Thanks Prof, just what I needed this weekend. Home work.
Something simple and to the point from a forum:
I see two uses for FXAA: first, if you want AA, but the penalty of MSAA/CSAA is too high for your hardware; second, if a game heavily relies on alpha and shaders and your hardware is not godly enough for FSAA.
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Still reading about it. I found the Nvida white paper pdf. Are you then implementing it yourself and the check box allows us to enable\disable FXAA?
Now it makes sense why everything looks a little softer recently. After the current bit of research, I sat in an 88 checking\unchecking AA. Went from crisp to soft with a 2-3 FPS loss upon checking it. My AMD card was set to use the game's AA, so my question to you implementing it yourself. Otherwise I suspect I'd have to run my own injector.
I can find articles on the bloom and other effects. Now finding something labeled: Here is the reason Post Lighting Effects won't work with FSAA....
I'll get back to you if I find it. I'll keep looking for articles about FSAA.