When a large map is reconfigured by the Mud Movers many of the good battles are removed from the terrain in the first day of action. Sometimes it happens in the first few hours. As soon as fields are captured near the enemy strats, the usefulness of the terrain is gone. Many log off when their City, HQ, AAA has been taken down repeatedly. Most of the Terrains were designed to offer fun for all whether the player likes Furballs, GV'ing, Buffing, PT Boating, and so forth. Large maps lasting one week are boring. They are only fun when they first start out. Terrains should have furball alleys where fighter pilots can find quick action with a relative short flight. GV'ers like short drives where spawns run into other country spawns. Bomber pilots like high alt fields. Those are some of the examples we see in the good terrains.
My favorite map is CraterMA. Your favorite might be Tagma. OzKansas, or SmPizza. Everyone has a map they like the best and we all want to see our favorite map more often. I see this as a solution that can please everyone instead of removing the large maps from the rotation. I would also like to see the Trinity Terrain come back if the bugs can be worked out.
For my last point, I would like to see FesterMA taken out of the rotation until the bugs are fixed (ie the dar bars). Field A21 should be deleted as well. A21 is a big mistake.
Respectfully requesting Sir !