Author Topic: Rearm Pad vs. Attack  (Read 397 times)

Offline Slade

  • Silver Member
  • ****
  • Posts: 1858
Rearm Pad vs. Attack
« on: July 24, 2015, 03:20:25 PM »
Could we please have the ability to take out  (destroy) the Rearm Pad on enemy air fields.

Thanks.  :salute
« Last Edit: July 24, 2015, 05:04:00 PM by Slade »
-- Flying as X15 --

Offline Randy1

  • Platinum Member
  • ******
  • Posts: 4323
Re: Rearm Pad vs. Attack
« Reply #1 on: July 24, 2015, 03:31:12 PM »
All in all I will have to -1 this one for a couple of reasons.  One it is more or less the same as supplies to GV that are laying around.  Second, i can't think of a time the rearm pad made a big difference to a base take.  It is a game feature.

I do see your wish as not a bad thing just not worth the code time.  If your wish was granted, I would not complain.

Offline jeep00

  • Silver Member
  • ****
  • Posts: 924
Re: Rearm Pad vs. Attack
« Reply #2 on: July 24, 2015, 03:47:05 PM »
Rearm is just about as risky as it gets whilst defending a base. Or is this suggestion intended to help prevent so many augers and killshooter deaths from vulch attempts of the aircraft sitting motionless for 30 seconds and/or on slow taxi to and from it?

Offline Slade

  • Silver Member
  • ****
  • Posts: 1858
Re: Rearm Pad vs. Attack
« Reply #3 on: July 24, 2015, 05:05:19 PM »
Quote
is this suggestion intended to ...

I just want to blow it to kingdom come.

Thank you.
-- Flying as X15 --

Offline Slade

  • Silver Member
  • ****
  • Posts: 1858
Re: Rearm Pad vs. Attack
« Reply #4 on: July 28, 2015, 06:49:43 AM »
We could get double perks if we kill the re-arm pad and planes on it!  :rock
-- Flying as X15 --