Author Topic: Repair ships  (Read 653 times)

Offline Skyguns MKII

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Repair ships
« on: October 29, 2015, 01:02:12 PM »
USN Served in both theaters from start to finish and iv become pretty impressed with its history upon research. Decommissioned in 1991.

Name:   USS Vulcan
Namesake:   Vulcan
Builder:   New York Shipbuilding Corporation
Laid down:   16 December 1939
Launched:   14 December 1940
Commissioned:   14 June 1941
Decommissioned:   30 September 1991
Struck:   28 July 1992
Honors and
awards:   1 battle star (World War II)
Fate:   Sold for scrapping, 2006
General characteristics
Class & type:   Vulcan-class repair ship
Displacement:   12,911 long tons (13,118 t)
Length:   530 ft (160 m)
Beam:   73 ft 4 in (22.35 m)
Draft:   19 ft (5.8 m)
Speed:   19.2 knots (35.6 km/h; 22.1 mph)
Complement:   1,297
Armament:   
4 × 5 in (130 mm) guns
4 × .50 caliber machine guns



JIN Repaired various JIN ships including yamato.

History

Name:   Akashi
Namesake:   Akashi Strait
Builder:   Sasebo Naval Arsenal
Cost:   
10,000,000 JPY as Akashi
23,027,000 JPY as Mihara and Momotori
Launched:   29 June 1938
Completed:   31 July 1939
Decommissioned:   10 May 1944
Fate:   Sunk on 30 March 1944
General characteristics
Type:   Repair ship
Displacement:   
9,000 long tons (9,144 t) standard
10,500 long tons (10,668 t) trial
Length:   
158.50 m (520 ft 0 in) overall
154.66 m (507 ft 5 in) waterline
Beam:   20.50 m (67 ft 3 in)
Draught:   6.29 m (20 ft 8 in)
Installed power:   10,000 bhp
Propulsion:   2 × Mitsubishi/MAN Model 60 diesels, 2 shafts
Speed:   19.2 knots (22.1 mph; 35.6 km/h)
Range:   8,000 nmi (15,000 km) at 14 kn (16 mph; 26 km/h)
Crew:   336 men and 433 engineers
Armament:   
4 × 127 mm (5.0 in) L/40 Type 89 AA guns
12 × Type 96 25mm AA guns
Armour:   none



With rumored introduction of more naval play i would like to wish for a repair vessel. Perhaps if our CVs or "BBs" are badly damaged yet able to sail away without sinking there could be a way to help it come back up to fighting condition faster allowing for more frequent naval fights. We could sail next to a ship in the fleet and that may cut repair time by X%. These ships were lightly armed and armored so i think it wouldn't be overpowered against enemies. Be kinda fun sailing to your CV all alone or with a elco escort. just a thought guys... :cheers:

Discuss
« Last Edit: October 29, 2015, 01:10:49 PM by Skyguns MKII »

Offline ONTOS

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Re: Repair ships
« Reply #1 on: October 29, 2015, 04:01:50 PM »
A repair ship with the CV Group would be good. Help cut down on repair time. +1

Offline bustr

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Re: Repair ships
« Reply #2 on: October 29, 2015, 04:03:47 PM »
Assuming an M3 resupply type of function.

You would have an option from the port to run a resupply ship for the CV. It would spawn within some range ahead of the line of travel of the CV. Your job would be to get within the task group and sync your line of travel with the group and hold that position for some scary amount of time. The task group would have to hold heading to complete the resupply. Once completed, to get your points, you would have to stop and hold in place or sail off outside of icon range to tower.

Every kiddy with a sling shot in the game would be drooling for the chance to "supplyiss interupptiss" that mating dance. And if you got caught trying to tower.... :O

Then the port would have some restriction to being able to spawn one based on what has been destroyed at the port. So bomber guys would make regular milk runs to keep resupply ships in port.

The port object in the alpha has been created, so I have no clue if Hitech would do this so far into the development of AH3. The logical way to keep the resupply ship in port would be the destruction of it's ware houses holding the supply's. There are some ware houses in the new port object....

