Author Topic: Elite Dangerous  (Read 553 times)

Offline Serenity

  • Platinum Member
  • ******
  • Posts: 7313
Elite Dangerous
« on: May 27, 2015, 06:53:00 PM »
So, I have the game, and I've had it since it came out, but it seemed as if all I could do was run around collecting bounties and making trade runs, or picking a direction and exploring cataloging a bunch of the same same star over and over...

It got dry fast, and seemed a bit repetitive. So, for those still involved, did I miss something? Is there something more? Something of a storyline to catch my attention? Or is it just PVP fighters and trading?

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: Elite Dangerous
« Reply #1 on: May 27, 2015, 07:35:33 PM »
They just started beta testing 1.3, which is a major update. It should bring new ways to interact with and influence the different factions and powers. I don't see them creating any lead-you-by-the-hand storylines. The Elite galaxy is basically just a giant sandbox.
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Re: Elite Dangerous
« Reply #2 on: May 27, 2015, 07:51:49 PM »
The potentiometer in my throttle died.  Haven't done anything that requires a HOTAS since.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline MWL

  • Nickel Member
  • ***
  • Posts: 426
Re: Elite Dangerous
« Reply #3 on: May 27, 2015, 10:10:00 PM »
What type of throttle do you need?  I have a couple of old thrustmasters I could afford to let go of.

Offline MK-84

  • Gold Member
  • *****
  • Posts: 2272
Re: Elite Dangerous
« Reply #4 on: May 27, 2015, 10:39:07 PM »
So, I have the game, and I've had it since it came out, but it seemed as if all I could do was run around collecting bounties and making trade runs, or picking a direction and exploring cataloging a bunch of the same same star over and over...

It got dry fast, and seemed a bit repetitive. So, for those still involved, did I miss something? Is there something more? Something of a storyline to catch my attention? Or is it just PVP fighters and trading?

I am having the exact same experience.

Offline WEZEL

  • Silver Member
  • ****
  • Posts: 815
Re: Elite Dangerous
« Reply #5 on: May 27, 2015, 11:07:51 PM »
I haven't logged in in over a month, hope 1.3 brings some spark to the game...it sounds promising.

Offline Mar

  • Gold Member
  • *****
  • Posts: 2204
Re: Elite Dangerous
« Reply #6 on: May 27, 2015, 11:14:49 PM »
Have they fixed the bounty bug yet, or are you actually supposed to be attacked by the police after you kill enough WANTED ships?
𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝓈𝒽𝒶𝒹𝑜𝓌𝓈 𝑜𝒻 𝓌𝒶𝓇'𝓈 𝓅𝒶𝓈𝓉 𝒶 𝒹𝑒𝓂𝑜𝓃 𝑜𝒻 𝓉𝒽𝑒 𝒶𝒾𝓇 𝓇𝒾𝓈𝑒𝓈 𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝑔𝓇𝒶𝓋𝑒

  "Onward to the land of kings—via the sky of aces!"
  Oh, and zack1234 rules. :old:

Offline MrRiplEy[H]

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 11633
Re: Elite Dangerous
« Reply #7 on: May 28, 2015, 03:43:04 AM »
See Rule #6
« Last Edit: June 02, 2015, 09:57:55 AM by Skuzzy »
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline HPriller

  • Copper Member
  • **
  • Posts: 142
Re: Elite Dangerous
« Reply #8 on: May 28, 2015, 08:20:40 AM »
You haven't missed much if anything.  I was a little disappointed after playing the game for a week or so myself.  The game has a really incomplete feel to it.  There's a slew of design flaws that become apparent after playing it for a while.

For starters, it's got a persistent open world server.... that is affected by players who hide away in solo offline mode (same pilot profile used in both modes).

It has a PvP system with virtually no penalty for going around murdering other players, and also NO actual gameplay reason to PvP other than to try collecting some paltry player bounties or stealing virtually worthless cargo.

It uses a peer-to-peer netcode that breaks down pathetically when the local player count exceeds 15-20 players, and is excessively vulnerable to all manner of hacks and cheats.

The ships currently in game all feel pretty similar with very boring equipping and upgrade options,  the weapons and defenses are poorly balanced leading to a lot of obvious best-in-slot configurations.


Overall I was pretty disappointed with what I got for my $60, wouldn't recommend it.

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Re: Elite Dangerous
« Reply #9 on: May 28, 2015, 08:32:51 AM »
What type of throttle do you need?  I have a couple of old thrustmasters I could afford to let go of.
I have a Thrustmaster Cougar.  I have an old one in California where the pots were going out in the stick, but its throttle should be fine.  Problem is, it is in California and I am in Texas...
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline SFRT - Frenchy

  • Platinum Member
  • ******
  • Posts: 5420
      • http://home.CFL.rr.com/rauns/menu.htm
Re: Elite Dangerous
« Reply #10 on: May 28, 2015, 09:30:48 AM »
So, I have the game, and I've had it since it came out, but it seemed as if all I could do was run around collecting bounties and making trade runs, or picking a direction and exploring cataloging a bunch of the same same star over and over...

It got dry fast, and seemed a bit repetitive. So, for those still involved, did I miss something? Is there something more? Something of a storyline to catch my attention? Or is it just PVP fighters and trading?

I still play it. It's pretty much like AH, where you have to make your own goals and find an activity that strikes your fancy. The main difference is that most fly Tempests, LA7 and 262s because they have been grinding to bigger ships, for used exploits like bounty exploits, beacon exploits.

