Author Topic: shooting straighter  (Read 2657 times)

Offline mikev

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Re: shooting straighter
« Reply #15 on: November 06, 2015, 01:47:10 PM »
That's one choice but new players have other options.
yes they do, you can spend hours in the TA and run offline missions etc. but once you enter the MA its then you learn what you missed.  :salute
1 Of these days you will regret shooting me down.
https://www.youtube.com/watch?v=_R4qb6_RPUc

Offline bustr

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Re: shooting straighter
« Reply #16 on: November 06, 2015, 10:06:20 PM »
More often minor wobbling in the stick is an issue of getting a trainer to help you adjust it up to including scaling. Then some time spent on the principles of staying calm during maneuvering with that trainer.

bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline morfiend

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Re: shooting straighter
« Reply #17 on: November 08, 2015, 01:01:58 AM »
More often minor wobbling in the stick is an issue of getting a trainer to help you adjust it up to including scaling. Then some time spent on the principles of staying calm during maneuvering with that trainer.



  Mike has spent a fair amount of time in the TA!   

    I'm not sure if I've gone over the finer points of stick adjustments with him but I have tried to stress the fact it's important to be smooth,both for shooting and E.

   The spit has great elevator authority and that can cause some nose bounce,also the biggest issue I see is unwanted rudder inputs from pulling the trigger with twist sticks.

  Now I didnt watch the film but I bet Bustr is spot on about the taking shots without enough E because I see Mike do that often!  This happens because he tends to chase rather than try to use angles.

    YMMV.


    :salute

Offline mikev

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Re: shooting straighter
« Reply #18 on: November 08, 2015, 02:18:02 AM »


  Mike has spent a fair amount of time in the TA!   

    I'm not sure if I've gone over the finer points of stick adjustments with him but I have tried to stress the fact it's important to be smooth,both for shooting and E.

   The spit has great elevator authority and that can cause some nose bounce,also the biggest issue I see is unwanted rudder inputs from pulling the trigger with twist sticks.

  Now I didnt watch the film but I bet Bustr is spot on about the taking shots without enough E because I see Mike do that often!  This happens because he tends to chase rather than try to use angles.

    YMMV.


    :salute

Lol yup Morfiend i do tend to chase a lot ,probably cause i do it to you so often in the TA chasing you around the best i can. the part of the film bustr is talking about i was not so much trying to get a kill as to test my new trigger position to see how well it holds while i was making a turn. its going to take some time to get use to shooting from the throttle ,but i believe it will help me in the long run. and you are right on with the unwanted rudder input although i have scaled back the input quite a bit.
  probably my biggest issue right now is angles. as much as i have been trying to shoot from a 6 oclock position im finding myself always getting in trouble on merging because the other guys shoots from the 12 oclock  and damages me even when i try to avoid it. it happen again tonight when i was chasing an f4u saw a la7 coming from my 6 so i turned and began to merge with 1.5 k he shot from the 12 oclock into my cockpit and of course down i go. I am getting ready to give up the old standard shoot at the 6 oclock because in the MA its the all fair in love and war attitude. like i said once you enter the MA its then you learn what you missed. and i have still tons of work to do , but thanks to the efforts of Morfiend im not so easy to shoot down anymore. i will post some pics here on my stick scaling so you will see where im at. in the mean time enjoy the newest video surviving .

https://www.youtube.com/watch?v=PZmEKuXfX3o
1 Of these days you will regret shooting me down.
https://www.youtube.com/watch?v=_R4qb6_RPUc

Offline mikev

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Re: shooting straighter
« Reply #19 on: November 08, 2015, 02:28:43 AM »
stick scaling pics

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1 Of these days you will regret shooting me down.
https://www.youtube.com/watch?v=_R4qb6_RPUc

Offline The Fugitive

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Re: shooting straighter
« Reply #20 on: November 08, 2015, 09:42:17 AM »
To me, it looks like you fly "predictable" for lack of a better word. What I mean, is if your following a guy to get a shot on him, I know where your going because I can follow the guy your following too. So I can easily "predict" where your going.

