Author Topic: STRATS - why do you hit them?  (Read 3520 times)

Offline FESS67

  • Silver Member
  • ****
  • Posts: 1051
STRATS - why do you hit them?
« on: November 04, 2015, 08:19:11 AM »
I had a conversation today.  A player announced that he had hit the fuel strats.  I asked what did that achieve?

I was eventually met with some pretty spirited answers (that I should calm down as it was 6am...lol)  well, it was 8pm my time so I am not sure what relevance that answer had.

Sooo, I said I would take it to the BBS.  Thanks to ORICK for trying to explain in game but I still think I need to ask the question here.

I will be up front.  I think you strat buffs are nothing but point potatos.  You do it simply because it is an easy way to make points.  Especially in an arena that has 100 bases and 30 players

However, my personal view aside.  What is the effect of hitting the strats?  How is the enemy hampered and how does that help us?

Example in point.  Guy declares with pride that the enemy fuel strats are down.  So what?

  • Are the enemy deprived of fuel?
  • If yes, what is the impact of that deprivation?

In my experience, I have never suffered from lack of fuel on take off.  It is rare that I would take more than 50% fuel.

Despite the cranky (defensive) answers I got in game (it was 6am after all).....what is the 'real' gameplay impact of dropping the strats (I will open it up to all strats because IMO hitting fuel strats with 30 people in game is nothing but point grabbing)

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 18240
      • Fugi's Aces Help
Re: STRATS - why do you hit them?
« Reply #1 on: November 04, 2015, 08:45:20 AM »
I'm sure Lusche can give a much better answer, but basically hitting the strats adds time to the resupply of the object hit.

Fuel is a waste of time to hit as you can't knock down the fuel at a base more than 75 percent and that is enough for most rides. However if you knock the ammo strat down and than take out the ammo at a field the time it is down could go from 15 minutes to a couple of hours. This is what make the dar/hq issue so big. If you drop the city it adds tike to the dar being down

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23936
      • Last.FM Profile
Re: STRATS - why do you hit them?
« Reply #2 on: November 04, 2015, 10:29:17 AM »
However, my personal view aside.  What is the effect of hitting the strats? 


The downtime of the objects connected to them will be increased. All such objects (except HQ) have a basic downtime of 30 minutes. A bombed strat will increase that by up to 120 additional minutes, i.e. a AA factory bombed down to 20% would cause newly destroyed auto ack guns to have a DT of 126 minutes.

AA factory = all auto guns (manned guns always stay down for 15 minutes fixed)
Ammo factory = ords bunkers
Radar factory = local radar towers (not HQ!)
Troop training = barracks (=troops and supplies)
Refinery = fuel tanks (basically no actual impact on gameplay though)
City = town buildings & HQ

HQ has, by default, a basic downtime of 45 minutes - but it's currently changed manually to 5 minutes as soon as someone from HTC checks into the arena after each map reset.


Bombing a strat has no effect on objects already down. The only way to prolong downtime of such objects would be to shoot auto resupply convoys/barges/trains
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline Hetzer7

  • Nickel Member
  • ***
  • Posts: 375
Re: STRATS - why do you hit them?
« Reply #3 on: November 04, 2015, 10:34:33 AM »

HQ has, by default, a basic downtime of 45 minutes - but it's currently changed manually to 5 minutes as soon as someone from HTC checks into the arena after each map reset.


HTC is still doing this even after the damage increase? Sorry, been out of the loop on this one, thanks <S>

Offline Bizman

  • Plutonium Member
  • *******
  • Posts: 9691
Re: STRATS - why do you hit them?
« Reply #4 on: November 04, 2015, 10:48:03 AM »
I first thought the subject would be about something like this:


Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23936
      • Last.FM Profile
Re: STRATS - why do you hit them?
« Reply #5 on: November 04, 2015, 10:49:14 AM »
HTC is still doing this even after the damage increase? Sorry, been out of the loop on this one, thanks <S>

damage has to be changed manually as well.
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline Biggamer

  • Nickel Member
  • ***
  • Posts: 579
Re: STRATS - why do you hit them?
« Reply #6 on: November 04, 2015, 01:34:21 PM »
fuel factory has some effect if you kill all fuel on a field then they can only up with 75% fuel at the most and no DTs, also you rarly if ever see this but it could affect the 163.
G3-MF

Offline Randy1

  • Platinum Member
  • ******
  • Posts: 4309
Re: STRATS - why do you hit them?
« Reply #7 on: November 04, 2015, 02:01:21 PM »
There does seem to be an increasing trend in base, runway vulching taking advantage of start damage to slow field ack downtime.  More common on weekends than during the week.

