Author Topic: Oculus Rift Directx  (Read 574 times)

Offline terrydew

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Oculus Rift Directx
« on: January 22, 2015, 01:08:19 PM »
This was poster on the oculus forum today. Any ideas what this might mean for using the rift with AH in the future. Does this mean we will never see it integrated?

"Due to API and resource limitations, we’ve decided to deprecate DirectX 9 support and will be removing it from LibOVR in the near future. This will allow us to focus on future work using DirectX 11 and OpenGL that will help deliver a great VR experience on Windows.

Apps that use DirectX 9 will continue to work for the foreseeable future, but they won’t compile in future SDK releases and may have additional runtime latency after we remove DirectX 9 support."

Offline MrRiplEy[H]

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Re: Oculus Rift Directx
« Reply #1 on: January 22, 2015, 02:34:24 PM »
I wonder why they went exclusively DX11+ considering Skuzzy claimed it can't do anything Dx9 can.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline SJ001

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Re: Oculus Rift Directx
« Reply #2 on: January 22, 2015, 10:51:21 PM »
Because they are not going backward, this is the future :D and thank goodness.

Offline Skuzzy

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Re: Oculus Rift Directx
« Reply #3 on: January 23, 2015, 03:22:33 PM »
I wonder why they went exclusively DX11+ considering Skuzzy claimed it can't do anything Dx9 can.

I never claimed any such thing.  I stated, there is nothing you cannot do in DX9, that is done in later versions of DirectX.  It is just code.  If you had any understanding of this topic at all, you would understand that.  It is quite logical.
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Offline MrRiplEy[H]

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Re: Oculus Rift Directx
« Reply #4 on: January 24, 2015, 04:06:55 AM »
I never claimed any such thing.  I stated, there is nothing you cannot do in DX9, that is done in later versions of DirectX.  It is just code.  If you had any understanding of this topic at all, you would understand that.  It is quite logical.

My understanding of the issue is that with DX9 you can in theory do every effect DX11 can but it involves reinventing the wheel. If you try to implement some of the stuff that DX11 lets you make easily at 100fps you end up doing 2 fps in Dx9. The whole point of DirectX is to remove overhead of graphics processing. Dx12 is claimed to improve CPU heavy game performance by 50%, up to console level.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone