There's a few minor TE/game issues I've come across while working on CraterMA:-
The first relates to tank town on the ETO terrain set. This object always appears as a blue square when I generate a map in the TE. It also appears as a blue square in the game at long distance, but this disappears once the object itself is displayed. I'm not sure whether this is a bug or something I have done, so I have uploaded the current CraterMA files to my folder on the FTP site in case you need to check.
Occasionally when generating a map some objects (some but not all cities, towns and airfields) display a brown box around the object out to the borders of the square they are in. I forgot to take a screenshot of this and the current map does not have the issue. I have not been able to find out what causes this, despite trying different textures and underlying textures below the objects. It seems almost random when it happens.
Another map generation issue is that the "show icons/field names/SPs" check boxes don't seem to do anything.
A slightly odd thing is that Bright won't work with the map bmp the TE generates. I got round this by loading and saving the map in PSP, then Bright works with it OK.
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