Offline Tumor

  • Platinum Member
  • ******
  • Posts: 4296
      • Wait For It
Re: STRATS - why do you hit them?
« Reply #8 on: November 04, 2015, 03:39:30 PM »
Answer A:  Because they are there, and get points.

Answer B:  To make people ask why, and get points.

Answer C:  To get offers to pay one's HTC bill in exchange for playing according to said payer's rules, and get points.
"Dogfighting is useless"  :Erich Hartmann

Offline Zimme83

  • Gold Member
  • *****
  • Posts: 3077
Re: STRATS - why do you hit them?
« Reply #9 on: November 04, 2015, 03:44:10 PM »
Bombing fuel strats gives a very cool burning factory. Other than that its totally pointless.
''The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge'' - Stephen Hawking

Offline cobia38

  • Silver Member
  • ****
  • Posts: 1258
Re: STRATS - why do you hit them?
« Reply #10 on: November 04, 2015, 04:30:12 PM »
Bombing fuel strats gives a very cool burning factory. Other than that its totally pointless.


actually bombing fuel strats followed by porking base fuel to 75 % prevents drop tanks


  Harvesting taters,one  K4 at a time

Offline pembquist

  • Silver Member
  • ****
  • Posts: 1928
Re: STRATS - why do you hit them?
« Reply #11 on: November 04, 2015, 04:52:08 PM »
The broader question would be what is the point of playing a video game? The answer is the same.
Pies not kicks.

Offline USCH

  • Silver Member
  • ****
  • Posts: 1713
Re: STRATS - why do you hit them?
« Reply #12 on: November 04, 2015, 05:15:08 PM »

The downtime of the objects connected to them will be increased. All such objects (except HQ) have a basic downtime of 30 minutes. A bombed strat will increase that by up to 120 additional minutes, i.e. a AA factory bombed down to 20% would cause newly destroyed auto ack guns to have a DT of 126 minutes.

AA factory = all auto guns (manned guns always stay down for 15 minutes fixed)
Ammo factory = ords bunkers
Radar factory = local radar towers (not HQ!)
Troop training = barracks (=troops and supplies)
Refinery = fuel tanks (basically no actual impact on gameplay though)
City = town buildings & HQ

HQ has, by default, a basic downtime of 45 minutes - but it's currently changed manually to 5 minutes as soon as someone from HTC checks into the arena after each map reset.


Bombing a strat has no effect on objects already down. The only way to prolong downtime of such objects would be to shoot auto resupply convoys/barges/trains
This would be the answer your looking for...

Offline FESS67

  • Silver Member
  • ****
  • Posts: 1051
Re: STRATS - why do you hit them?
« Reply #13 on: November 04, 2015, 06:13:17 PM »
Yep, that would be the answer I was looking for. Thanks Lusche

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: STRATS - why do you hit them?
« Reply #14 on: November 04, 2015, 07:11:17 PM »
Actually, these are the correct answers to your specific question about Fuel Refinery:

fuel factory has some effect if you kill all fuel on a field then they can only up with 75% fuel at the most and no DTs, also you rarely if ever see this but it could affect the 163.


actually bombing fuel strats followed by porking base fuel bunkers reduces fuel to  75 % and prevents drop tanks for additional time



The downtime of the objects connected to them will be increased. All such objects (except HQ) have a basic downtime of 30 minutes. A bombed strat will increase that by up to 120 additional minutes, i.e. a AA factory bombed down to 20% would cause newly destroyed auto ack guns to have a DT of 126 minutes.

Refinery = fuel tanks (basically no actual impact on gameplay though) - disagree if fuel bunkers stay down longer; see above quotes (and that's a first for Lusche, maybe baby distracted - and that's allowed  :lol )


Bombing a strat has no effect on objects already down. The only way to prolong downtime of such objects would be to shoot auto resupply convoys/barges/trains


Edited portions of quotes