Author Topic: Bombing & Bailing is getting ridiculous  (Read 3328 times)

Offline earl1937

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Re: Bombing & Bailing is getting ridiculous
« Reply #75 on: March 25, 2015, 03:17:23 PM »
 :airplane: no question about it, it is something that is done in this game, which should be corrected some way! If a player doesn't land safely, no credit for what he just did is one solution! I agree with one comment, it would be a programing problem for sure. How about if he/she bails from good aircraft and damage he inflicted be restored at once!
I think the easiest way to correct it is to up the damage amount needed to kill HQ to 75,000 lbs, that would stop a lot of it because then it would involve more than one pilot!
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Offline bustr

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Re: Bombing & Bailing is getting ridiculous
« Reply #76 on: March 25, 2015, 04:49:57 PM »
Or the HQ would stop being worth the trouble for the handful of guys leveraging the system.

What will you give them as a replacement to bother with all of the trouble to get bombers somewhere as enticing as the HQ for the results?

It still comes down to: Hitech, horse whip these guys because they won't let me shoot them down.

One group wants Hitech to punish another group for not playing their way. After all those years of whining that Hitech needed to get the bombers to fly to specific places on the map to allow you to shoot at them WW2 style. Now that you got them herded to those locations by Hitech changing the game to funnel them there. They refuse to cooperate and let you shoot them down. They defy you and bail....Oh the horror.

Hitech give these numpty's AI bombers to shoot down and be done with it. If they don't shoot them down, by by HQ and strats from a 24x7 bomber stream. All three countries, all the time. That will be ww2 style in spades.

And then the whine will be: Hitech we are tired of killing bombers 24x7. Horse whip the guys driving tanks and get them into fighters. There are toooo many bombers that won't bail with lazer guided gunners.
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Offline turkey

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Re: Bombing & Bailing is getting ridiculous
« Reply #77 on: March 25, 2015, 05:07:40 PM »
I'm checking out AH after a long stint of flying Warbirds. I'm primarily a buff pilot and though WB has its share of bomb and bail pilots, I can see how AH's buff set up makes it even more attractive. In AH I have no control over my bomber formation and all three buffs count as a kill. Add to it that AH buffs have no auto gunners as WB's bombers have, and the case is closed. Bombing when there are fighters around is foolish and destine to end in the buffs destruction. Bailing is the only option. AH forces this action. What bomber was allowed to take off on a mission with only one crew member? That is what is ridiculous about AH buffs not the bailing. Rule that at least two players need to be aboard a buff before it takes off. I talked to a trainer asking about squads who flew bomber missions with fighter escort and squad mates manning guns, and I got no response. Does it happen in here? To man a buff raid with gunners and a fighter escort in this AH game means planning and numbers, otherwise a bomber is dead meat. It is no wonder buff pilots bail. As a game based on WW2 history it would be great if players would  adequately man their missions because that is what was done in WW2. If there is a squad that does this, I'd join. I was XO of the Duxford Wing in Warbirds.

Offline Scca

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Re: Bombing & Bailing is getting ridiculous
« Reply #78 on: March 25, 2015, 05:17:59 PM »
Turkey, you can get people to gun for you, but the quality varies.

The best buff pilots are better gunners. The bomb and bailers, arent good gunners because they never fight back enough to get good.

I dont know how wb works, but in ah all guns shoot at once where ever you point. Works good if you practice even a little.
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Offline Lusche

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Re: Bombing & Bailing is getting ridiculous
« Reply #79 on: March 25, 2015, 05:38:48 PM »
. Bombing when there are fighters around is foolish and destine to end in the buffs destruction. Bailing is the only option. AH forces this action.

If you stay around and continue to fly bombers for a while, you may very well come back to this post one day... and just smile at it :)

And if you stick at this BBS for a while, you will even see "Bombers are OVERMODELED" threads popping up at regular intervals...
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Online The Fugitive

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Re: Bombing & Bailing is getting ridiculous
« Reply #80 on: March 25, 2015, 09:37:01 PM »
I'm checking out AH after a long stint of flying Warbirds. I'm primarily a buff pilot and though WB has its share of bomb and bail pilots, I can see how AH's buff set up makes it even more attractive. In AH I have no control over my bomber formation and all three buffs count as a kill. Add to it that AH buffs have no auto gunners as WB's bombers have, and the case is closed. Bombing when there are fighters around is foolish and destine to end in the buffs destruction. Bailing is the only option. AH forces this action. What bomber was allowed to take off on a mission with only one crew member? That is what is ridiculous about AH buffs not the bailing. Rule that at least two players need to be aboard a buff before it takes off. I talked to a trainer asking about squads who flew bomber missions with fighter escort and squad mates manning guns, and I got no response. Does it happen in here? To man a buff raid with gunners and a fighter escort in this AH game means planning and numbers, otherwise a bomber is dead meat. It is no wonder buff pilots bail. As a game based on WW2 history it would be great if players would  adequately man their missions because that is what was done in WW2. If there is a squad that does this, I'd join. I was XO of the Duxford Wing in Warbirds.

