Hi Brendo,
If you guys want answers to your questions just ask. I was there, I saw, I played for many hours. What do you want to know in detail? WB III was there for the public to see, so ask away.
Ok I'll bite.
1. How did it play on an "average computer" say with a voodoo II or TNT 2 chip, with say a 300 Mhz processor?
2. I saw that the 3D cockpits were only place holders, but did they have any functionality? ie could views be customized, what view changing options were there, like panning, padlock, etc.
3. Other than the best job of modeling dirt I've ever seen it seemed that the demo stayed away from the traditional FPS killers like big fluffy clouds, smoke collums, big stands of trees etc. Was there anything in the terrain that normally would spell disaster for FPS that the demo handled well?
4. What kind of new features did the aircraft exibit? ie The drop tanks we've been begging WB for, configurable ammo load outs. What does WBIII do in this area that WBII doesn't other than moveable control surfaces?
5. I understand that the flight models used were the exact same as what WBII is currently using. As you're a big Hog fan, and they had the Corsair available in the demo, did it exibit the same flaws in the flight model as the current WB?
6. Of what I saw of the demo, it seemed to have done nothing other than update graphics. Now concedering the current WB graphics engine, thats a big step, but I guess I was hopeing for more. Did I miss something?
Thanks for you time Brendo,
Sharky