Author Topic: Poor/Inclement Weather Conditions  (Read 1514 times)

Offline Wiley

  • Plutonium Member
  • *******
  • Posts: 8099
Re: Poor/Inclement Weather Conditions
« Reply #15 on: January 26, 2015, 01:04:17 PM »
Clouds are a major part of sky that is missing from the game.  I really hope the new version makes them usable by all.

As for the rest of it, I'd love any and all atmospheric effects to be modeled.  Nothing like 60mph ground level winds, but it would be nice to have atmospheric effects to fly through.  Unfortunately, that would turn mapmaking into calculus compared to the algebra it is now.

Clouds in the current version are weird.  It's seemed in the past people with (sometimes way) better computers than I'm running have had issues, I've pretty much never had a problem with FR and clouds.  That's why I'm hopeful for the new version.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline caldera

  • Platinum Member
  • ******
  • Posts: 6489
Re: Poor/Inclement Weather Conditions
« Reply #16 on: January 26, 2015, 08:29:18 PM »

I never said anything about typhoons, or ice roads/runways, or anything like THAT. The fog thing, maybe, but decided not to do that. What I'm implementing is just basic poor weather that doesn't have to involve any crazy acts of violent rants and raves in the game. Just because I asked for it, doesn't mean I want ALL of it in the game, just simple things, i.e. rain or snow. These can just harmlessly drop down from the sky while pattering the windshield for a second, then disappear quickly. Same thing goes for the whole t-storm thing, except don't have the lightning kill the player while in flight or in a gv battle. And the terrain doesn't have to be all wet or frozen, just have it go through like nothing.

Whether it helps the game or not, it's just a wish, and I take responsibility if this goes through to pass. But it's like you said caldera, If I get this wish. If.

But I thought the line about the typhoon was pretty funny.  :(
Snuggie - voted "Sexiest Man Alive" for the entire Greater East Asia Co-Prosperity Sphere!

Offline Phoenix3107

  • Copper Member
  • **
  • Posts: 224
Re: Poor/Inclement Weather Conditions
« Reply #17 on: January 26, 2015, 09:03:58 PM »
It is now, I just thought at the time you were seriously thinking of those scenarios(which, given certain circumstances, could actually happen if HTC is evil enough to implement :devil), so I felt the need to clarify the wish. No hard feelings  :aok
GameID:Phoenix

Also can be found under my DA name
"Lonewolf32097" at www.deviantart.com.

Offline Rich46yo

  • Platinum Member
  • ******
  • Posts: 7358
Re: Poor/Inclement Weather Conditions
« Reply #18 on: January 27, 2015, 05:44:05 PM »
In WW2OL it turned out to be a disaster. For dynamic weather it takes an awful lot of computing power, let alone writing the code, to generate it. The type of computing power "most" dont have in either AH or WW2OL. So to make it work in WW2OL they wrote the code to generate one single 200" cloud cover over all of Europe at the same time, and for hours, with rain starting and stopping. It wasnt bad for thre ground game but it killed their air game to the point of losing much of their customers before they came to their senses and limited "weather" drastically.

BF4 has decent weather immersion on some maps but whats it matter if most of the rest of the game sucks? And again you need lots of computing power to enjoy it at decent frame rates. I remember some maps with fog in AH that was pretty cool tho I havnt seen them in awhiles. A bit of clouds, fog, and low light would be cool but I think there are other render priorities for AH-lll.
"flying the aircraft of the Red Star"

Offline Bruv119

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15678
      • http://www.thefewsquadron.co.uk
Re: Poor/Inclement Weather Conditions
« Reply #19 on: January 28, 2015, 05:25:19 PM »
-1
cloud rooms that wouldn't go away killed FA more so than any other shenanigans.
 
The Few ***
F.P.H

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Poor/Inclement Weather Conditions
« Reply #20 on: January 28, 2015, 06:13:11 PM »
To learn from your mistakes is "wisdom". To drag them with you, we yanks call it the state of Colorado. Unless Hitech's aim is to make AH into an FA clone. Then Hitech needs to change his forum name to Hickenlooper and the AH theme song to Rocky Mountain High.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline FLOOB

  • Gold Member
  • *****
  • Posts: 3058
Re: Poor/Inclement Weather Conditions
« Reply #21 on: January 29, 2015, 01:27:22 AM »
Remember when the uterus map had roaming grey weather a long time ago?
“Montana seems to me to be what a small boy would think Texas is like from hearing Texans” - John Steinbeck

Offline Pops38

  • Zinc Member
  • *
  • Posts: 7
Re: Poor/Inclement Weather Conditions
« Reply #22 on: January 31, 2015, 06:06:36 AM »
I think poor weather is a great idea. The European theater had poor weather 80% of the time. It would add more realism. True, splattering your windscreen with rain upon landing would take up some memory and be meticulous to program/track but do other games do it?
Your seat cushion will act as a flotation device until the sharks show up, then it becomes a bobber.

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 18264
      • Fugi's Aces Help
Re: Poor/Inclement Weather Conditions
« Reply #23 on: January 31, 2015, 07:46:55 AM »
The only thing I don't like about clouds/weather is that it gives players ANOTHER way to avoid combat. We  have far to many ways as it is right now.

Offline Patt2014

  • Zinc Member
  • *
  • Posts: 18
Re: Poor/Inclement Weather Conditions
« Reply #24 on: January 31, 2015, 09:28:24 AM »
Due to Global Warming there will be no clouds...fair skies and standard temperatures only.

Offline 715

  • Silver Member
  • ****
  • Posts: 1835
Re: Poor/Inclement Weather Conditions
« Reply #25 on: January 31, 2015, 12:54:09 PM »
I think poor weather is a great idea. The European theater had poor weather 80% of the time. It would add more realism. True, splattering your windscreen with rain upon landing would take up some memory and be meticulous to program/track but do other games do it?

IL-2 had rain long, long ago (and yes it hit the windshield).

Offline Blagard

  • Nickel Member
  • ***
  • Posts: 731
Re: Poor/Inclement Weather Conditions
« Reply #26 on: January 31, 2015, 03:43:36 PM »
Putting aside the technical difficulties, I would love to see inclement weather conditions in terms of realism, but I have no doubt at all that as with the real world, it will put a damper on things and reduce the amount of interactive gameplay.

On balance I think most people play to have a fight, not to spend too much time looking for one or having it made more difficult.

As a compromise maybe see some cumulus clouds about so long as they are in small doses and random enough to only occasionally obscure the ground targets, but only to the extent that having to come around again on a bomb run would be enough time for cloud to have moved on. I don't like flying bombers because it takes so long for action - I can't imagine what it would be like to arrive at a target to find an almost permanent cover of cloud obscuring it. It may be real but it's not fun!