There are some squads that run big buff groups and will have fighter escorts. Not as many as there us to be but there are still some. Also there are a number of "Generals" that put together missions that have the same type of flights your looking for.

Bailing bombers are those that either cant fight, or are more into getting the bombs out and grabbing another plane to do it again and bail to save time. Fighting in a buff isn't as bad as it seems. Knowing how to jump from gun to gun quickly ( you can program a hat switch to jump positions) and having a good aim you can defend your self against most. It becomes an issue when 2 or 3 or more guys work together which doesn't happen often because most are greedy and want the kills for themselves.

Like Lusche said, if you hang around you'll come back to this thread and just smile.

Good luck, and welcome to Aces High.

Offline bozon

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Re: Bombing & Bailing is getting ridiculous
« Reply #81 on: March 26, 2015, 05:58:07 AM »
Turkey,
No one takes gunners because this is highly inefficient. It is much better that the second player brings his own three buffs. He can then slave his formation to the leader and concentrate on gunning. They get double the defensive guns (of 6 bombers...) Double the bomb load if the do not lose bombers, and many fighters do not even have enough ammunition to kill 6 bombers - you can simply let the attacker run dry and continue with the bombers left out of your original 6. Yes, it takes that much skill.

Still, the many compromises made for bombers are not the real problem. The ability of a single player to shut down HQ is.
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Offline Bino

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Re: Bombing & Bailing is getting ridiculous
« Reply #82 on: March 26, 2015, 09:41:59 AM »
Increase the bomber's reward (3x?) for shooting down fighters.

Maybe they will stick around in hope of getting more perks for killing attacking fighters than they would from dropping bombs on inanimate objects.

...and they only get those points if they LAND.


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Offline BuckShot

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Re: Bombing & Bailing is getting ridiculous
« Reply #83 on: March 26, 2015, 10:47:33 AM »
No, I'd leave the formula the same; get shot down or bail, less perks for the kills against fighters.

The basis for the idea is that the increased reward for defending their formation might keep them in the bombers long enough for me to kill them.

Maybe even increase it enough so that killing 2 or 3 fighters generated more perks that a typical bombing run.

i.e.:  another pilot and I attack a formation, I get killed, but my wingman finished off the bombers. The bomber pilot should get partial credit for killing me, as well as anything he blew up on the ground before getting shot down.
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Offline shake307

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Re: Bombing & Bailing is getting ridiculous
« Reply #84 on: March 26, 2015, 11:30:19 AM »
Bozon, how does one slave a formation?  Also, you got me into flying the mossie with your guide.  Interesting plane.
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Offline Scca

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Re: Bombing & Bailing is getting ridiculous
« Reply #85 on: March 26, 2015, 12:01:31 PM »
Bozon, how does one slave a formation?  Also, you got me into flying the mossie with your guide.  Interesting plane.
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Offline DubiousKB

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Re: Bombing & Bailing is getting ridiculous
« Reply #86 on: March 26, 2015, 12:21:22 PM »
Last night I banked 15 perks in my b-17 with only 8k of damage on town,radar, & vh, but I also shot down Sawzaw 3 times along with two other unsavvy souls for 5 Air-to-Air gunnery kills.

Now, I did lose 1 drone to fighter action, but irregardless, it was a much more exciting flight (albeit short range and low alt {8-10k} than if I were to simply bail out after ords dropped.

Bustr as usual makes pretty good sense in his wisdom on the matter. I think the bomb'n bail problem is more of a P*ss off to those fighters attempting to intercept than a buff pilot problem. Think about it, it's not a problem for me to bomb'N'bail, in fact in some instances, it allows me the player to get back into action faster.

Would an increase in perks and proxy range for undamaged buffs bailing out be enough offset to the inconvenience of the fighter pilots?
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