This morning I saw a thread from last year on the SIMHQ forum about 'the most dangerous sim' out there. The OP indicated that Aces High took top honors.
More important than that drivel was the 'points of distinction' (it's a comparison, remember) made below it.
One was that Aces High is a
combat simulator and DCS was a 'study' simulator, from which I read 'realism'.
If you use Aces High and DCS as polarities, then IL2 would be in the high-middle somewhere.
Aces High is a
combat simulator. If the flight model allows a pilot to perform an outlandish and unlikely maneuver and get away with it, then it is just part of the game. The same way that the BFG was so popular in first person shooters. There was never a 'real' BFG, but it was fun as heck.
Eliminating a tailslide capability in Aces High might otherwise harm other, more likely, flight regimes in the game. Leave it in...don't fuss about 'gamey'. Figure out a way to defeat it.
I'm not the most well read person on this board, but I have been reading about fighter combat in WWII for about 50-years. I've not run across an account yet of a WWII pilot intentionally tail-sliding as either an offensive or defensive 'move'. There are other ways to force overshoots, I suppose. When talking to those veterans, I almost never heard anything about intentionally stalling unless all else was lost. Why? Because when your aircraft is ballistic, you might evade your attacker,
but not his wingman.
If this was a troll, OP, then like a tailslide, you've roped me in!