Author Topic: Great Job On Rook HQ  (Read 5933 times)

Offline Aspen

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Re: Great Job On Rook HQ
« Reply #60 on: August 03, 2015, 12:36:54 PM »
What effect HQ being down for long periods should have, and how players should react isn't important.  What matters is what the real effect is and how players really react.  The real effect was deemed as being a negative.  That leaves changing how players think or changing the game.  HTC opted to adjust the game and although its a manual process that got missed on a couple resets, it worked.

Some here seem to be taking the other route and working on changing how players react.  Thats gonna be a tough one. :D
AMAX  in game

Offline Guppy35

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Re: Great Job On Rook HQ
« Reply #61 on: August 03, 2015, 07:10:00 PM »
While I'll defer to Hitech and company regarding how things work, I will pass on my limited opinion on the subject.

Numbers appear way down from the "glory days"

In my mind we need more players.  To that end we need to get them in to the arena.  A newbie doesn't start out worrying about defending HQ.   they want a chance to get in the air, find bad guys, fire thier guns and maybe kill someone.   

The down HQ makes that hard.  Why stick around if you can't find a fight?  Throw in those of us who no longer have the hours to give to the game we once had, and the desire to log in for a quick fight or two dies fast.

So shrink the maps, encourage fights, suck in some new blood and maybe return to the days where a big map worked cause it was filled with players.  At that point folks might even think it worthwhile to defend HQ

Driving folks away from the game seems counter productive to me.  Even the Wizz types would eventually get bored talking to themselves on an HQ run in an empty arena
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Offline Hetzer7

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Re: Great Job On Rook HQ
« Reply #62 on: August 04, 2015, 11:25:03 AM »
You know it really depends on what part of the game interest you most.  A lot of us enjoy an intense fight for a field or just a big furbal. Hq down makes it a bit harder to find.  Not impossible, just harder.

So, yes for some players HQ being down is less important than to others but most players are addicted to the action AH provides.  Break the action and you break the addiction.

Yes, agreed. I'm not a furballer by any stretch but I would think that the hunting aspect would play big with the mostly fighter pilots, but that was just an assumption of course. <S> Hetz

Offline DmonSlyr

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Re: Great Job On Rook HQ
« Reply #63 on: August 04, 2015, 11:32:20 AM »
While I'll defer to Hitech and company regarding how things work, I will pass on my limited opinion on the subject.

Numbers appear way down from the "glory days"

In my mind we need more players.  To that end we need to get them in to the arena.  A newbie doesn't start out worrying about defending HQ.   they want a chance to get in the air, find bad guys, fire thier guns and maybe kill someone.   

The down HQ makes that hard.  Why stick around if you can't find a fight?  Throw in those of us who no longer have the hours to give to the game we once had, and the desire to log in for a quick fight or two dies fast.

So shrink the maps, encourage fights, suck in some new blood and maybe return to the days where a big map worked cause it was filled with players.  At that point folks might even think it worthwhile to defend HQ

Driving folks away from the game seems counter productive to me.  Even the Wizz types would eventually get bored talking to themselves on an HQ run in an empty arena

Agree with you again on this issue.
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