Author Topic: Implementing a Hierarchy, Chain of Command, and Rank Structure  (Read 851 times)

Offline N95KF

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Re: Implementing a Hierarchy, Chain of Command, and Rank Structure
« Reply #15 on: October 10, 2015, 03:36:08 PM »
You could break away from high command and run solo too.  There would be little incentive to do so, but you could.  Look at Battlefield's layout.  They made it happen in their public servers.  Its not as organized as it was designed to be, but you do respawn after a death, and still meet up with your squadmates.  Every squad just has different objectives, and those objectives are given to each squad by a commander.  That's all.  Whether you follow it or not is up to you, but in Battlefield's case it has worked well, and is why the game is successful.  Just a thought  :salute
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Offline ImADot

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Re: Implementing a Hierarchy, Chain of Command, and Rank Structure
« Reply #16 on: October 10, 2015, 04:58:45 PM »
You could break away from high command and run solo too.

Every squad just has different objectives, and those objectives are given to each squad by a commander.

Whether you follow it or not is up to you

So what is the point of asking HTC to change the fundamental design of the game, if all we'd have to do is ignore you anyway? I have a strong feeling the vast majority of players will simply opt to ignore the chain of command and continue to do their own thing.
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Offline kvuo75

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Re: Implementing a Hierarchy, Chain of Command, and Rank Structure
« Reply #17 on: October 10, 2015, 05:28:11 PM »
in Battlefield's case it has worked well, and is why the game is successful.

then play that game.. why make this one like that one?


i can tell you i'd quit altogether if i was forced to be in a squad. i was in a squad for a long time. I was a co of a squad. i was cic during a fso, etc. etc. i simply can't stand structured play anymore.. fso was an incredible bore 99% of the time.

if the ma was like fso, wow.. i cant think of a better way to ruin this game.


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Offline Lucifer

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Re: Implementing a Hierarchy, Chain of Command, and Rank Structure
« Reply #18 on: October 10, 2015, 07:39:16 PM »
then play that game.. why make this one like that one?

I may be wrong, but i think OP is trying to help the game getting more subscribers, thus more players in sky, thus even cooler dogfights with
this thread.

Answering him "go back to ur game then" isnt a cool way to talk to a new customer (aug2015 for OP apparently),
 and certainly not the good one to attract new players into AH, Kavuo... :frown:

<S>
« Last Edit: October 10, 2015, 07:42:03 PM by Lucifer »

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Offline kvuo75

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Re: Implementing a Hierarchy, Chain of Command, and Rank Structure
« Reply #19 on: October 10, 2015, 09:05:50 PM »
I may be wrong, but i think OP is trying to help the game getting more subscribers, thus more players in sky, thus even cooler dogfights with
this thread.

Answering him "go back to ur game then" isnt a cool way to talk to a new customer (aug2015 for OP apparently),
 and certainly not the good one to attract new players into AH, Kavuo... :frown:

<S>

i know personally, when i'm new to a well established niche game/genre, the first thing i do is find their bbs and recommend changing their entire system of gameplay..  :aok

 :rofl



kvuo75

Kill the manned ack.

Offline Oldman731

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Re: Implementing a Hierarchy, Chain of Command, and Rank Structure
« Reply #20 on: October 10, 2015, 09:05:55 PM »
I may be wrong, but i think OP is trying to help the game getting more subscribers, thus more players in sky, thus even cooler dogfights with
this thread.

Answering him "go back to ur game then" isnt a cool way to talk to a new customer (aug2015 for OP apparently),
 and certainly not the good one to attract new players into AH, Kavuo...


Agreed.

That said, there really are a lot of players who just wish to log on for an hour and dogfight.  Please don't forget us.

- oldman

Offline FLOOB

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Re: Implementing a Hierarchy, Chain of Command, and Rank Structure
« Reply #21 on: October 11, 2015, 04:17:37 AM »
Quote
How was the game designed to be played, what was their vision?


Aces High is basically a modernized version of Air Warrior. Which was also a three country dogfighting sim with base capture and no aspirations to be a flight simulator or a war game.
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Offline Meatwad

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Re: Implementing a Hierarchy, Chain of Command, and Rank Structure
« Reply #22 on: October 11, 2015, 05:44:52 PM »
No, No, and NO

That is what threw WW2OL into the crapper. Never want to see that again EVER
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Offline Squire

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Re: Implementing a Hierarchy, Chain of Command, and Rank Structure
« Reply #23 on: October 11, 2015, 05:48:28 PM »
Come fly Friday Squad Ops.
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Offline Chilli

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Re: Implementing a Hierarchy, Chain of Command, and Rank Structure
« Reply #24 on: October 12, 2015, 12:37:56 PM »
David Whales  :huh  (inside joke --bad humor)

You sir would do well with such discussion in most any of the Special Events forums:  http://bbs.hitechcreations.com/smf/index.php?board=15.0

FSO (Friday Squad Operations) http://bbs.hitechcreations.com/smf/index.php?board=60.0 is where you will see the most opportunity due to the frequency of the events schedule.

FSO faq http://bbs.hitechcreations.com/smf/index.php/topic,147070.0.html

Offline Bino

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Re: Implementing a Hierarchy, Chain of Command, and Rank Structure
« Reply #25 on: October 12, 2015, 04:44:31 PM »
Organized, goal-oriented play already exists in FSO and the big Scenarios.

For me, personally, the MA is simply a place to practice for the Events.


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Offline Zoney

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Re: Implementing a Hierarchy, Chain of Command, and Rank Structure
« Reply #26 on: October 12, 2015, 05:05:02 PM »
^THIS^
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