Author Topic: Double teaming a country  (Read 517 times)

Offline DarkHawk

  • Copper Member
  • **
  • Posts: 341
Double teaming a country
« on: May 05, 2015, 06:58:22 PM »
I would like to see, when a country is below 50% of their base one  or two things can happen
1) Map is auto reset.
or
2) ENY will not effect that country until they have gained at least 60% of their bases, even
if they have numbers that would require ENY.

I have seen this happen to all countries. By doing this maybe the gang-banging of a country
would decrease, and the map would be reset, instead of people just logging off.

Flame retardent is applied.
49DHawk
XO for BOWL (DHawk)

Offline kvuo75

  • Gold Member
  • *****
  • Posts: 3003
Re: Double teaming a country
« Reply #1 on: May 05, 2015, 10:22:14 PM »
I would like to see, when a country is below 50% of their base one  or two things can happen
1) Map is auto reset.
or
2) ENY will not effect that country until they have gained at least 60% of their bases, even
if they have numbers that would require ENY.

I have seen this happen to all countries. By doing this maybe the gang-banging of a country
would decrease, and the map would be reset, instead of people just logging off.

Flame retardent is applied.

there just needs to be more side balancing.. there is no grand disparity between skill levels of the 3 countries that i'm aware of.

there are swings in population due to time zones and 5 people in the wee hours can do what it takes 30 to do during prime time.

but as someone has pointed out before though, there's an inherent conflict with the eny system and a 12 hour side switch restriction.

tbh it's annoying that people on a side that's outnumbered still complain about losing bases. you WILL lose bases when you're outnumbered. that is the nature of being outnumbered.

kvuo75

Kill the manned ack.

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17425
Re: Double teaming a country
« Reply #2 on: May 06, 2015, 08:27:10 AM »
funny I remember the sides were not balanced when the switch time was 1 hour.  actually some of us really abused the crap out of the 1 hour switch time. 


semp
you dont want me to ho, dont point your plane at me.

Offline Aspen

  • Nickel Member
  • ***
  • Posts: 692
Re: Double teaming a country
« Reply #3 on: May 06, 2015, 10:34:38 AM »
Getting attacked on both fronts is no issue for me.  It makes for more action.  Often enough its one of the other chess pieces getting double teamed so it all works out.  In a real war if you fight enemies with the same equipment and technology but there are twice as many of them, getting your butt handed to you is pretty likely.  The only map I want a stalemate on is CraterMA  :D, but most maps get reset often enough with how it works now. 

I do like stuff that encourages folks to stay logged on and I know my version of whats fun isn't everyones.  If getting rolled is causing folks to log, I could support some change.  Some of my favorite nights are when we are fighting a hopeless battle against overwhelming odds...lots to shoot at.

It is odd to be outnumbered on both fronts, because you are splitting forces, and still get eny limited, but not sure how to accurately calculate who is ganging who so the system could recognize it.
« Last Edit: May 06, 2015, 10:43:10 AM by Aspen »
AMAX  in game

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Double teaming a country
« Reply #4 on: May 06, 2015, 04:13:23 PM »
Semp, it looked more like players were grouping up with friends, then as a group, staying where they were on the side usually with all the numbers. When you have numbers, furballs become free lunches while talking smack about the out numbered idiots you have outnumbered who must by definition be idiots for being outnumbered.

I saw very little of that BS "we want to be on the side with low numbers for the fight". With 1 hour side switching, those BSing that BS always ended up with the numbers flying together on one side. Not against each other.

It's human nature.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17425
Re: Double teaming a country
« Reply #5 on: May 06, 2015, 05:20:22 PM »
Semp, it looked more like players were grouping up with friends, then as a group, staying where they were on the side usually with all the numbers. When you have numbers, furballs become free lunches while talking smack about the out numbered idiots you have outnumbered who must by definition be idiots for being outnumbered.

