Author Topic: block an entire squad  (Read 493 times)

Offline Lab Rat 3947

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block an entire squad
« on: October 23, 2015, 02:51:21 AM »
Exactly like the title says.

Would it be that hard to add a few lines ( ? ) of code to have the option to block an entire squad from the BBS; or Ingame, now that I think of it ?

I don't really know how hard this would be.

However, it might curtail some of the childish behavior and "purse fights" on the BBS.
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Offline Lusche

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Re: block an entire squad
« Reply #1 on: October 23, 2015, 04:29:45 AM »
Would it be that hard to add a few lines ( ? ) of code to have the option to block an entire squad from the BBS


How would the code know who belongs to a certain squad and who not? ;)
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Offline Chilli

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Re: block an entire squad
« Reply #2 on: October 23, 2015, 05:10:57 AM »

How would the code know who belongs to a certain squad and who not? ;)

Color of their purse of course  :old:  Didn't OBX teach you anything about a FUSS?

Offline Lusche

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Re: block an entire squad
« Reply #3 on: October 23, 2015, 05:20:38 AM »
Color of their purse of course  :old:  Didn't OBX teach you anything about a FUSS?

His online course in fussology has been too expensive for me  :(
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Offline Slade

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Re: block an entire squad
« Reply #4 on: October 23, 2015, 05:38:35 AM »
Quote
How would the code know who belongs to a certain squad and who not?

I am neutral on this request and a programmer\DBA.

Here is how though at high level...

Every user-account\record in a table has a Primary Key (PK).  The PK is how that data in that table is related to other tables. Identify the PK for the core table of the Group.  Walk back the Group-PK to the Users-PK (AKA FK).  In this instance the related table is known as a Foreign Key (FK). You can add a field for Group PK-number(s) blocked from or add a cross-reference Blocked-Groups table for this.

In short, this is real easy to do.

Here is my crazy database site if you want to know more.
« Last Edit: October 23, 2015, 06:19:53 AM by Slade »
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Offline Lusche

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Re: block an entire squad
« Reply #5 on: October 23, 2015, 05:49:40 AM »
I am neutral on this request and a programmer\DBA.

Here is how though at high level...

Every user-account\record in a table has a Primary Key (PK).  The PK is how that data in that table is related to other tables. Identify the PK for the core table of the Group.  Walk back the Group-PK to the Users-PK (AKA FK).  In this instance the related table is known as a Foreign Key (FK). You can add a field for Group PK-number(s) blocked from or add a cross-reference table for this.

In short, this is real easy to do.


This doesn't solve the problem: How do you know which group (in game squad)  a certain BBS account is related to?
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Offline APDrone

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Re: block an entire squad
« Reply #6 on: October 23, 2015, 06:07:17 AM »
If there were a single, valid, BBS ID per Game ID, then, yes, this would be doable.  You might not, necessarily, want to do it, but you could.

As the BBS is open to everybody who registers in the BBS, not necessarily a subscriber to AH, then it would be impractical to try to associate which game-ids match the bbs-ids.

Yes, there are other games that tie your BBS/Forum ID to your user ID,  AH isn't one of those.

Having the BBS restricted to game members only has been rather frowned upon, in the past.. and I know the reputations of games that did that were considered 'damaged' by many.

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Offline Slade

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Re: block an entire squad
« Reply #7 on: October 23, 2015, 06:26:12 AM »
Quote
How do you know which group (in game squad)  a certain BBS account is related to?

Who is doing the asking, i.e. we assume you know the group to block before blocking I am saying.

The person or app identifying the group must be known by "something".  One likely candidate is its group "name".  A filter\query can be made to show all those matching this name.  Also by members (PK).  All those groups whose members included PKs (101,102,435).  And combos: group name = "ABC" AND MemberIDs IN (101,102,435,...).

BBS, AH, the constituent parts of data have to exist though may be called something different per app or vendor.

EDIT: At the raw level there are NIX tools like awk and sed that can do this.  ;-)
« Last Edit: October 23, 2015, 06:28:21 AM by Slade »
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Online Meatwad

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Re: block an entire squad
« Reply #8 on: October 23, 2015, 06:37:35 AM »
Might be easier to update the maps and add about another 50 - 100 88mm acks around the HQ and increase hardness to make it almost impossible to  drop
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Offline FLS

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Re: block an entire squad
« Reply #9 on: October 23, 2015, 01:58:18 PM »
Quote from: Lab Rat 3947 link=topic=375513.msg5002458#msg5002458 date=14455866
However, it might curtail some of the childish behavior and "purse fights" on the BBS.
[/quote

How would it be different from you simply not looking at the posts?

Offline JVboob

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Re: block an entire squad
« Reply #10 on: October 26, 2015, 12:37:35 AM »
Might be easier to update the maps and add about another 50 - 100 88mm acks around the HQ and increase hardness to make it almost impossible to  drop

more puff would be cool and make it interesting/realistic.

 you cant blame the entire squad when its only eh 6-9 out of 20 active that partake...and usually the 6-9 are in gvs so 50-100 88's wont do the trick.

OBX loves some of us in this mystery squad

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