1.2 AKA Wings brought some cool stuff that allows you to team up with your buddies and go run missions/trades-escort/or plain terrorize a sector. 1.3 (next week) will bring more of what you are looking for, meaning you can fine tune your allegiance to faction specific characters that will supposedly shape the 'land grab' of the galaxy with faction specific rewards. (Meh for me, I fly AH for the fights, not for 'winning the war', but we will see).

Anyway, exploration is for the sights. If you like space sights, some breath taking stuffs out there dropping in planet rings from nebulae systems, or looking for that generation error where a sun would be half swallowed by a black hole. Kind of like hicking the mountain with a camera looking for that one shot. Some like to just see by themselves what their astronomical knowledge built in their mind since it's still is a procedurally generated 1 on 1 milkiway. There's also that feeling that drove humanity to ever expanding, that's "I wonder what's out there and I want to be the first one to discover it, or accomplish it". And there's the all constant risk that you might lose you weeks of data in an instant by a silly mistake or a jump that throws you between 2 stars. I myself got jump on the way home by a Cobra and rammed to a canopy breach. I had 25 min of air and was 250 LY away from the nearest station, I made it with 3 minutes to spare.  :pray


Trading
is silly boring but comes with it's own fun. Mostly is building data sheets from station to station market, and finding out where max profit can be made as far as profit per ton per time of travel. The excitement comes from the possibility of being interdicted and lose it all. So what ship should I use, how should I equip her more cargo/profit ... more survivability? And sweating it when an another human shows up on the radar and how you are trying to avoid him if it gets hardcore.

Mining is also one of those potentially boring things (new version introduces drones so you don't have to scoop manually anymore ... thank abouttime you ED). You grab your cup of coffee and go kick it in asteroid belts, prospecting for the 'mother load'. Kind of like the same thrill as spending hours in a casino pushing a button waiting for a 777 to appear. Of course, like trading you have to deal/sweat/plan for Pirates or other players that will just blow you up to make you cry.

And off course combat, motivated by whichever role playing excuse your brain could find. Still many exploits that are being slowly fixed but still fun especially with your friends. Most of the fun is finding what fits your playing style as far as ship and load out. So you mix and match and test kind of fun, and like AH do you want to be going easy mode flying a Spit/LA7 or do you want to be that guy that shut sent 3 Fer De Lance packing in an ASP using only fixed weapons?

The grind , getting anything, losing anything costs money. Fighting your $$$ ship will cost you $$$ when someone blows it up. Like the perk system in AH, but where a Spit 16 50 perks, 190 D9 would cost you 100 perks, a 262 1000, it goes away quick. So if you want to have nice stuffs and keep on fighting with nice stuff you need to make your money.

How I play it? Like I play AH. I do a bit of everything, try to achieve the goals I fix while still interacting in open world. That risk from the human element is what makes it, I can't understand peeps playing solo. It would be the most boring game ever, but then again I see peeps playing candy crush over and over and over. To each is own, and ED like AH has it, somewhere if you can find it.

But ED will not entertain you if you are the type of individual that gets dropped in Yellowstone National Park and says :'There's nothing to do here'. Anyway : CMDR MEDEVAC. :cheers:
Dat jugs bro.

Terror flieger since 1941.
------------------------

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: Elite Dangerous
« Reply #11 on: May 28, 2015, 10:18:04 AM »
For starters, it's got a persistent open world server.... that is affected by players who hide away in solo offline mode (same pilot profile used in both modes).

It uses a peer-to-peer netcode that breaks down pathetically when the local player count exceeds 15-20 players, and is excessively vulnerable to all manner of hacks and cheats.

The pathetic P2P architecture and hacking is one reason I "hide" in solo (which by the way is NOT offline mode like so many people like to say).

I like the open-galaxy sandbox. It's nice to log in at night when I want to unwind and just play pretend space guy who flies around in the galaxy and don't have to fuss and worry about completing some make-believe storyline-driven campaign mission.
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline Zoney

  • Platinum Member
  • ******
  • Posts: 6503
Re: Elite Dangerous
« Reply #12 on: May 28, 2015, 11:01:31 AM »
Seriously Ripley?
Wag more, bark less.

Offline d0m1no

  • Nickel Member
  • ***
  • Posts: 503
Re: Elite Dangerous
« Reply #13 on: May 28, 2015, 03:18:20 PM »
I've found that because of the cost of losing your ship most people don't like to have legit fights. Most "fights" I was finding was when people wanted to jump a defenceless trader or new sidewinder.

Then I stumbled upon the Mobius group. They are technically a PvE group of over 8,000 players. The only real rule they have is that they don't allow attacking other players in regular space. You can only attack someone in a conflict zone. I found this to be the best of both worlds. If I just wanted to haul cargo or explore I could do that without having to deal with exploits, etc but if I wanted a fight with real people I could to a conflict zone where the rewards are better anyway.

I do agree though, the game seems to be lacking some things. However it is nice some times just to grab a ship point it in a direction and see what's out there. It's not something you have to put all your focus on for hours at a time. Some nights I'll just log in for 30 mins or so to do a couple jumps along my exploration route or a trade run.
Dom1no
Jagdgeschwader 11

Offline SFRT - Frenchy

  • Platinum Member
  • ******
  • Posts: 5420
      • http://home.CFL.rr.com/rauns/menu.htm
Re: Elite Dangerous
« Reply #14 on: May 29, 2015, 04:35:45 PM »
Here's some E.D. new content for you sex deprived teenager :   :rofl

Dat jugs bro.

Terror flieger since 1941.
------------------------