I saw very little of that BS "we want to be on the side with low numbers for the fight". With 1 hour side switching, those BSing that BS always ended up with the numbers flying together on one side. Not against each other.

It's human nature.

you know it, me and a couple of guys would switch just to get more kills, never to actually "balance the fight".  thought it was cool up until the time I got killed by a guy that I had just saved to rtb 10 minutes before. me and my partner got killed easily as we were heavily damaged and very little ammo.  the guy we had saved landed switched sides and killed us.  that's when I understood I had been doing the same thing for a couple of years.  so yeah we abused the 1 hr switch time but it was never about "balancing" the sides.


semp
you dont want me to ho, dont point your plane at me.

Offline Zacherof

  • Gold Member
  • *****
  • Posts: 3996
Re: Double teaming a country
« Reply #6 on: May 07, 2015, 12:26:41 AM »
Semp, it looked more like players were grouping up with friends, then as a group, staying where they were on the side usually with all the numbers. When you have numbers, furballs become free lunches while talking smack about the out numbered idiots you have outnumbered who must by definition be idiots for being outnumbered.

I saw very little of that BS "we want to be on the side with low numbers for the fight". With 1 hour side switching, those BSing that BS always ended up with the numbers flying together on one side. Not against each other.

It's human nature.
What a fool i was back in the day "more green is fun" no no no no no no more red is orgasmic :banana:
In game name Xacherof
USN Sea Bee
**ELITE**
I am a meat popsicle

Offline SlipKnt

  • Gold Member
  • *****
  • Posts: 2606
Re: Double teaming a country
« Reply #7 on: May 19, 2015, 09:32:30 PM »
I think it happens in phases on all sides. 

We've outnumbered both Bish and Knight many days over the past several weeks yet can't seem to get it together to defend and attack at the same time. 

Not intended to sound like a whine in any way but have noticed we have many more fronts going on at once against both sides and only seeing a few fights between the other two countries.  Just an observation and NOT A WHINE.

I actually enjoy it as the fights are fun.  You can find them everywhere! 

When Rooks do work together, they do well. 

All 3 sides do. 

Personally I'd like to see more condensed fights on all sides more.  And it will happen.  Like I said.  It happens in phases.  Wait til summer when the squeakers arrive.  I think we are only a few weeks away!!! 

LOL

 
DCS:
SlipKnoT
vCSG-3, VMA-513 Flying Nightmares (AV8B)

Offline Zimme83

  • Gold Member
  • *****
  • Posts: 3077
Re: Double teaming a country
« Reply #8 on: May 20, 2015, 12:41:50 AM »
Fact is that in general players do not want a fair fight, they want easy kills and rolling bases so they can feel that they are kicking ass. So people avoid the front with too much resistance and pile on the outnumbered side for easy takes. Not even when a side is close to winning the other teams focus on that team if they can get a few more easy bases from the third team.

A not very uncommon discussion:
-Attack team A they are close to winning.
-No they are too strong, we will keep on attacking team B instead.
''The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge'' - Stephen Hawking

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Double teaming a country
« Reply #9 on: May 20, 2015, 02:28:25 PM »
I wish Waystin would attack the low numbers side sometimes. He is convinced the big red darbar is an indication to how many LiL Debbies and Bacon goodies are in that sector. The red guys keep getting in his way to the mess hall. When you see him in a 262, it's because he's heard a rumor that lancasters are trying to sneek Lil Debbies out of that sector to hide them from him. We keep telling him not to shoot the lancasters or the Lil Debbies will burn up. He won't listen. He is convinced his is saving them from a fate worse than becoming his snack. The man loves his Lil Debbies.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Tilt

  • Platinum Member
  • ******
  • Posts: 7358
      • FullTilt
Re: Double teaming a country
« Reply #10 on: May 20, 2015, 02:37:22 PM »
We don't need balance! We need combat!

The only bad thing about mis balance is when no enemies want to fight you! Although some of us seem to enjoy that too.
Ludere Vincere