Also when your looking to get a shot on a guy if your following him, doing the same turns as him, your burning the same "E" as him. In a fight your looking to save your "E" and make him burn his "E". Use hi and lo yoyos to widen your turn and save "E" but stay on your target.

When you have a guy on your six, any turn for the most part YOU do he can do. So just flying around, turning as tight as you can and holding it means the guy on your six is going to be right on your six. You need to maneuver. Pull into your turn a HALF second, roll and turn again. This means the guy on your six MUST follow each move WHILE trying to pull lead for his shot. More moves means it is harder for them to follow you and so surviving longer.

Offline SNO

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Re: shooting straighter
« Reply #21 on: November 08, 2015, 02:50:27 PM »
Suggestion on scaling might be worth giving a try on elevator and ailerons, try starting the button on the left 1/3 the way from the bottom and taking a straight line up to the far right button moving all the buttons in between to the straight line. Set your dampening about 1/2" from the bottom, this should give a starting point to tune from and help eliminate erratic inputs for a better aim.
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Offline FLS

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Re: shooting straighter
« Reply #22 on: November 08, 2015, 10:37:18 PM »
yes they do, you can spend hours in the TA and run offline missions etc. but once you enter the MA its then you learn what you missed.  :salute

Once you learn in the MA what you missed in the TA you can set up practice for the required skills in the TA.

On your stick settings I would go back to default scaling for pitch and rudder. You don't need to scale roll.

Watch the scaled rudder input indicator on the advanced controller setup page while you move your stick like you're fighting.
If the rudder moves inadvertently add deadband until it stops.

Offline mikev

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Re: shooting straighter
« Reply #23 on: November 09, 2015, 01:35:26 AM »
Well looks like i still have tons of work to do. as of late i seem to do ok avoiding the first 1 or 2 but i think they are taking numbers on whos turn it is next lol. maybe its just me and my style. i dont like to hang up high and wait . i see someone in trouble i dive right in lol. i mean this is a fighting game. i dont mind being shot down as long as i make them work for it. i just wish i could set up shots better ,get an angle to shoot. i have noticed that i am not bouncing the stick anymore when i shoot putting the trigger on the throttle has solved that issue. but i am not getting the satisfaction of being able to shoot.

https://www.youtube.com/watch?v=N0lJ2eznwA0
1 Of these days you will regret shooting me down.
https://www.youtube.com/watch?v=_R4qb6_RPUc

Offline FLS

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Re: shooting straighter
« Reply #24 on: November 09, 2015, 11:54:36 AM »
Sounds like you need to practice your merge. The common error is flying at the turning bandit and not using enough lag pursuit. You have to give yourself enough room to make the turn.

Offline bustr

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Re: shooting straighter
« Reply #25 on: November 09, 2015, 01:02:05 PM »
There were too many times in your film where you could have used the vertical and got up out of that mess before reengaging on the spit16's terms. Before you put out the free lunch sign to that mini hoard.

If you are going to fly the spit16 in a diving attack like a poni, at least be aware of your speed and E and not try to turn with a slower con. If the gunnery solution isn't there, WEP and boogy away and up for a reset and a better eyeballing of the targets for your next victim. There were too many bottom feeders with a second wave of taller friends showing up for you to accomplish much on the deck like that alone. You lost awareness on your Ki-43's status and wasted valuable time trying to determine his location. That was a very good point to have pulled back from the bottom feeders, and got an alt reset. On the deck kills your ability to see how many are out there just over the next bush. And you didn't have a squad or friends covering you.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline mikev

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Re: shooting straighter
« Reply #26 on: November 09, 2015, 01:51:34 PM »
lol i like that "free lunch sign". kinda how its been since Muzzy had things come up IRL and our squad broke up. last night i got bored with the rooks so i flew bish for a while. AINEIS pretty much had my number all night long.
  as for the squad of friends i was pretty pleased at how the bish gave warnings. the song drowns out the voices but i started by trying to clear DWaves which is why the ki43 and me got into the tango. but i was making an effort to gain his 6 but this is where i need to learn how. good points bustr  :salute
1 Of these days you will regret shooting me down.
https://www.youtube.com/watch?v=_R4qb6_RPUc