Then it does not make sense it would be within spitting distance of the DK2 res ( 1920×1080 ), but all feedback says the CB is way better in res.
Also in your link: "No details on panel specifications of course, but it does mean that the prototype that is thought to bear close resemblance to the eventual consumer version of the Oculus Rift may well opt for this route."
and "Oculus founder Palmer Luckey chimed in as well, saying that it was "super obvious" that the prototype used two screens, but nobody had really looked closely enough before to notice it"
So a single panel would deliver res barely 5% better than the DK2, nobody has confirmed whether the cv1 will be single or dual panel, Palmer states dual panel was super obvious and we know he prefers the single panel option.
We still have at least 6 months before we see a CV1, I know what my money is on.
Vulcan, 2160x1200 for CV1 resolution is (see my prior post, where I linked Atman Binstock's--of Oculus--blog piece), unless my math is off, 25% greater overall resolution (across two screens) than the DK2's 1920x1080 resolution--not 5%.
You're correct that Luckey has in the past stated that he preferred a single screen solution because of cost and simplicity;
but things change, as is obvious from the Crescent Bay/CV1 specs which I posted--again, see Atman Binstock's blog post. The links I posted from SxSW predate the OculusVR tech specs announcement that I've posted earlier in this thread. I do believe most people did believe that even the Crescent Bay prototype was a single screen unit, since Luckey's previous comments to that effect were known. Since the Oculus team continue to make strides in their optimizations of their SDK (yet again, see my prior posted links), it may have permitted a dual-display solution more readily than they first thought. Additionally, the screens for DK1 and DK2 were, it's my understanding, used because of cost and accessibility. Facebook's influx of cash may have given Oculus the clout to spec custom displays. Bottom line: somewhere between DK2 and nailing down the CB/CV1 specs, they've opted for dual-displays.
You're free to form your own opinion, of course, but I've posted links from reputable sources, most notably OculusVR executives themselves.
In any case, it's possible we'll know more about the CV1 by E3 (mid-late June, I believe) or at Oculus Connect (sometime in September, I think). FYI, just today, Oculus sent out invitations to the press for a sponsored event they will host a week prior to E3. If I were a betting man--and I've been known to as well--that would be a likely time to do an introduction to the CV1, before all the hoopla at E3 drowns out a CV1 introduction.
Ultimately, I think we can both agree that the Rift and/or the Vive would enhance--as you already know from using your DK2 in AH--this game immensely if our HTC would support VR headsets. One can only hope.