 :noid
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Mano

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Re: Repair ships
« Reply #3 on: October 29, 2015, 05:40:36 PM »
Another option would be to return the cv to it's original spawn location for repairs (that are completed in 5 min or less).
GV's can get supps and airplanes can rearm if they drive to the pad at the end of the runway. Something similar for the CV's would be great!!!

 :salute
Everything is funny as long as it is happening to somebody else.
- Will Rogers (1879 - 1935)

Offline bustr

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Re: Repair ships
« Reply #4 on: October 29, 2015, 06:12:04 PM »
In many cases the ship would have auto repaired including a new cruiser spawned before getting back to port. Having to take CV groups back to port on giant maps defeats the purpose of instant action since they are the slowest of assets to bring into combat. Might as well tell the enemy on 200 where to sink you to get a new task force faster.

The repair ship gives your country a chance to rejuvenate a CV group in theater faster than 120 minutes. The MA is not a chess game. It's populated with short attention span gamers. If anything, forcing a return to port would make fewer people bother to use the CV. So hello 200 please sink my CV group.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Skyguns MKII

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Re: Repair ships
« Reply #5 on: October 29, 2015, 06:26:00 PM »
In many cases the ship would have auto repaired including a new cruiser spawned before getting back to port. Having to take CV groups back to port on giant maps defeats the purpose of instant action since they are the slowest of assets to bring into combat. Might as well tell the enemy on 200 where to sink you to get a new task force faster.

The repair ship gives your country a chance to rejuvenate a CV group in theater faster than 120 minutes. The MA is not a chess game. It's populated with short attention span gamers. If anything, forcing a return to port would make fewer people bother to use the CV. So hello 200 please sink my CV group.

My thoughts exactly. Using a repair ship would cut down time at the price of risk. An idea I had would to may be allow it to spawn off pt spawns so it may do the job faster. Whats the CV fleet speed currently?

Offline bustr

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Re: Repair ships
« Reply #6 on: October 30, 2015, 03:22:45 PM »
They would self repair before getting back to port in most cases.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Mano

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Re: Repair ships
« Reply #7 on: November 01, 2015, 07:57:47 PM »
To make things easy, they could use the tugboat with the barges. :)
There could be way pts on the map that only your country could see. Take the cv to the nearest way point to get the ship repaired.

 :aok
Everything is funny as long as it is happening to somebody else.
- Will Rogers (1879 - 1935)

Offline smedddd

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Re: Repair ships
« Reply #8 on: November 25, 2015, 06:11:35 PM »
Perhaps make it a submarine tender with.......submarines.

Offline EagleDNY

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Re: Repair ships
« Reply #9 on: November 29, 2015, 05:41:31 PM »
At the speed of those repair ships the CV will self-repair long before they get there.  Game mechanics-wise you would be better off just being able to land a goon full of field supplies on the deck of the CV and have it take 10 minutes off repairs.

Offline Skyguns MKII

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Re: Repair ships
« Reply #10 on: November 30, 2015, 01:34:15 PM »
At the speed of those repair ships the CV will self-repair long before they get there.  Game mechanics-wise you would be better off just being able to land a goon full of field supplies on the deck of the CV and have it take 10 minutes off repairs.

Not arguing this. However with the option of perhaps taking it out of PT spawns makes more sense to me so we wouldn't have to sail hours to CV. C47s on the deck just seems rather silly IMO of course. A while ago i wished for a PBY to land next to a CV group to repair it which was shot down as soon as it was posted...

Offline Puck

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Re: Repair ships
« Reply #11 on: December 07, 2015, 03:47:20 PM »
Heh.  The Vulcan was in commission in my day; I walked past her a few hundred times at NOB NORVA, which is, I think, one of only three or four bases I was on that still exist.

The kind of repairs done by this ship isn't done at all in AH, so from a game play/strat perspective it doesn't make tons of sense.  On the other hand we have strat targets for everything but ships.  If one port got turned into a shipyard and became shipping strat, so if it was porked ships would repair less briskly, we could close that loophole.
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,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
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