,
10 × 21 inch (533 mm) torpedo tubes (2 × 5; Mark 15 torpedoes)
6 × K-gun depth charge projectors
2 × depth charge racks
Mark 26 Radar - Range 20 miles sea, 15 miles air for bombers, 10 miles for fighters (ref)
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Offline xPoisonx

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Re: Player Controllable Destroyers
« Reply #1 on: January 05, 2015, 11:14:08 AM »
 :pray
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Offline Someguy63

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Re: Player Controllable Destroyers
« Reply #2 on: January 05, 2015, 11:22:52 AM »
I like this idea  :aok

How about some British destroyers like Tribal class or V&W?
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Offline Hetzer7

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Re: Player Controllable Destroyers
« Reply #3 on: January 05, 2015, 11:30:32 AM »
+1, excellent idea <S>

Offline darkzking

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Re: Player Controllable Destroyers
« Reply #4 on: January 05, 2015, 11:40:44 AM »
YES!
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Offline kvuo75

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Re: Player Controllable Destroyers
« Reply #5 on: January 05, 2015, 03:48:12 PM »
what would you do with it in the game though?

kvuo75

Kill the manned ack.

Offline ONTOS

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Re: Player Controllable Destroyers
« Reply #6 on: January 05, 2015, 03:55:29 PM »
Add the torpedo tubes in the game and it just might work. :x

Offline Coalcat1

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Re: Player Controllable Destroyers
« Reply #7 on: January 05, 2015, 03:55:41 PM »
what would you do with it in the game though?


Raid strats, torp and shell CVs, shell bases, cap a field, pull up right near a GV spawn and camp it, kill SBs, act as mobile dar...

Offline Volron

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Re: Player Controllable Destroyers
« Reply #8 on: January 05, 2015, 05:00:57 PM »
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
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Offline kvuo75

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Re: Player Controllable Destroyers
« Reply #9 on: January 05, 2015, 07:59:55 PM »
Raid strats, torp and shell CVs, shell bases, cap a field, pull up right near a GV spawn and camp it, kill SBs, act as mobile dar...

the 5" gun is not very effective. you will be disappointed.

go try it right now
kvuo75

Kill the manned ack.