Not yet, I'm cautious that Hitech has tweaks to do to the terrain editor before AHIII goes live. This thing is not intended for anything but offline to help players with this area of the game. The day after I tested the 4 Mile gunnery range, I already had a much improved ability to judge range through tank optics in the MA. Landed 8 kills in a tiger because of it.
I'm considering adding the TT object and populating that with static tanks. Then finding out how to setup air spawns for bombers. I'm thinking about creating a giant target with destructible buildings for level bombing practice. The air spawn would allow you to bail after your load is gone and get back up to bombing alt near the target with a button press.
Honestly I should have done this years ago rather than wish someone else would do something or Hitech take pity on us. Hitech was very kind to change the target parameters when I asked years ago. Combine that with this terrain and you are set.
I may even add a port to have that for bombing practice. I wonder if I can change the default patrol pattern to a tight circle to give the player practice judging that. Then a port with multiple spawns for PT to be out in front of the CV default path to practice torpedo runs. I could put an airfield between these ports for aerial torpedo run practice and a bunch of shore batteries. I would have to turn off protect objects. And then maybe a third port to run a CV between these two for shooting practice against the other fleets.
I really wish Hitech would let us run the drone fighters at higher speeds since in the MA no one putters across a field slower than 300-350. Just like the problem with the lead computing sight teaching you lead shooting for a 65mph ring versus a 100mph ring. In the M16, wirbel, and osti you are learning to lead for a 65mph ring....