Author Topic: MINDANAO is geting a little stale...  (Read 488 times)

Offline brady

  • Platinum Member
  • ******
  • Posts: 7055
      • http://personal.jax.bellsouth.net/jax/t/y/tyr88/JG2main.html
MINDANAO is geting a little stale...
« on: October 24, 2001, 07:15:00 PM »
I think this is the best looking map in the set I doo like it but to much of anything is bad, we get stuck on it for days...weaks.... I am tierd of it :(

Offline pimpjoe

  • Silver Member
  • ****
  • Posts: 944
MINDANAO is geting a little stale...
« Reply #1 on: October 24, 2001, 07:19:00 PM »
i agree

Offline Ghosth

  • AH Training Corps (retired)
  • Plutonium Member
  • *******
  • Posts: 8497
      • http://332nd.org
MINDANAO is geting a little stale...
« Reply #2 on: October 25, 2001, 07:48:00 AM »
Baltic please???? Or even better, a new terrain thats 1.08 compliant.

Offline aknimitz

  • Silver Member
  • ****
  • Posts: 1084
MINDANAO is geting a little stale...
« Reply #3 on: October 25, 2001, 07:53:00 AM »
It is awful.   :(  Curly and I thinkin' about leaving until another map comes out - but, we probably wont  :D

Nim/Larry

Offline Dago

  • Parolee
  • Platinum Member
  • ******
  • Posts: 5324
MINDANAO is geting a little stale...
« Reply #4 on: October 25, 2001, 08:54:00 AM »
Its my least favorite, as it almost completely eliminates the ground war.  

And it sure does seem like it is the map we are using most of the time.   :(

dago
"Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, chocolate in one hand, martini in the other, body thoroughly used up, totally worn out and screaming "WOO HOO what a ride!"

Offline Kratzer

  • Gold Member
  • *****
  • Posts: 2066
      • http://www.luftjagerkorps.com/
MINDANAO is geting a little stale...
« Reply #5 on: October 25, 2001, 09:38:00 AM »
The fights seem to end up being in the same locations over and over... not sure why... maybe because, as noted, GVs have a hard time getting around, and as a result, captures are C47 only, and easier to defend?  Not sure... I'd like to see that baltic map again.

Offline Animal

  • Parolee
  • Platinum Member
  • ******
  • Posts: 5027
MINDANAO is geting a little stale...
« Reply #6 on: October 25, 2001, 11:47:00 AM »
well its still much better than lake uterus
 :(

Offline Sky Viper

  • Nickel Member
  • ***
  • Posts: 449
      • http://www.no54squad.com
MINDANAO is geting a little stale...
« Reply #7 on: October 25, 2001, 12:03:00 PM »
<RAISES HAND>

Yes, my name is Sky Viper and I am...um, unemployed.

I could really use a part time job refitting terrains.

 :)

Viper

Offline Nifty

  • Platinum Member
  • ******
  • Posts: 4400
MINDANAO is geting a little stale...
« Reply #8 on: October 25, 2001, 12:12:00 PM »
animal's right.  I hate Uterus.  I don't care for Baltic either...  Hmm, I guess I just like Mindanao...
proud member of the 332nd Flying Mongrels, noses in the wind since 1997.

Offline Replicant

  • Gold Member
  • *****
  • Posts: 3567
MINDANAO is geting a little stale...
« Reply #9 on: October 25, 2001, 01:02:00 PM »
I agree.  It's the best looking terrain but the lack of GV spawn points and constant furball has driven me to leave AH until they sort out the other terrains.  If I log on and see the Mindy map then I just log off.

More terrains please!   :)

Regards

Nexx
NEXX

Offline Ace Rimmer

  • Zinc Member
  • *
  • Posts: 9
MINDANAO is geting a little stale...
« Reply #10 on: October 26, 2001, 04:32:00 PM »
"LAKE UTERUS"

BUAH HA HA HA HA HA HA HA HA HA HA HA HA HA HAHA HA HA HA HA HA HA HAHA HA HA HA HA HA HA HAHA HA HA HA HA HA HA HAHA HA HA HA HA HA HA HAHA HA HA HA HA HA HA HA !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

<snifff, wipes eyes and nose>   :D

Offline Pongo

  • Platinum Member
  • ******
  • Posts: 6701
MINDANAO is geting a little stale...
« Reply #11 on: October 26, 2001, 04:37:00 PM »
lol
I dont even know my way arround it yet...
I think it needs fewer air bases and more vehicle spawn points that dont vulch each other.