Author Topic: fill rate  (Read 915 times)

Offline Pudgie

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Re: fill rate
« Reply #30 on: September 02, 2015, 08:35:06 PM »
Quote
1st Unigine Valley benchie was 5100......

Excellent, MADe!
That's a very good score.
Hope you enjoy it!

See ya up there!

 :salute
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Offline 38ruk

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Re: fill rate
« Reply #31 on: September 02, 2015, 08:40:44 PM »
Excellent, MADe!
That's a very good score.
Hope you enjoy it!

See ya up there!

 :salute

That is a great score!  Which preset did you run ?

Offline Skuzzy

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Re: fill rate
« Reply #32 on: September 02, 2015, 09:08:14 PM »
Wasnt trying to offend anyone bustr..... but alot of people are wondering what card  to upgrade to in the near future, so why not put up some info that would help them decide? The cards we are talking about are right around the 300 dollar range , not some 6-700 dollar cards .

Oh and BTW, i have a family to feed as well.

We are wondering too.  Seriously, it is an Alpha.  There is no way to really know what the final numbers are going to be until we get passed Beta.  There really is no reason to be in a rush to upgrade.  It is not like we are going to shut down the arenas tomorrow and release the Alpha.
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Offline Chalenge

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Re: fill rate
« Reply #33 on: September 03, 2015, 01:41:39 AM »
1st Unigine Valley benchie was 5100......

Valley is not that great a benchmark, IMO. SLI does not seem to make much difference for one thing, and my Quadro M6000 benches higher than the GTX 980, which should not be (6771, vs 6118). I pushed not only the CPU (4.4GHz), but the GPU also (+250, +499). Bench is around 5300 without OC.
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Offline MADe

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Re: fill rate
« Reply #34 on: September 03, 2015, 08:46:20 AM »
Valley is not that great a benchmark, IMO. SLI does not seem to make much difference for one thing, and my Quadro M6000 benches higher than the GTX 980, which should not be (6771, vs 6118). I pushed not only the CPU (4.4GHz), but the GPU also (+250, +499). Bench is around 5300 without OC.

I do not think SLI is what its cracked up to be. To me its a marketing ploy to sell more middle range cards. I ran sli for many years, benched and played with it, not impressed at all. imo

Skuzzy said it, theres no hurry. I will be surprised if its not another year till AH3 release. This means to me that theres time to hunt around and get the deal and card that's best for your current pc setup. This means a nice thread with peeps input is worth it now, to get right for later.
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Offline Chalenge

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Re: fill rate
« Reply #35 on: September 03, 2015, 10:28:28 AM »
Properly setup an SLI system will very nearly double (not quite 2x, but something like 1.95x) performance for each additional card you add. This gets to be fairly important for incident recreation cases where the court does not have the patience to wait for a render to finish. Enthusiast systems like we use for games max out at four cards, typically, which is more than enough for most games. The only place you run into trouble is where the user does not understand the memory limitations and they use up the benefits with extreme anti-aliasing (for instance).

I know firsthand what SLI can do, because I use it to produce animations regularly. Last quarter the other students were struggling to get renders done in the final week with the process running for days. When it got down to the two hour mark my instructor pointed out an issue with my rendering, and I had it rendered again and handed in within ten minutes time. There just isn't any comparison.

If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Chalenge

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Re: fill rate
« Reply #36 on: September 03, 2015, 10:38:33 AM »
You can read about Pascal here:

http://blogs.nvidia.com/blog/2015/03/17/pascal/

I do not think we will be able to just buy a Pascal GPU for our current systems. It sounds like they are talking about an entirely new architecture for the motherboards., but I hope that's wrong.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline 38ruk

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Re: fill rate
« Reply #37 on: September 03, 2015, 01:51:56 PM »
Holy crap Chalenge ..... whats it take to run that ? 1.21 gigawatts? lol

Offline Zoney

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Re: fill rate
« Reply #38 on: September 03, 2015, 03:18:20 PM »
Chalenge, how much money does that dang thing cost please ?
Wag more, bark less.

Offline MADe

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Re: fill rate
« Reply #39 on: September 03, 2015, 03:59:39 PM »
dsr at 1.5.
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Offline MADe

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Re: fill rate
« Reply #40 on: September 03, 2015, 04:00:31 PM »
dsr off
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Offline MADe

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Re: fill rate
« Reply #41 on: September 03, 2015, 04:01:43 PM »
sweetfx enabled, dsr off
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